Alain

Emiliano Diego Thanos the 2nd's page

104 posts. Alias of Ragadolf.


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Male Human Swashbuckling Cleric of Cayden (1)

Emil is delighted when he reads the letter.
More so the third and fourth times he reads it. (after the accompanying drinks of course.)

Emil suddenly stops, lowers the letter, and stares out the window of his humble room.

"Where am I going to find jewelry?!? I need shopping advice!"

And out the door he staggers, to find one his more frequent 'lady friends' for advice. And maybe some fun!


Male Human Swashbuckling Cleric of Cayden (1)

Emil gladly agrees to go to court on Remario's behalf when asked. And even more gladly partakes of the offered wine.

= = = =

Auguste de Bernardin wrote:
"I'll drink to that," Auguste says.

"I already have. And I'll do it agin!" Emil slurs cheerfully, raising his mug in salute.

Emil is happy to assist in returning the owl and 'remains' to the proper family. He is confident in his own tale-telling, but would never turn down an opportunity to witness a master story-weaver like Auguste at work. (Any tips and tricks he might pick up can only help him when wooing the ladies!)


Male Human Swashbuckling Cleric of Cayden (1)

At the feeling that suddenly washes through him, Emil blinks, and looks suspiciously at his holy mug. He turns it upside down. Nothing falls out.

"Oh. So THAT'S why the mugs always empty."

"Well, if our mechanical friend has not seen anyone besides us recently. Then we can likely proceed with more speed? If no less caution."


Male Human Swashbuckling Cleric of Cayden (1)

Emil nods at the clockworks story. Although whether his wonder is at the tale, or at the talking clockwork itself, he does not say. Yet.

"Well said Amantius! Hopefully the passage of time will have given rise to cooler heads, and we can restore Honoraria's honor. Speaking of ,..."

Emil gestures to the box.

"I believe that our benefactor will be glad to have this box of medals, ribbons and statements. Further proof to aid in the redemption of her honor."

"Amantius, how recently has anyone else entered this chamber? Before us? Yon mechanical, magical guard dog seems to self repair, so I'm presuming that others passed through here not long ago?"


Male Human Swashbuckling Cleric of Cayden (1)

Emil makes certain that the group is all within range, just in case they have injuries he did not see them receive during the fracas, and salutes with his mug, releasing a pulse of positive energy around himself.

The energy pulse makes those in it feel delightfully light headed for a moment, as if they just drank a shot.

CHannel energy: 1d6 ⇒ 3


Male Human Swashbuckling Cleric of Cayden (1)

Reminder, Emil can cast 0-lvl spell that will give you a +1 to any one roll. And I can keep casting it. But I think I will have to get within acid range to keep casting it on you?

As Thaddeus plays dodge-ems with the mechanical birds acid, Emil watches quietly from the side, not wanting to disturb Thadd while he is working, but looking as if he is trying to help by moving Thad's hands for him at times,...


Male Human Swashbuckling Cleric of Cayden (1)

Emil muses thoughtfully.

"Auguste, you are perhaps the most traveled and learned of us. Do you think if I prepared you with a minor prayer, and could back you up with healing, that you could examine yon clockwork and find a way to fix it? At least well enough to travel safely?"


Male Human Swashbuckling Cleric of Cayden (1)

K:Nobility: 1d20 + 4 ⇒ (13) + 4 = 17

"I recognize the name 'Cenabra'. It's one of the long-standing aristocratic families in Oppara, generally placed in trusted positions in the bureaucracy." Emil says to no one in particular. He shrugs apologetically.

"I'm afraid that none of us are likely to know much about constructs. Unless one of you is hiding a secret past as an Artificer's apprentice?" Emil glances around, hopefully.

"No? Ah well. I could TRY healing it. But as it is not a living creature, I seriously doubt it would have any effect. Amantius? if one of us could get close enough to examine your injuries, could you talk us through how to help stabilize you? Or at least turn off that noxious leak so we could transport you to a craftsman who could repair you?"

Emil turns and gestures excitedly to Dawn. "She's right! Think of the possibilities! If we can bring back this fine construct companion, we would have first-hand accounts of events regarding Honoraria and those around her. Not to mention justice for Italice Cenebra. We must try something!"


Male Human Swashbuckling Cleric of Cayden (1)

"What's behind door number one?!?" The priest of the drunken power asks in a whisper, then SLOWLY starts to open mentioned door,...


Male Human Swashbuckling Cleric of Cayden (1)

"Come along. No sense in dilly-dallying. I don't wish Our erstwhile 'competitors' to get TOO much of a head start!"

Emil (carefully!) approaches the door with no visible lock. Is there a HANDLE?

He glances back at the rest, then holds up the borrowed Alcasti longsword to the door. ,...


Male Human Swashbuckling Cleric of Cayden (1)

"NICE moves. Thanks for the manicure!" Emil grins at Dawn. He retrieves his swords, sheathes the rapier, but keeps the Alcasti longsword 'handy',... just in case.

Can we tell what shattered the alcasti longsword? was it used to try and batter open the lockless door and broken that way?

Emil looks around, making sure there are no more 'hands', or worse, lurking in the shadows or the funeral niches.

Per: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Swashbuckling Cleric of Cayden (1)

OK (?) I thought I was between the two of them on the map? (Meh, WHo can read a map?) ;P

"Ouch! Why you little,...!"

Emil snags the stone hand, and shakes it vigorously in anger.

"Not. The. FACE!"


Male Human Swashbuckling Cleric of Cayden (1)

Right! Just IC making sure he could get to the hand! ;)

GRAB maneuver! IS this a normal attack? Or a CMB/grapple thing? I think both would be the same thing?

GRAB THE STONE HAND!: 1d20 + 3 ⇒ (20) + 3 = 23
Guessing a Nat 20 grabs it? ;)

Emil's hands snap forward with sudden flurry of speed, and snatches the stone hand clambering on Auguste's back.

"It's all in the wrist!"

Emil looks at the stone hand, and then at Auguste, his initial grin of success fading to one of uncertainty.

"Um,... I'll throw it down, you smash it, yeah?" Emil Asks the bard.


Male Human Swashbuckling Cleric of Cayden (1)

"Turn around! Quickly!" Emil orders, dropping both rapier and borrowed longsword, and flexing his fingers in anticipation,...

Prepping action to GRAB the hand and remove it from Auguste's august personage! ;P


Male Human Swashbuckling Cleric of Cayden (1)

"One moment. Ladies first and all that." Emil quips cheerfully, clearly back in his element now that the puns have started flying.

Then the dashing priest glances over Dawni's shoulder to Auguste, still grinning.
His grin fades, and his eyes get a bit wider.

"Oh dear. NOW this is getting out of hand!"


Male Human Swashbuckling Cleric of Cayden (1)

Auto-HIT,... Auto-CRIT,... Poe-TAY-toes, Po-TAH-toes. ;P

Taking turn now then,... I guess? ;) And yes, I am carrying both my rapier AND the borrowed Alcasti sword. One in either hand at this point. ;)

The dashing Cleric pivots on his heel to face Dawn behind him.

"Excuse me my dear. But you have a little something,... right about,... THERE! Emil swings his borrowed Alcasti longsword down towards the scuttling hand on the floor between them.

Longsword attack:(not rapier) 1d20 + 3 ⇒ (7) + 3 = 10

Damage? (Wishful thinking, I think) 1d8 ⇒ 7


Male Human Swashbuckling Cleric of Cayden (1)

Taking the AoO!

"Oh I don't know. I think we've got it HANDled!" Emil retorts as he swipes as his creepy playmate, trying to scuttle back up the nearest pillar.

Rapier attack! 1d20 + 3 ⇒ (20) + 3 = 23
OH! NOW it's a crit confirm time! (Oh wait. NAT 20 is auto crit?)

Just in case its not auto: confirm? 1d20 + 3 ⇒ (13) + 3 = 16

Dmg: 1d6 ⇒ 6

"Hah! A handsome blow! I told you. It's all in the wrist! Emil grins at Thaddeus.


Male Human Swashbuckling Cleric of Cayden (1)

OH? I thought that was only NATURAL 18-20? Confirmation roll it is! ;)

Crit confirm(?): 1d20 + 3 ⇒ (17) + 3 = 20
"Ah-HAH! Email cries as he presses his rapier into the stone hand like a drill.

Reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
"and, OUCH! seriously?!?" The cleric frowns at the offending, dismantled, golem-contraption.


