Alain

Emiliano Diego Thanos the 2nd's page

104 posts. Alias of Ragadolf.


Full Name

Emiliano Diego Thanos the 2nd

Race

Human

Classes/Levels

Swashbuckling Cleric of Cayden (1)

Gender

Male

Size

Medium 5'8"

Age

18

Alignment

CG

Deity

Cayden Cailean

About Emiliano Diego Thanos the 2nd

Swashy Cleric “Liberatore” or “Emiliano Diego Thanos”
Human (Chelaxian) cleric of Cayden Cailean 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 18, touch 13, flat-footed 15 (+3 Dex)
hp 10 (1d8+2) CURRENT HP: 9
Fort +4, Ref +3, Will +5
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Offense
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Speed 40 ft.
Melee rapier +3 (1d6 /18-20 X2)
Ranged Sling +3 (1d4 X2)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; )
Adoration (Su) (6/day)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bane (DC 13), bless, Charm Person[D]
. . 0 (at will)—create alcohol (ale or wine), light, guidance
. . D Domain spell; Domains Charm (Love subdomain), Travel
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Statistics
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Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse, Selective Channeling
Traits: Fortified Drinker, Taldan Patriot
Skills: Diplomacy +6, Sense Motive +8, Heal +7, K:Religion +4
Background Skills: K:History +5, K:Nobility +4
Languages Celestial, Common
SQ agile feet (5/day),
Other Gear chain shirt, rapier, Buckler, Sling, Backpack w/Adventuring gear
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Special Abilities
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Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
VARIANT CHANNEL-Ale/Wine: Heal—Creatures ignore the nauseated and sickened conditions, as well as ability damage and drain from poison, until the end of your next turn. This does not bring back to life creatures killed by Constitution damage. Harm—Creatures are nauseated for 1 round.
Cleric Domain (Charm-Love Subdomain)
Adoration (6/day) (Su) Immediate action, as Sanctuary vs one attack
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Selective Channeling Exclude targets from the area of your Channel Energy.

(LONG/FULL Char sheet)
NAME: “Liberatore” or “Emiliano Diego Thanos”
Swashbuckler Cleric of Cayden Cailean

Human (Chelaxian) Cleric of Cayden Cailean 1
CG Medium humanoid (human)

STATS:

Spoiler:

Str: 10 +0
Dex: 16 +3
Con: 14 +2
Int: 10 +0
Wis: 16 +3
Cha: 14 +2
1st Lvl Human Bonus (+2) to Wis

SKILLS:

Spoiler:

Craft:
Diplomacy: = +6 (Cha+2, Cha+3, [ranks+1])
Heal: = +7 (Wis+3, C+3, [ranks+1])
K: Arcana: = +3 (Int+0, C+3, [Ranks+0])
K:Planes: = +3 (Int+0, C+3, [Ranks+0])
K:Religion: = +4 (Int+0, C+3, [Ranks+1])
Perception (Non-Class) = +3 (Wis+3, [ranks+0])
Sense Motive: = +8 (Wis+3, C+3, [Trait+1][ranks+1])
Spellcraft: = +3 (Int+0, C+3, [ranks+0])

Skill points= 4 (2 Class, 1 Human, 1 Favored Class)

Background Skills:
Appraise:
Artistry:
Craft:
K: History: +5 (Int+0, C+3, [Trait+1][Rank+1])
K: Nobility: +4 (Int+0, C+3, [Ranks+1])
Linguistics: = +3 (Int+0, C+3, [Ranks+0])
Profession:

Background Skill Points= 2

Traits:

Spoiler:

-Fortified Drinker- Drink any alcohol & gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.
-Taldan Patriot- You gain a +1 bonus on all Sense
Motive and Knowledge (history) checks, and these skills
are always class skills for you. In addition, once per day you can recall a specific fact about a Taldan noble’s personality—quirks such as a hobby or pet peeve—including information you would normally learn as a
discovery check in social combat.

Feats:

Spoiler:

1st level
-Weapon Finesse (Use Dex in place of Str on Attack rolls)
-Selective Channeling (When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. (+2) These targets are not affected by your channeled energy.

Languages: Common, Celestial

COMBAT info:

Spoiler:

AC 17, touch 13, flat-footed 14 (+3 Dex)
HP: 10 (1d8+2)
Fort +4, (2, +2)
Ref +3, (0, +3)
Will +5, (2, +3)

Speed 40 ft.
Melee rapier +3 (1d6 /18-20 X2)
Ranged Sling +3 (1d6 X2)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
Agile Feet- 6/day, (Ignore difficult Terrain 1 rnd)
Adoration- 6/day, (as Sanctuary, immediate action)

Cleric Domains/Abilities:

Spoiler:

Worships: Caydean Cailean, Favored Weapon: rapier

Domains: Travel, Charm (Love Subdomain)

Travel: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
-Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/day)
-Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
-Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—teleport (greater), 8th—phase door, 9th—astral projection.

Charm: (Love Subdomain)
-Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. (6/day) This is a mind-affecting effect.
-Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.
Domain Spells: 1st—charm person, 2nd—enthrall, 3rd—suggestion, 4th—heroism, 5th—charm monster, 6th—geas/quest, 7th—insanity, 8th— euphoric tranquility 9th—dominate monster.

Cleric Spells:

Spoiler:

Caster Level: 1
Save DC: (10+Spell Lvl +Wis Mod)
Lvl: 1= DC: 14,
Bonus Spells (High Wis) lvls 1-3, +1 each level
Memorized Spells
0- (3) Create Alcohol (Ale or Wine), Light, Guidance
1- (2+1) Bane, Bless, (Dom) Charm Person

Cleric Class Abilities:

Spoiler:

Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.
Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment
Spells: The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
Domains: Selects 2 domains and gains the domain powers and bonus domain spells
Orisons:
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower

Possessions:

Spoiler:

240 Starting gold
Chain Shirt (AC+4, Max Dex+4) 100gp
Buckler (AC+1,) 5gp
Rapier (1d6, 18-20/X2) 20gp
Sling (1d4, /X2) 0gp

Appearance/Behavior:

Spoiler:

Emiliano Diego Thanos is a handsome enough rapscallion, but not handsome enough to get him out of the trouble his good looks keep getting him INTO. He has taken a shine to the flamboyant, swashbuckling way of life, and dresses appropriately. He wears loose-fitting, flamboyant clothing that allows him freedom of movement for his derring-doing. Colors change depending upon his current mood and popular styles, but usually consist of leather breeches, Leather boots, Stylish shirt with ruffles or lace, sometimes an elaborate vest with a half-cape, and a baldric holding his rapier, sling and pistol (when he can afford one) He sometimes wears a larger general cape/cloak to hide the weapons. His chainmail shirt is usually hidden under something more stylish, unless he is advertising for trouble.

Emil has blond hair, and wears a very small goatee. He is usually primped and stylish, except when a night on the town (of drinking or adventure, or both) causes him to appear more disheveled. He has a very charming manner, and is assuredly more of a lover than a fighter, although he does enjoy a good scrap, and refuses to run away from a fair fight. Cayden wouldn't have it any other way!) He is completely dedicated to his newfound patron Power Cayden, but is still a bit nervous about declaring that publicly in Westcrown. His holy symbol, a worn but lovingly cared for metal mug, is worn openly on his belt. (But then, so do a lot of guys.) He is lean and very nimble, and not a bad swordsman. Although not as good as he THINKS he is. Yet.

Background/History:

Spoiler:

Family/Important persons in his life:

Spoiler: