GM Treppa's War for the Crown

Game Master Treppa

Let's play the War for the Crown Adventure Path.

Roll20 Status: Out of combat.
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Dawni shakes the hand right out of her hair and takes a low swing with the Aldori sword. The swing seems like it would be appropriate for some kind of sporting event.

Atk:Aldori longsword: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 1

The hand on the ground next to her now has a hangnail, but the sword damaged it.


Emil and Thaddeus both have full actions left in R2.


Male Human Swashbuckling Cleric of Cayden (1)

Oh, in THAT case! ;)

Emil reflexively swings his rapier at the stone hand at his feet.

Rapier attack! 1d20 + 3 ⇒ (16) + 3 = 19
Dmg: 1d6 ⇒ 6

His aim is good, his adrenaline gives the smack some extra 'Oomph!'.


Emil, potential crit! Rapier is 18-20, so roll for confirmation!


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

"Ouch!" exclaims Thaddeus as the creature's teeth sink into his ankle. "I'll teach you..." So saying, he swings his sword at the thing again! Electricity resistance, so no extra from that.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage?: 1d8 + 6 ⇒ (6) + 6 = 12


The big man's sword bends the metal frame to the breaking point. As the thing clatters into pieces, whatever powers it releases a blast of electricty into the surrounding area.

Bzzzzt! DC 13 reflex for half damage. Applies to Thaddeus and Emil, so make your saves, gentlepersons!

Reflex 13 and above:
1 point of electrical damage.

Reflex 12 and below:
2 points of electrical damage. I rolled 2 1's.


Male Human Swashbuckling Cleric of Cayden (1)

OH? I thought that was only NATURAL 18-20? Confirmation roll it is! ;)

Crit confirm(?): 1d20 + 3 ⇒ (17) + 3 = 20
"Ah-HAH! Email cries as he presses his rapier into the stone hand like a drill.

Reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
"and, OUCH! seriously?!?" The cleric frowns at the offending, dismantled, golem-contraption.


Nah, you're right. My Bad. I misread the 16. It's an upside-down 19.


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

Thaddeus blinks and gives a little shudder as the remnant energy washes over him. Then, turning toward the others, he flashes a pearly smile and asks, "Anyone need anything?"


Round 3: Everyone took a poke at their various opponents, with Thaddeus destroying the remains of the animated guardian. Auguste, Dawni, and Emil were all lucky, and the statue hands that snuck up the walls to the ceiling and dropped on their heads did not get a grip on their throats. All hands were knocked to the floor and poked to various degrees of injury. Emil's is mostly dead but not quite all dead. Dawni and Auguste's enemy hands have been pinked but remain lively.

Now it's their turn.

The damaged guardian lies motionless, spewing faint and diminishing sparks. It's dead, Jim.

All three Things (Addams, not Suess) scuttle rapidly and nimbly up the columns to the ceiling. Again, they drop down onto their victims.

Provokes, take your AoO. Attack block below assumes none are killed.

Dawni's AoO, Alcasti LS: 1d20 + 4 ⇒ (3) + 4 = 7

Thing Blue v Auguste: 1d20 + 5 ⇒ (16) + 5 = 21 Hit
Thing Green v Dawni: 1d20 + 5 ⇒ (10) + 5 = 15 Miss.
Thing Red v Emil: 1d20 + 6 ⇒ (2) + 6 = 8 Six?! Yes, six. Still a big whiff, dang it.
Dmg v Auguste: 1d1 + 1 ⇒ (1) + 1 = 2
CMB v Auguste: 1d20 ⇒ 11 Meets. Uh-oh.

Auguste:
Unless Thing Blue is killed by an AoO, Auguste feels the clawed hand scratching his throat as it attempts to get a purchase around his neck. It does and begins squeezing the bard's windpipe. Auguste is being strangled: no additional damage, but he cannot speak or cast spells with verbal components.

Round 4:
Dawni
Emil
Auguste
Thaddeus

Guardian construct
Thing Blue
Thing Green
Thing Red


I believe Dawni had her cutlass drawn, not the Alcasti sword, so that was different damage from her blade in Round 3. Reroll damage cutlass: 1d6 + 3 ⇒ (6) + 3 = 9 Dawni damaged it more than 1; HP adjusted in my tracker.