Male Human Swashbuckling Cleric of Cayden (1)

Oh, in THAT case! ;)

Emil reflexively swings his rapier at the stone hand at his feet.

Rapier attack! 1d20 + 3 ⇒ (16) + 3 = 19
Dmg: 1d6 ⇒ 6

His aim is good, his adrenaline gives the smack some extra 'Oomph!'.


Male Human Swashbuckling Cleric of Cayden (1)

"OH come ON! This is getting redonkulous!" Emil declares, seeing the effect (or rather, LACK of it) of Auguste's attack upon the stone appendage.


Male Human Swashbuckling Cleric of Cayden (1)

Knock, knock!

Emil does NOT shriek like a little girl as he continues to do an absurd dance until he can no longer feel the things on him. He looks at the thing now on the ground at his feet, blinking in surprise.

Remembering the smashed statues in the previous room, he asks, "Does anyone ELSE get the impression that mayhaps our competition is a teensy bit better informed that we are?"


Male Human Swashbuckling Cleric of Cayden (1)

Knock them off it is!

Emil pulls back his hand holding the Aldori sword, and tries to knock the thing off of his shoulder by punching it with the guard.

Melee att: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Swashbuckling Cleric of Cayden (1)

"OW!! Of all the,... GET OFF ME you,... No, NO! Not the face! NOT THE FACE!"

What kind of reactions can I get here? I guess I can drop my swords and try to grab/grapple it? Not really wanting to swing a sword at my own head and miss! ;P


Male Human Swashbuckling Cleric of Cayden (1)

Sorry. I forget which of these threads have online maps & tokens, etc. ;P Emil has good speed due to his 'gifts', BUT I want him to have the (presumably deactivating) ward on the Aldori sword handy, So he'll pull the sword, and run next round. :) I'll try to move my token so it's right.

Emil pauses at the entrance, taking time to pull the Aldori longsword from his belt and properly preparing himself. He takes another good look at the room before dashing in headfirst.

K:Arcane: 1d20 + 3 ⇒ (5) + 3 = 8
Nope. Too busy deciding how to look awesome when starts his run! ;)


Male Human Swashbuckling Cleric of Cayden (1)

Am I understanding the room description right? There is a smashed statue & frame on a scorched floor. The frame is animated & still moving, and the statue fragments are following it?? Hoo boy. O_o

Emil peeks past Dawn's own frame (pausing only the briefest of moments to admire it as he does so) to observe the 'frame' mentioned in the room. He takes in the scene at a glance.

"Looks like our predecessors didn't stop at smashing the statuary in the entryway. I'm guessing,... enchanted guardian-golem of some sort? Magically repairing itself it looks like."

Emil's eyes gleam with something dangerous.

"Well then. I'd say our predecessors are doing us a favor. They can't be too far ahead. IF we run past such already disabled defenses, we can catch up to them while they wear themselves out clearing our path for us!"

Emil grins. "If it doesn't respond to the symbols on the weapons we 'borrowed', Be sure to play 'whack the statue' on your way past! We dont want to have to fight it leaving now do we?" The cleric laughs.

Emil pulls his borrowed longsword out and holds it defensively in his left hand, his rapier ready in his right. He judges the path before him, and dashes forward into the room. As he crosses the chamber, he holds the Crypts' longsword between himself and the animated statue fragments.

PER:, see if statue thing is reacting to me, or sword? or just trying to 'pull itself together'? :)

Per: 1d20 + 3 ⇒ (3) + 3 = 6

Sadly, the cleric is too busy running, (and looking good doing it!) to pay much attention to the moving frame. Or anything else, really.


Male Human Swashbuckling Cleric of Cayden (1)

"I guess the party is coming to us?"

Emil looks about at his companions. He seems excited, but nervous. But his smile is quick and his rapier is sharp. And currently pointed at the door,...


Male Human Swashbuckling Cleric of Cayden (1)

Emil pats the 'borrowed' sword tucked into his belt.

"I suspect that whomever preceded us had the same thought I did. They were just, not as polite about it." He says wryly, indicating the damaged statues.

"Which means they may know something we do not. Everyone borrow a weapon. Just in case." He advises again.

"Sounds as if our 'friend', or something, is not too far ahead. Tiem to introduce ourselves, I think." Emil says with a smirk, headed cautiously towards the closed door,...


