Painter Worshipper of Shelyn

Empheria Helbang's page

169 posts. Alias of Picciui.


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F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

I can't take over the campaign at all either, but I also will be happy to continue if I can after as long as it takes until you're ready.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Let's get her!" Empheria cries. She maneuvers herself in accordance with James' instructions and shoots a flame through the air at the monster.

Attack (vs. touch): 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
If this hits, DC 16 Reflex or take Burn damage: 1d6 ⇒ 4 each turn


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"They come out, BOOM! That's what I would do, anyway," Empheria says, nodding sagely.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria's gaze passes over the stone because she has no idea what an altar is. Instead, she looks at the door.

"I'm scared," Empheria confesses. "I hear people here, or maybe monsters who can speak. I don't want them to find us before we find them."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Nice room, but nothing interesting in it," Empheria yawns. "Next?"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

After enough time playing, the fun begins to be marred by guilt, and so she finally Empheria says, "We should move on. Ameiko's waiting for us. And the pictures in this book are kinda starting to scare me."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"I'm not ready yet... I mean, I guess if the rest of you are, then I am too," Empheria corrects herself sheepishly.

What's in the book?


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria remembers the unexplored rooms as soon as James mentions them, but suppresses the memory as soon as Ameiko implicitly approves of entering the room. She walks in after Isaac, picks up the book and looks through it.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"There's no other way forward, right?" Empheria looks around for confirmation, eager to enter the room and eager to justify her eagerness. "Either we go through the room or head back. Vorim seemed fine, so..."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Ameiko, am I allowed to walk in too?" asks Empheria, who is beginning to feel a bit jealous of Vorin's opportunity to play in the room.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Thanks Vorin!" Empheria sings when she finds herself cured. "I feel great. Just like I did at the beginning. No rest for me!"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria finally manages to get over her stomach pains to fire a blast of fire, but she's still dizzy and can barely see the goblic, so that it misses wildly.

Blast (touch): 1d20 + 6 - 8 ⇒ (2) + 6 - 8 = 0
I think this would be both shooting into melee and past cover, so -8


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Oops, I shouldn't have been able to attack while nauseated. My last attack didn't happen.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8 8 damage
Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8 nauseated

Between Ameiko's song and the conversation in Goblin, Empheria misses the blood thrown at her and shrieks in pain. She quickly regains control and shoots a missile of fire at the goblin.

Blast (touch, into melee): 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Reflex DC 16 or burn each turn for
Burn: 1d6 ⇒ 6


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria bounds ahead to the east, then remembers that she is supposed to be behind everyone else, and gets back into the formation that had just begun to try to keep up with her.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria shakes her head. "I dunno what he said, but if I had to guess, I would say it was something like 'Go away!'" she proposes. "But then again, he might have been saying 'Yummy, cooked gnome for dinner!' In any case, I'm sure it wasn't 'Nice to meet you!'"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria begins the battle with a bang, firing an enormous explosion which fills the area occupied by both of the guards.

I assume no movement is necessary for a ranged attack, but if so I can move without changing the attack.

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

1 spell point to cast as a burst, targeting both guards
Reflex DC 16 half, and Reflex DC 16 or burn each turn for

Burn Damage: 1d6 ⇒ 5


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Is someone trying to capture prisoners?" Empheria gasps. "If I weren't a professional-in-training, I would run away as fast as possible!"

She tries to see if anyone is in the room, or kept in the cells.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria snorts with laughter. "Why didn't you intend that pun? It was a good one! Anyway, maybe there's an inscription or something on the statue?" She moves forward to check.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Yuck!" Empheria exclaims upon seeing the humanoid. She directs a line of fire that spins around her and propels her up, then shoots directly at the monster. For the few moments she has in the air, she tries to get a good glance at whatever was gurgling in the branch.

Using Ride the Flames as a move action to fly up to 15 feet into the air to try to get to eye level with the branch

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm critical: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Reflex DC 16 or burn each turn for

Burn damage: 1d6 ⇒ 3


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria brings along two newly-purchased silk ropes to the Glassworks, having followed Ameiko's advice to the letter.

Empheria halts at Ameiko's signal and listens.

"There's somebody there, she whispers. "I think I hear gurgling, someone sounding really sick. Maybe someone's even trapped there. What should we do?"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"I want a stone just like Vorin has!" Empheria decides as soon as she sees him with the stone whirring around his head. Her plan is soon abandoned when she enters the shop herself, and sees all the trinkets to choose from. She finally decides on buying a cloak of resistance +1.