Dawni bats the hand back onto the floor and brings her cutlass down upon it, but the creepy hand skitters out of the way.

Cutlass: 1d20 + 5 ⇒ (2) + 5 = 7


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

"Ho there, need a hand?" asks Thaddeus, jumping to Emil's aid.

Boop the Hand!: 1d20 + 5 ⇒ (6) + 5 = 11
Damage?: 1d8 + 6 ⇒ (8) + 6 = 14


Thaddeus takes a hyuuuge swing at Emil's third hand, but -- perhaps he was pulling his stroke so as not to injure the cleric? - he misses the wriggly thing.


Male Human Swashbuckling Cleric of Cayden (1)

Taking the AoO!

"Oh I don't know. I think we've got it HANDled!" Emil retorts as he swipes as his creepy playmate, trying to scuttle back up the nearest pillar.

Rapier attack! 1d20 + 3 ⇒ (20) + 3 = 23
OH! NOW it's a crit confirm time! (Oh wait. NAT 20 is auto crit?)

Just in case its not auto: confirm? 1d20 + 3 ⇒ (13) + 3 = 16

Dmg: 1d6 ⇒ 6

"Hah! A handsome blow! I told you. It's all in the wrist! Emil grins at Thaddeus.


Emil: 20 is auto-hit; any roll in the crit range must have a second confirmation roll. You confirm with that second roll, so I'm rolling more damage. And you're using your rapier in this fight, not the Alcasti longsword (it's been flipping back and forth between the two!) :) So rapier away!

Crit damage: 1d6 ⇒ 6
Total damage on the AoO: 12! <== 12+excitement, not 12 factorial.

Emil's quick reflexes mean he can strike the hand with his rapier as it ascends. He skewers it nicely, and it crumbles from around his blade and falls to the floor in chunks.

One down! Emil, that was your AoO. You still have your turn left for this round.


Male Human Swashbuckling Cleric of Cayden (1)

Auto-HIT,... Auto-CRIT,... Poe-TAY-toes, Po-TAH-toes. ;P

Taking turn now then,... I guess? ;) And yes, I am carrying both my rapier AND the borrowed Alcasti sword. One in either hand at this point. ;)

The dashing Cleric pivots on his heel to face Dawn behind him.

"Excuse me my dear. But you have a little something,... right about,... THERE! Emil swings his borrowed Alcasti longsword down towards the scuttling hand on the floor between them.

Longsword attack:(not rapier) 1d20 + 3 ⇒ (7) + 3 = 10

Damage? (Wishful thinking, I think) 1d8 ⇒ 7


Male Half-Elf Bard (Court Bard) 1

Auguste tries to pry off the hand that is strangling him with the point of his spear, cutting at it in the process.

attack: 1d20 - 1 ⇒ (1) - 1 = 0
P: 1d8 - 1 ⇒ (3) - 1 = 2

"A little help," he rasps, his face turning purple.


Male Human Swashbuckling Cleric of Cayden (1)

"One moment. Ladies first and all that." Emil quips cheerfully, clearly back in his element now that the puns have started flying.

Then the dashing priest glances over Dawni's shoulder to Auguste, still grinning.
His grin fades, and his eyes get a bit wider.

"Oh dear. NOW this is getting out of hand!"


Male Half-Elf Bard (Court Bard) 1

"Am I being strangled by this hand, or by the patriarchy?" Auguste gasps.


Thing Blue attempts to retain its grip on the bard's neck, but fails. It clambers over the Auguste's shoulder onto his backpack---somewhere.

CMB to grapple: 1d20 + 0 ⇒ (5) + 0 = 5

Thing Green is in the square with Dawni's feet, so, while it's in the neighborhood, it attempts to claw an ankle.

atk: 1d20 + 5 ⇒ (2) + 5 = 7

When that fails, it scuttles up the column to the ceiling again.

While the creepy hand is exposed on the column, Dawni lashes out swiftly with her cutlass in a no-nonsense sweep that catches the hand squarely and leaves a shower of stone chunks behind.

Dawni AoO atk: 1d20 + 5 ⇒ (13) + 5 = 18
Dawni AoO dmg: 1d6 + 3 ⇒ (5) + 3 = 8

One dog-thing and two hands down! The remaining one is on Auguste's back somewhere.