Male Human Swashbuckling Cleric of Cayden (1)

Sorry, cant seem to find a description of how many statues are in the hall? if there are 8 statues, then we are missing a sword,...


Male Human Swashbuckling Cleric of Cayden (1)

"Interesting,..." Emil murmurs, pointing out that the weapons are fully functional, as opposed to mere decorations. The cleric picks up a sword and examines it. He tucks it into his belt.

"These are here for a reason. It may come in handy. Perhaps as a key, or a ward against a guardian. I suggest that everyone borrow a weapon. We can return them on our way out."

Emil pauses suddenly, makes a quick count of the statues in the hall, and of the weapons lying on the floor, being sure to count the one tucked into his belt.

Just a thought,... Do the number of statues in the hall and weapons present match? Or are there weapons missing?


Male Human Swashbuckling Cleric of Cayden (1)

Emil glances at the damaged statues,

"Hm. Good question,..."

Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Presuming that any info he might have would be regarding burial procedures, and the possible meaning of weapons on one side or teh other?


Male Human Swashbuckling Cleric of Cayden (1)

Emil enters with the others, and surveys the room.

Per 1d20 + 3 ⇒ (20) + 3 = 23

The youthful priest perks up, his eyes flick back and forth, and he gestures towards the closed door with his rapier.

"Does anyone else hear that? That metallic, scraping sound?"


Male Human Swashbuckling Cleric of Cayden (1)

"Oh. I thought ALL ladies loved horses." Emil drawls innocently as he approaches the NE corner. His smile flashes briefly before he turns his full attention to the door,...

Per: 1d20 + 3 ⇒ (8) + 3 = 11

Yep. It's a door alright.


Male Human Swashbuckling Cleric of Cayden (1)

TOO quiet,... ;P

Emil also pauses to admire the statue.

"Now riding one of THOSE would be an adventure! Ladies love a good horse story. Certainly the tale would be worth a few drinks on a good nights pub crawl at the very least. Um, shall we?" The dandy asks, pointing his blade at the door in the NE corner,...


Male Human Swashbuckling Cleric of Cayden (1)

Emil follows his companions, cautiously.

Per: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Swashbuckling Cleric of Cayden (1)

"Very true!" Emil declares, drawing his sword in what he probably thinks is a heroic gesture.

"And faint heart never won fair maiden!" he adds with a saucy wink at Dawn, and joins Auguste at the door, pushing it gently open,...


Male Human Swashbuckling Cleric of Cayden (1)

Emil follows the others inside.
He nods at Auguste's 'trick.

"A Handy trick indeed." He agrees softly, unwilling to disturb the sanctity of the place.

Until they discover that the sanctity has already been disturbed.

As upset as the young cleric seems to be about the apparent disturbing of a holy resting place, he asks a simple, quiet, question.

"Now,... How did a tomb robber even enter this particular tomb, considering the security on the entrance. And if they can pass that, why destroy a door? He asks, gesturing pointedly at the damaged door with his own rapier.

Emil takes a swig from his mug.

"Sorry. Nervous habit."


Male Human Swashbuckling Cleric of Cayden (1)

Emil pulls out Glory and tugs the sword partway from its sheath.

"Any thoughts Glory?" He inquires politely.

Emil shakes his head, disappointed but not surprised at Glory's continued silence.

"Ah, worth a try at least." He sighs, putting the blade away.

"Yes, let us try the key. The keyhole may vanish once more when the water evaporates!"


Male Human Swashbuckling Cleric of Cayden (1)

Emil studies the door as well, ...

Per: 1d20 + 3 ⇒ (16) + 3 = 19

presuming no obvious traps o' doom?

"Hm, perhaps, Remaio did say that we would need this vial of holy water to enter,... and I dont see a keyhole, yet,... sooo,..."

Emil pulls out the aforementioned vial of blessed water, (not as good as his own blessed brews, but still, good is good.), pulls out the stopper, and pours a little on the pegasus head.


Male Human Swashbuckling Cleric of Cayden (1)

"Indeed." Echoes Emiliano.

"I admit I'm a tad jealous Aayef. I would give,... well, a lot, to be considered worthy enough by Glory to it speak to me. Just to hear it's tales would be a great honor. To be considered worthy of carrying and learning from her? Amazing."