After checking the price of the ropes, she comes back to tell James, "I already have a torch. But I have enough credit left to buy 200 ropes! How many do you want? I think I can only carry one or two..."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Yeah!" Empheria answers, enthusiastically and immediately. "If we go with you, does that mean we're professionals?"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5
Vorin wrote:

Option one: I take the life sphere, as we need a healer. Story-wise, it seems logical that Vorin would search out a spell that would help keep his friends alive after the recent close call with James. (And, if bards can heal with arcane magic, I don't see why a magus can't.)

Option two: I take the protection sphere, a kind of predictable choice for magus as it's the only buffing sphere that doesn't require concentration. But, he gets wards too, which could have some fun uses.

Option three: I take a Warp talent, perhaps Blink, Unwilling Teleport, or Swap Placement. Or, perhaps even something fun and only situationally useful, like Extra Dimensional Storage/Room or Create Gap.

Option four: I take a destruction blast type that gives some kind of debuff. Something like Drowning Blast, perhaps.

I don't see any overlap with my abilities, so at least for my part they all would help. My only concern would be if Drowning Blast extinguishes fire (the status effect of being burned). But if so, I could just change my own blast from Fire Blast to Searing Blast, which deals more damage instead of causing burning each round (which would make sense, since Empheria is learning to control her fire better).


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

My changes:

- +6 hp (average of 1d6+2), BAB +1, Will +1
- Skills: Perception, Knowledge (nature), Knowledge (geography) and Craft (alchemy)

I want to take a talent from the Nature sphere.

This one gives a (limited) ability to fly:

Ride the Flames:

You may use heat waves to push yourself upward, granting a fly speed of 15 ft. + 5 ft. per 5 caster levels, with a maneuverability of clumsy for as long as you concentrate, or for 1 minute per caster level if you spend a spell point. This fly speed only functions on your turn (requiring you to spend separate actions for movement). If you are not on a surface that can support you on the end of your turn, you glide safely to the ground, at a speed of 60 ft. per round, taking no falling damage. Anyone using ride the flames cannot use its fly speed to hover.

But it seems a little more powerful than normal level 2 abilities. Is it too much for this level? If so, my second choice would be

Nature Barrier:

As an instantaneous effect, you may, as a standard action, spend 2 spell points to create a 5-ft tall barrier in a number of unoccupied 5-ft squares equal to your caster level. The walls must be placed on a flat surface and is a number of inches thick equal to 1/2 your caster level (minimum: Thin Sheet at 1/10th of an inch). You may choose to have the barrier to have a transparent (allows line of sight) or opaque (blocks line of sight) appearance, both of which block line of effect. Regardless of your geomancing or the appearance of the barrier, all the walls have a hardness of 0 and 10 hit points per inch thickness. The walls, while instantaneous proceed to lose hit points at the rate of 1 per hour. In addition, while the walls appear to be made out elements associated to their geomancing packages, they are only the manifested nature spirits of those elements and cannot be used for meeting geomancing prerequisites.

I don't see any relevant teamwork feats I could help in (though my next feat is level 3 anyway).


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Minodora, you alright? Maybe we should go back home to rest?" Empheria adds with a yawn.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria cheers as she finally manages to aim correctly, thanks to Minodora's music.

"Oh, can you sing the one about the hobgoblin that tried to catch the will o' wisp and accidentally spanked himself? I mean, when you finish this one, of course..."

Attack vs. touch AC: 1d20 + 5 - 4 + 1 ⇒ (18) + 5 - 4 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Attack vs. last skeleton. DC 15 Reflex or burn each turn for
1d6 ⇒ 1


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"How about helping us get rid of these monsters so we know you really mean it?" Empheria responds a little distrustfully.

She herself fires another fiery missile at the same target, but it accidentally shoots backwards instead.

Attack vs. touch AC: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria strikes the bird again with another flame, but is too distracted by what is happening with Minodora to aim.

Attack vs. touch AC: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8

"Minny?" Empheria says weakly in response to her friend's gasp despite her anger.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Oops!"

Empheria attacks the bird a lot more carefully this time, so carefully that it hardly seems as if she's aiming towards it.

Fire Blast (shooting into melee, vs. touch AC): 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Attack vs. blue bird, DC 15 Reflex to avoid being burnt each round for

Damage: 1d6 ⇒ 5


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

"We came all the way here just to rescue you, and you're trying to kill us?" Empheria whines.

Empheria mutters some words to herself, and a blast of fire explodes in front of one of the skeletal birds and burning two of the nearest altars. She doesn't really care anymore that it also hits Minodora.

Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Using 1 spell point, hitting Minodora and the bird closest to her, and using Selective Blast to exclude Quiin. Reflex DC 15 half, and Reflex DC 15 to avoid getting burnt for 1d6 each round:

Burn Damage: 1d6 ⇒ 2


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Yeah, but, uh, we kinda just tied her up though," Empheria confesses with a tinge of guilt.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Anyone got a rope?" Empheria asks frantically, both to the other kids and to the adults nearby.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria doesn't understand half of what Minodora says. She understands what Vorin says, and she nods whole-heartedly.

"Minny, don't say the p-guy's name, 'cause whatever trouble you're in, that only makes it worse," she says, echoing what she had heard from Ilsoari earlier. "I was also really sad when Milosh said I was an abyssal doofus nitwit, and he made me cry, and I thought I would never forget it, but my sister told me that Milosh was the real doofus nitwit and I'm okay now, without calling any demons."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Onwards!" Empheria assents with a wave of the torch. "Argh! Sorry Quiin!" she adds, when she notices her torch had gotten a bit too close to his hair, and quickly extinguishes the new unwanted fire before any harm is done.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"That's what I was trying to do! I can't see in the dark either," Empheria says. She fumbles around with her backpack, distracted by Sir Korvaski's protestations. When she finds a torch, she holds it up in one hand and waves the other, causing a small flame on the torch to light up.

Nature sphere, Create Fire

"Sir Korvaski?" Empheria says on a flash of inspiration. "Father Zantus said that Minodora needs to be forced to act against her nature. So maybe she needs to see us first, and try to attack us, because we know her best."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Cool! A secret passageway!" Empheria points out to Isaac, but also loud enough for the upstairs group to hear. "Do you guys think the demon took Minodora into there?" she asks.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria slides down the rope. "Maybe someone did take up residence. Let's find out," she says as she looks around.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Yes... no!" Empheria says, changing her mind halfway through. "We just attacked our friend. We're not okay till she gets back to normal."


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Me too!" Empheria joins in. "We're not gonna let the demon take Minodora!"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria is a bit insulted at Ilsoari's question. "We never look for trouble!" she exclaims. "We were looking to be helpful!"


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"And she's running away really really fast!" Empheria says. She starts panting for effect, just to impress on him the urgency of the situation.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"She's too far away for me to get her, no matter how fast I run," Empheria notes resignedly. "Maybe one of you can catch up, or use a bow. I'll blow on the whistle some more." She proceeds to do just that.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Come back! We're not going to let you kidnap Minadora!" Empheria screeches, and chases after the demon-possessed girl.

Moving 20 feet as a move action + 20 feet from Movement Burst as a swift action, then fire blast with a spell point as standard action

Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Reflex DC 15 half, and another Reflex DC 15 or burn for

Burn damage: 1d6 ⇒ 5


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria is shocked by the realization that she had been fighting Minodora. She gladly takes James' suggestion to call for help rather than harm her friend. She blows into the flute, playing the tune she had prepared as loudly as she can.

I assume that would take a standard action


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"What's he doing here?" Empheria whispers frantically.

She hesitates until she sees the man attack, for fear of waking someone up. It would be really embarrassing for her and her friends to be caught up at this hour.

Deciding that she would rather be in trouble than dead, she joins the fight and fires an enormous, destructive blast of fire. It makes Empheria more upset than proud; the noise was unusally loud and she had wanted to finish the battle quietly.

Attack (into melee): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage (critical hit): 2d6 + 4 ⇒ (3, 1) + 4 = 8
Reflex DC 15 or start burning for
Burning damage: 1d6 ⇒ 3


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"Or... we could find out when the grown-ups are coming to get her, and then come half an hour or an hour before them, so that they don't kill her, but if something goes wrong we'll know the grown-ups are coming?" Empheria suggests.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

"One girl is enough to save. We don't want to have to save you too, Isaac!" Empheria exclaims.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria grasps the hand of whoever happens to be closest to her. "This isn't what I wanted to hear," she says softly.

"Maybe Ilsoari's wrong?" she adds after a long pause.


F Gnome Incanter 2 HP 14/14 | AC 15/13/13 +4 giants | F 3 R 3 W 3 +2 illusions/fire | Init +4 | Perc +2 | Blast 1d20+6 1d6+3 DC 16
Abilities:
Spell Points 5/6 Corrupting Touch 6/6 Movement Burst 6/6 SLA 5/5

Empheria waits to speak until Ilsoari leaves. "Uh, maybe we actually should go to bed? We saw goblins before, but never demons. I'm afraid of seeing one of those. I'm even a little scared to be in the same room as the paper where he wrote the demon's name..."

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