Round 5

PCs are all up:
Dawni
Emil
Auguste
Thaddeus

Blue Hand


Male Half-Elf Bard (Court Bard) 1

”Wretched thing.” Auguste tries to skewer the hand again.

(Still the one that attacked him.)

Attack: 1d20 - 1 ⇒ (11) - 1 = 10
Damage: 1d8 - 1 ⇒ (5) - 1 = 4


Male Human Swashbuckling Cleric of Cayden (1)

"Turn around! Quickly!" Emil orders, dropping both rapier and borrowed longsword, and flexing his fingers in anticipation,...

Prepping action to GRAB the hand and remove it from Auguste's august personage! ;P


Technically, there's no facing anymore (oh, for the good old days), so Emil can go ahead and make his attack roll on the hand. You can put those in anyway after a readied action; we'll ignore the roll if it doesn't happen. Keeps things moving!


Male Human Swashbuckling Cleric of Cayden (1)

Right! Just IC making sure he could get to the hand! ;)

GRAB maneuver! IS this a normal attack? Or a CMB/grapple thing? I think both would be the same thing?

GRAB THE STONE HAND!: 1d20 + 3 ⇒ (20) + 3 = 23
Guessing a Nat 20 grabs it? ;)

Emil's hands snap forward with sudden flurry of speed, and snatches the stone hand clambering on Auguste's back.

"It's all in the wrist!"

Emil looks at the stone hand, and then at Auguste, his initial grin of success fading to one of uncertainty.

"Um,... I'll throw it down, you smash it, yeah?" Emil Asks the bard.


Auguste attempts to skewer the hand somewhere on his pack, but misses.

CMB to grapple! Oh, wait, you're on the other side of Dawni from Auguste. You'd have to move past them. Dawni is not threatened, so you can squeeze by. This thing is diminutive and doesn't take up any more room in the Square than Auguste does, so no Acrobatics needed, but Mr. Hand is going to take a swipe at you as you push by to the square past Auguste. He does not have Auguste grappled, so he's free to do that.

Hand AoO on Emil (claw): 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d1 + 1 ⇒ (1) + 1 = 2

The hand scores Emil with a claw as he passes, but the cleric easily snatches it from Auguste's back.

Thing blue is now firmly in Emil's hand, and Emil has moved back past Auguste. Move and standard for Emil, so he's done.


Male Human Swashbuckling Cleric of Cayden (1)

OK (?) I thought I was between the two of them on the map? (Meh, WHo can read a map?) ;P

"Ouch! Why you little,...!"

Emil snags the stone hand, and shakes it vigorously in anger.

"Not. The. FACE!"


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea shakes her head, "Why is it I always need to draw steel against things that want to get all handsy?", and tumbles down the hall, taking up a position behind Emilano, letting her strike at the still-moving hands.

Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18
Cutlass: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 3 ⇒ (3) + 3 = 6


The paladin's blade flashes, and Emil is left with a handful of gravel, as well as a new manicure.

As the fighting ends, the tomb becomes silent as a... well, you know. Thaddeus now has the chance to notice that the room he's in is lined with rows of small niches in the wall, each holding an urn with a metal plaque. Besides those and the remains of the guardian construct, the room is empty. The statues in the hall are still and silent.

Out of combat.


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Thaddeus motions to the others, then begins looking around the room, at the urn-plaques, and in the various corners.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Thaddeus notices that all the names on the plaques are Alcastis. Up the stairs, he finds scattered remnants of rotted offerings, and another of the Alcasti longswords, shattered. A door stands shut on the back wall of the room, with no signs of a lock on it.


Male Human Swashbuckling Cleric of Cayden (1)

"NICE moves. Thanks for the manicure!" Emil grins at Dawn. He retrieves his swords, sheathes the rapier, but keeps the Alcasti longsword 'handy',... just in case.

Can we tell what shattered the alcasti longsword? was it used to try and batter open the lockless door and broken that way?

Emil looks around, making sure there are no more 'hands', or worse, lurking in the shadows or the funeral niches.

Per: 1d20 + 3 ⇒ (12) + 3 = 15


Emiliano Diego Thanos the 2nd wrote:
Can we tell what shattered the alcasti longsword? was it used to try and batter open the lockless door and broken that way?