He fills the lad's glass with a touch of his finger and a murmured prayer.

"To Aayef the Noble and Soldiers' Glory. May they find each other again in the future. AND have may both have new tales worthy of sharing to tell!"

Emil salutes the table, toasting the lad, and drains his cup in one long pull.


Male Human Swashbuckling Cleric of Cayden (1)

Emil coughs softly in dismay, covering it with another swig from his favorite mug.

"Yes. Well. I was merely trying to be encouraging. I certainly wasn't suggesting that we overrule his mother. That stare,..." The young cleric whispers to his companions.

In his normal voice, and with his usual smile in place, Emil addresses the mother's concerns.

"While I appreciate the lad's faith in us, I also respect your wishes milady. As,... somewhat of an expert in youthful follies and having more courage than wisdom at times, I completely understand your reluctance."

Emil turns to Aayef.
"Your courage and desire have already been proven lad. No one doubts your heart. You have nothing else to prove to yourself, or us. But I also think that everyone here wants you to succeed. Heaven knows that any family would be delighted to have a son bring honor and glory to the family name for generations to come! But may I suggest that instead of running off alone the next time the urge takes you, and it will,... you work WITH your mother? She wants you to succeed too. She also wishes you to live long enough to achieve said honor and glory. And she is in the enviable position to help you do so. I think that you will achieve great things. I think that working with your mother, you will find your start down that road a much easier burden to bear."

Emil blinks, as if in confusion,and glances at his mysteriously empty mug.

"My sincerest apologies. I seem to be rambling. I meant no offense milady. A most excellent meal. Thank you."

A short time later, when he is sure that 'mother' is not looking, he gives Aayef an encouraging nod and a wink.


Male Human Swashbuckling Cleric of Cayden (1)

Emil manages to hide his amusement (mostly) at Aayef's discomfort at his warm welcome home. It is clear that the lad is well-liked, and not only by his mother.

The cleric is obviously delighted by the invitation to dinner and rest in opulent surroundings. Despite his valiant attempt to seem cavalier about it.

"It was our pleasure Ma'am, I assure you. We were glad to help, but he was doing quite well on his own."

Emil nods towards Aayef. "He is a fine young man, with a good heart. You have raised him well. And Cayden favors the bold, I think he will do well."

" You are most kind, and I for one would be most grateful to accept your invitation milady. Thank you."


Male Human Swashbuckling Cleric of Cayden (1)

Emil looks thoughtful. Clearly considering his words (for once) before speaking.

"Well,... We WERE tasked with returning you safely to your mother. AND with returning Glory here to our employer. But there is nothing to prevent Glory from being returned to Remaio while being carried by Aayef, once he has let his mother know he is safe, of course."

He looks at the sky as he muses.

"I mean, I'm sure that Honoria's blade would be much more convincing at restoring her lost honor, if said sword were being carried by a noble-hearted person, which would encourage said blade to speak for itself on it's previous owners' noble actions,... Since it is the only one still living who was there to observe her actions and relate them."

Emil shrugs.

"Just thinking aloud." The cleric grins.


Male Human Swashbuckling Cleric of Cayden (1)

Emil pipes up confidently.
(possibly only because of his seemingly endless supply of liquid courage, but still,...)

"Well, as a priest of the Drunken Cavalier, I can attest that there are many kinds of courage lad. And many kinds of battles. Not every battle is a conflict of steel, and not every drinking competition is a matter of constitution."

Emil waves his once-again full cup for emphasis. He sips and smiles before continuing.

"True that Remaio does not seem the war-leader-general type. Bound for personal honor and glory. But he does seem doggedly determined to restore Honoria's stolen honor. Which takes it's own kind of noble courage. And he seems the type to help others find their noble purpose, and perhaps,... glory."

The young cleric looks sideways at the youth and the enchanted blade.

"Perhaps even for a noble-hearted but over-looked youth, and an honorable but forgotten noble, steel-bladed companion." He grins.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Swashbuckling Cleric of Cayden (1)

Emil gives a small smile as he looks around, his eyes glazing over as he imagines what the place must have looked like in it's glorious, if distant, past.

He points out the burlap sack in the sand to the others, but before he can go to investigate, he is surprised by the voice.

"Cayden's empty mug!" Emil exclaims in surprise, but starting to grin as he does so.

"A talking blade! I have heard the tales of such wonders, but never dared to hope I would see one for myself! Well-met Glory! And thank you for introducing yourself to us."

At the swords' statement of the youth's potential, Emil barks another short, but sincere, laugh.

"Well well Aayef. High praise indeed, considering the source is one who would know. Keep your head attached to your shoulders, and you will find yourself worthy of one of Master Auguste's tales as well!"

The cleric salutes the youth with his mug. (Once again full to the top, and not with water.) And drains half of it in a single swig.

When the conversation permits, Emil will go and pull out the sack from the sand and investigate,...


Male Human Swashbuckling Cleric of Cayden (1)

Emil's eyebrows raise as he realizes where the group is standing. Or at least what it once was.

Per: 1d20 + 3 ⇒ (16) + 3 = 19

K:Religion: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Swashbuckling Cleric of Cayden (1)

Sorry, catching up, Thx for stand-in roll :)

"Well-Met! I am,... whoa!,..."
Emil shudders and his knees visibly turn to pudding for a moment, he recovers his balance by using his rapier as a cane. (Frowning as he imagines his teachers fussing at him for such a thing!)

"Apologies. Apparently I am poisoned. Most unpleasant."

The cleric notices that the cut from the scorpion sting was just a little larger than he had thought. And that his shirt is soaked with a lot more blood than he had thought,...

"Excuse me,..." Emil mutters, holding aloft his travel mug and filling it with a whispered prayer.
"To life!" he declares, his speech slurred (which none can recall ever happening to him while drinking!) and takes a sip.

A flash of golden light, and a wave of warm, fuzzy-feeling healing energy flows out from teh cleric to bathe all around him in it's golden glow.

Channel energy (i'm down to 2 HP! :P 1d6 ⇒ 5
THAT'S better! :)

"Beg your pardon. I am Emiliano. Pleasure to meet you sirra!"

After his introduction, Emil takes another sip from his mug, and concentrates on 'cleric, heal thyself!'

*-Casting Guidance before each fort save (+1 better than +none!)

5 Fort saves in a row? OR two in a row 17+? (Yeah, my lucks not that good) ;P

Fort Saves:
#1 1d20 + 5 ⇒ (9) + 5 = 14
#2 1d20 + 5 ⇒ (17) + 5 = 22
#3 1d20 + 5 ⇒ (15) + 5 = 20
#4 1d20 + 5 ⇒ (16) + 5 = 21
#5 1d20 + 5 ⇒ (19) + 5 = 24

The cleric wobbles a little bit (again, can't recall seeing him wobble from drinking too much), but after a few minutes seems to begin recovering his feet, and then looking much better.

Yay Guidance! :)


Male Human Swashbuckling Cleric of Cayden (1)

TRYING to catch up! ;P

"Scorpion tail for dinner anyone? I hear they taste just like lobster!" The Cleric of the Drunken Power calls to his companions with a grin, before attempting the more serious action of doing damage to said scorpion before it turns back to him!

Rapier att! 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: (I hope!) 1d6 ⇒ 1

Yep. I jinxed myself. -_-


Male Human Swashbuckling Cleric of Cayden (1)

Per: 1d20 + 3 ⇒ (6) + 3 = 9

Blissfully ignorant of anything amiss, (perhaps because HIS cup somehow has managed to acquire alcohol, despite the others lack of it,) other than what is finally plainly stated, the cheerful cleric nods vigorously in agreement.

"Not to worry my Lady. If your son can be brought home safely, then we shall do so. On Caydean's honor I promise you."


Male Human Swashbuckling Cleric of Cayden (1)

Emil salutes Dawnilea with his mug, and outright laughs at Auguste's comment.

"I suspect that a swift, successful, venture and return will satisfy ALL of our various entertainments and endeavors. Whatever they may be!" The dandy declares with a grin as he holds his mug aloft. The words of the Cleric of the Drunken Power slurring only slightly as he does so.

Emil stands, surprisingly steady on his feet for one whose speech is slurring, no matter how slightly, and salutes their host and employer.

"To a successful adventure. May we ALL get what we want. And never what we deserve!"


Male Human Swashbuckling Cleric of Cayden (1)

Emil nods.