You can't tell what broke it, but there was a partially destroyed guardian construct just downstairs in the same room. The sword is nowhere near the door.

Emil looks around the room with Thaddeus, but notices nothing in the niches (or anywhere else).


Male Human Swashbuckling Cleric of Cayden (1)

"Come along. No sense in dilly-dallying. I don't wish Our erstwhile 'competitors' to get TOO much of a head start!"

Emil (carefully!) approaches the door with no visible lock. Is there a HANDLE?

He glances back at the rest, then holds up the borrowed Alcasti longsword to the door. ,...


Normal-looking door, handle, hinges, boards, no lock.


Male Human Swashbuckling Cleric of Cayden (1)

"What's behind door number one?!?" The priest of the drunken power asks in a whisper, then SLOWLY starts to open mentioned door,...


The door slowly opens, the loud creak of its hinges echoing through the empty stone niche room.

The revealed view shows a sparse room that holds little beyond a lacquered wooden coffin.

A human skull sits on a plate in front of the casket, while a mangled clockwork owl lies a few feet away. An engraved plaque is propped up behind the skull against the wooden pall. The smell of corrosion fills the air.

The damaged clockwork owl shivers and jerks. "H-h-h-h-hello?" it quavers. "If living b-b-b-beings ar-r-r-rive, stand c-c-c-lear of me. I a-a-am brok-broken and can-n-n-ot c-c-control mys-s-self. I mean you n-n-n-o harm. I a-a-a-am Amantius"

A cloud of mist surrounds the little device, smelling much like the tiny flasks of acid found in alchemists' shops.

I moved Emil to the door he is opening. As for maps, the current map is at the roll20 link in the campaign info at the top of each page. The link won't show while a new post is open, so you'd have to click it before starting to reply and have it in another window while you create a new post, so you can see and move in accordance with your post.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Moved Dawni up as she'd not let Emil stand there alone.

Dawnilea pauses, "You can speak? Reason? Can you tell us what happened to you? Can you be repaired?"


"Of c-c-course I can reason, p-p-probably better than h-h-humans!" the clockwork owl replies, in a very huffy owl-like manner. "I am Amantius, c-c-companion to Italice C-c-cenabra, noble of Op-p-para. I was attacked by S-s-syagra Tetranella, d-d-dear friend of Honoria Alc-c-casti. She slew m-m-my creator and master, It-t-talice, in g-g-glittering Oppara, and fled with m-m-my mistress's head into the w-w-wilderness. I f-f-followed, full of anger but c-c-curious about what she was d-d-doing."

It attempts to make a gesture with one wing, but it's impossible to make sense of it.

"There my m-m-mistress lies, at the b-b-bottom of Honoria's c-c-coffin. Syagra was b-b-beyond reason: she d-d-destroyed her hero's t-t-tomb guardians on the w-w-way in, p-p-put up the plaque near Italice's s-s-skull, and d-d-deposited Italice's head on the c-c-coffin. I f-f-followed her and c-c-confronted Syagra with her s-s-shameful d-d-deeds, but she was certain Italice w-w-was behind Honoria's d-d-disgrace. I p-p-promise you she was n-n-not; Italice w-w-was a b-b-bureaucrat obeying orders."

"S-s-syagra was n-n-not happy to h-h-hear accusations of her s-s-sins, so she attempted t-t-to destroy what w-w-was left of her c-c-conscience - that is to say, me - and fled this p-p-place, leaving me crippled. Indeed, her m-m-madness was such that she struck m-m-me one great blow, shat-t-tering my works, then r-r-ran screaming f-f-from this t-t-tomb."

K(nobility) DC 15:

You recognize the name 'Cenabra' as one of the long-standing aristocratic families in Oppara, generally placed in trusted positions in the bureaucracy.

"H-h-here have I lain for m-m-many decades, unable to h-h-help myself. I d-d-do not know if I c-c-can be repaired, but r-r-epair or d-d-destruction is the s-s-same to me. I t-t-tire of this existence. All I w-w-wish is for my m-m-mistress to be returned to her f-family and her s-s-story told to them."

Repair possibilities:

If you step next to the owl to examine it, you need to roll a Reflex save to avoid the cloud of acid that continuously hisses forth from the broken owl.