"I suppose that the ladies in town can live without me for a few days." he says with a grin.
The grin fades slightly as he realizes what he just said,... but then returns as he tells himself how happy 'the ladies' will be to see him again,...

Full Name

Murph the Surf

Race

| HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching)

Classes/Levels

| Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

Gender

”Murph” | Male gnome rogue 7 (Advanced Player's Guide)

About Murph The Surf

Murph 2E
Male gnome rogue 7 (Advanced Player's Guide)
NG, Small, Gnome, Humanoid
Heritage umbral gnome
Background scholar of the sky key
Perception +15; darkvision, low-light vision
Languages Common, Draconic, Gnomish, Jotun, Mwangi, Sylvan, Tien
Skills Acrobatics +14 (Successes to Balance are critical successes instead.), Athletics +10, Crafting +12, Deception +11, Diplomacy +13, Engineering Lore +12, Medicine +11, Nature +11, Occultism +12, Religion +11, Scouting Lore +12, Society +12, Stealth +17, Survival +11, Thievery +14
Str 8 (-1), Dex 19 (+4), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 14 (+2)
Items +1 stanching studded leather (onyx panther), +1 ghost touch striking shortsword, +1 returning throwing knife[LOGB], +1 striking hand crossbow (10 bolts, owlbear claw), +1 striking kukri (bloodseeker beak), dagger (potency crystal), holy water (4), light mace (owlbear claw), sap (potency crystal), backpack, bedroll, chalk (10), climbing kit, doubling rings, flint and steel, healer's tools, lesser antidote, lesser antiplague, lesser healing potion, lifting belt, minor healing potion (3), oil of potency, pearly white spindle aeon stone[LOPFS], rations (1 week) (2), repair kit, replacement pick, rope (foot) (50), signal whistle, soap, thieves' tools, waterskin, wayfinder, purse (159 gp, 18 sp)
--------------------
AC 25; Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm.
HP 78
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
--------------------
Speed 25 feet
Melee [1] [i]+1 ghost touch striking shortsword[/i] +16 (magical, versatile S, agile, finesse), Damage 2d6+6 P +2d6 P/Prec
Melee [1] [i]+1 returning throwing knife[/i] +16 (magical, thrown 20 ft., agile, finesse), Damage 1d4+6 P +2d6 P/Prec
Melee [1] [i]+1 striking kukri[/i] +14 (agile, finesse, trip, magical), Damage 2d6+4 S +2d6 S/Prec
Melee [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+6 P +2d6 P/Prec
Melee [1] light mace +15 (agile, finesse, shove), Damage 1d4+6 B +2d6 B/Prec
Melee [1] sap +10 (nonlethal, agile), Damage 1d6+1 B +2d6 B/Prec
Ranged [1] [i]+1 returning throwing knife[/i] +16 (magical, thrown 20 ft., agile, finesse), Damage 1d4+1 P +2d6 P/Prec
Ranged [1] [i]+1 striking hand crossbow[/i] +16 (magical, range increment 60 feet, reload 1), Damage 2d6+2 P +2d6 P/Prec
Ranged [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P +2d6 P/Prec
Ranged [1] holy water +15 (thrown 20 ft., consumable, divine, good, necromancy, splash), Damage 1d6+2 Good +2d6 Good/Prec +1 good splash
Evasion You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Gnome Weapon Familiarity, Gnome Weapon Innovator
Class Feats Gang Up, Nimble Dodge, Quick Draw, Twin Feint
Skill Feats Armored Stealth[APG], Cat Fall, Foil Senses, Glean Contents[APG], Hefty Hauler, Hobnobber, Lead Climber[APG], Quick Repair, Steady Balance, Swift Sneak, Wary Disarmament
Other Abilities multicultural training (1st), rogue's racket, skillful mentor, skillful mentor, sneak attack, swords, thief, wayfinder, weapon specialization, weapon tricks
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Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Rogue- When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you’re wielding. Shortsword: Sword: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Melee [1] [i]+1 ghost touch striking shortsword[/i] +15 (magical, versatile S, agile, finesse), Damage 2d6+4 P +2d6 P/Prec
[dice=+1 ghost touch striking shortsword(magical, versatile S, agile, finesse)]1d20 +15 [/dice]
[dice=Damage 2d6+4 P +2d6 P/Prec]2d6+4 P +2d6 P/Prec[/dice]

Melee [1] [i]+1 returning throwing knife[/i] +15 (magical, thrown 20 ft., agile, finesse), Damage 1d4+4 P +2d6 P/Prec
[dice=+1 returning throwing knife(magical, thrown 20 ft., agile, finesse)]1d20 +15 [/dice]
[dice=Damage 1d4+4 P +2d6 P/Prec]1d4+4 P +2d6 P/Prec[/dice]

Melee [1] [i]+1 striking kukri[/i] +13 (agile, finesse, trip, magical), Damage 2d6+4 S +2d6 S/Prec
[dice=+1 striking kukri(agile, finesse, trip, magical)]1d20 +13 [/dice]
[dice=Damage 2d6+4 S +2d6 S/Prec]2d6+4 S +2d6 S/Prec[/dice]

Melee [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P +2d6 P/Prec
[dice= dagger +14(versatile S, thrown 10 ft., agile, finesse)]1d20+14[/dice] [dice=Damage 1d4+4 P +2d6 P/Prec]1d4+4 P +2d6 P/Prec[/dice]

Melee [1] light mace +14 (agile, finesse, shove), Damage 1d4+4 B +2d6 B/Prec
[dice= light mace +14(agile, finesse, shove)]1d20+14[/dice]
[dice=Damage 1d4+4 B +2d6 B/Prec]1d4+4 B +2d6 B/Prec[/dice]

Melee [1] sap +9 (nonlethal, agile), Damage 1d6-1 B +2d6 B/Prec
[dice= sap +9 (nonlethal, agile)]1d20+9[/dice]
[dice=Damage 1d6-1 B +2d6 B/Prec]1d6-1 B +2d6 B/Prec[/dice]

Ranged [1] [i]+1 returning throwing knife[/i] +15 (magical, thrown 20 ft., agile, finesse), Damage 1d4-1 P +2d6 P/Prec
[dice=+1 returning throwing knife(magical, thrown 20 ft., agile, finesse)]1d20 +15 [/dice]
[dice=Damage 1d4-1 P +2d6 P/Prec]1d4-1 P +2d6 P/Prec[/dice]

Ranged [1] [i]+1 striking hand crossbow[/i] +15 (magical, range increment 60 feet, reload 1), Damage 2d6 P +2d6 P/Prec
[dice=+1 striking hand crossbow(magical, range increment 60 feet, reload 1)]1d20 +15 [/dice]
[dice=Damage 2d6 P +2d6 P/Prec]2d6 P +2d6 P/Prec[/dice]

Ranged [1] lesser acid flask +4 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +2d6 A/Prec +1d6 pers A +1 A splash
[dice= lesser acid flask +4 (thrown 20 ft., acid, alchemical, bomb, consumable, splash)]1d20+4[/dice]
[dice=Damage 1 A +2d6 A/Prec +1d6 pers A +1 A splash]1 A +2d6 A/Prec +1d6 pers A +1 A splash[/dice]

Ranged [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P +2d6 P/Prec
[dice= dagger +14(versatile S, thrown 10 ft., agile, finesse)]1d20+14[/dice]
[dice=Damage 1d4-1 P +2d6 P/Prec]1d4-1 P +2d6 P/Prec[/dice]

Ranged [1] holy water +14 (thrown 20 ft., consumable, divine, good, necromancy, splash), Damage 1d6 Good +2d6 Good/Prec +1 good splash
[dice= holy water +14(thrown 20 ft., consumable, divine, good, necromancy, splash)]1d20+14[/dice]
[dice=Damage 1d6 Good +2d6 Good/Prec +1 good splash]1d6 Good +2d6 Good/Prec +1 good splash[/dice]

Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Gnome Weapon Familiarity, Gnome Weapon Innovator
Class Feats Gang Up, Nimble Dodge, Quick Draw, Twin Feint
Skill Feats Armored Stealth[APG], Cat Fall, Glean Contents[APG], Hefty Hauler, Hobnobber, Lead Climber[APG], Quick Repair, Steady Balance, Wary Disarmament
Other Abilities multicultural training (1st), rogue's racket, skillful mentor, skillful mentor, sneak attack, swords, thief, wayfinder, weapon tricks
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Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Rogue- When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you’re wielding. Shortsword: Sword: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.