To examine the clockwork device, make a Perception or Craft(construct) to discern the issue.

More checks will be needed if you decide to try to repair Amantius. If not, he cannot defend himself and is easily destroyed.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Know (Nobility): 1d20 + 5 ⇒ (11) + 5 = 16

Dawnilea shakes her head, "I am sorry that this happened to you. And then to leave you, broken and alone, that, too is terrible -- though just one part of a terrible tale." She looks to her companions, "Do any of you have magic that can restore our small friend? Or know where it could be found? I hate the idea of finishing the evil acts of this Syagara. And I don't think our patron would hate having a witness to recount what happened here, either."


Male Half-Elf Bard (Court Bard) 1

"I don't know much about constructs," Auguste says. "And I don't relish the idea of getting close to that acidic cloud."


Male Human Swashbuckling Cleric of Cayden (1)

K:Nobility: 1d20 + 4 ⇒ (13) + 4 = 17

"I recognize the name 'Cenabra'. It's one of the long-standing aristocratic families in Oppara, generally placed in trusted positions in the bureaucracy." Emil says to no one in particular. He shrugs apologetically.

"I'm afraid that none of us are likely to know much about constructs. Unless one of you is hiding a secret past as an Artificer's apprentice?" Emil glances around, hopefully.

"No? Ah well. I could TRY healing it. But as it is not a living creature, I seriously doubt it would have any effect. Amantius? if one of us could get close enough to examine your injuries, could you talk us through how to help stabilize you? Or at least turn off that noxious leak so we could transport you to a craftsman who could repair you?"

Emil turns and gestures excitedly to Dawn. "She's right! Think of the possibilities! If we can bring back this fine construct companion, we would have first-hand accounts of events regarding Honoraria and those around her. Not to mention justice for Italice Cenebra. We must try something!"


"I w-w-would return to the Cenebras happily and t-t-tell Italice's story. B-b-but if you cannot safely ret-t-turn me, at least bring Italice's head t-t-to her family. What is i-i-inside me I know n-n-not, except there m-m-must be a source of m-m-magic to fuel my works."

You won't be able to tell the checks needed for repair until you examine the broken clockwork familiar for 1 round.


Male Human Swashbuckling Cleric of Cayden (1)

Emil muses thoughtfully.

"Auguste, you are perhaps the most traveled and learned of us. Do you think if I prepared you with a minor prayer, and could back you up with healing, that you could examine yon clockwork and find a way to fix it? At least well enough to travel safely?"


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea nods, "A good idea. If not that, can we wrap it in something thick enough that it'll make it back to town? Have to imagine there's an artificer or cleric who could fix it right up."


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Sorry all, went camping! The bears say hi!

Knowledge (Nobility): 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 (included favored nation)

Thaddeus moves up to listen to the conversation, then edges into the room and begins to look around. Nodding slowly, he looks over to read the plaque before glancing back at Emiliano and Dawnilea. "I know I don't look it," he remarks, grinning, "but I sometimes have a bit of a... connection with things like this. Shall I take a look?"

Thaddeus has Disable Device and a decent Perception score.


Repair Process:

1. If you step next to the owl to examine it, you need to roll a Reflex save to avoid the cloud of acid that continuously hisses forth from the broken owl.

2. To examine the clockwork device, make a Perception or Craft(construct) to discern the issue.

3. More checks will be needed if you decide to try to repair Amantius. If not, he cannot defend himself and is easily destroyed.


Male Half-Elf Bard (Court Bard) 1

"By all means," Auguste says to Thaddeus graciously. "I never had much knack for machines."

(Auguste could handle the save - hopefully. But he does not have the skills to assess the mechanics of the owl at all, so he wouldn't be much use once he arrived next to it.)


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

"Here, then, little fellow," murmurs the burly man, moving up next to the owl-thing with uncharacteristic grace. "Let's see what's wrong with you..."

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
... can that roll be retried?


Thaddeus times his move between jets of acid and is able to get a look at the mechanism, but can't see anything before he sees another jet wandering his way.

Technically, I don't think so. But if you stand in and make another Reflex save (or take the damage), you've earned another Perception check as far as I'm concerned. Or you could step back 5' and let someone else play Dodge the Acid and Peek.

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