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About Emiliano Diego Thanos the 2ndSwashy Cleric “Liberatore” or “Emiliano Diego Thanos”
(LONG/FULL Char sheet)
Human (Chelaxian) Cleric of Cayden Cailean 1
STATS:
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Str: 10 +0 Dex: 16 +3 Con: 14 +2 Int: 10 +0 Wis: 16 +3 Cha: 14 +2 1st Lvl Human Bonus (+2) to Wis SKILLS:
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Craft: Diplomacy: = +6 (Cha+2, Cha+3, [ranks+1]) Heal: = +7 (Wis+3, C+3, [ranks+1]) K: Arcana: = +3 (Int+0, C+3, [Ranks+0]) K:Planes: = +3 (Int+0, C+3, [Ranks+0]) K:Religion: = +4 (Int+0, C+3, [Ranks+1]) Perception (Non-Class) = +3 (Wis+3, [ranks+0]) Sense Motive: = +8 (Wis+3, C+3, [Trait+1][ranks+1]) Spellcraft: = +3 (Int+0, C+3, [ranks+0]) Skill points= 4 (2 Class, 1 Human, 1 Favored Class) Background Skills:
Background Skill Points= 2
Traits:
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-Fortified Drinker- Drink any alcohol & gain a +2 trait bonus on saves against mind-affecting effects for 1 hour. -Taldan Patriot- You gain a +1 bonus on all Sense Motive and Knowledge (history) checks, and these skills are always class skills for you. In addition, once per day you can recall a specific fact about a Taldan noble’s personality—quirks such as a hobby or pet peeve—including information you would normally learn as a discovery check in social combat. Feats:
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1st level -Weapon Finesse (Use Dex in place of Str on Attack rolls) -Selective Channeling (When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. (+2) These targets are not affected by your channeled energy. Languages: Common, Celestial COMBAT info:
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AC 17, touch 13, flat-footed 14 (+3 Dex) HP: 10 (1d8+2) Fort +4, (2, +2) Ref +3, (0, +3) Will +5, (2, +3) Speed 40 ft.
Cleric Domains/Abilities:
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Worships: Caydean Cailean, Favored Weapon: rapier Domains: Travel, Charm (Love Subdomain) Travel: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Charm: (Love Subdomain)
Cleric Spells:
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Caster Level: 1 Save DC: (10+Spell Lvl +Wis Mod) Lvl: 1= DC: 14, Bonus Spells (High Wis) lvls 1-3, +1 each level Memorized Spells 0- (3) Create Alcohol (Ale or Wine), Light, Guidance 1- (2+1) Bane, Bless, (Dom) Charm Person Cleric Class Abilities:
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Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity. Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment Spells: The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier. Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability. Domains: Selects 2 domains and gains the domain powers and bonus domain spells Orisons: Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower Possessions:
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240 Starting gold Chain Shirt (AC+4, Max Dex+4) 100gp Buckler (AC+1,) 5gp Rapier (1d6, 18-20/X2) 20gp Sling (1d4, /X2) 0gp Appearance/Behavior:
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Emiliano Diego Thanos is a handsome enough rapscallion, but not handsome enough to get him out of the trouble his good looks keep getting him INTO. He has taken a shine to the flamboyant, swashbuckling way of life, and dresses appropriately. He wears loose-fitting, flamboyant clothing that allows him freedom of movement for his derring-doing. Colors change depending upon his current mood and popular styles, but usually consist of leather breeches, Leather boots, Stylish shirt with ruffles or lace, sometimes an elaborate vest with a half-cape, and a baldric holding his rapier, sling and pistol (when he can afford one) He sometimes wears a larger general cape/cloak to hide the weapons. His chainmail shirt is usually hidden under something more stylish, unless he is advertising for trouble. Emil has blond hair, and wears a very small goatee. He is usually primped and stylish, except when a night on the town (of drinking or adventure, or both) causes him to appear more disheveled. He has a very charming manner, and is assuredly more of a lover than a fighter, although he does enjoy a good scrap, and refuses to run away from a fair fight. Cayden wouldn't have it any other way!) He is completely dedicated to his newfound patron Power Cayden, but is still a bit nervous about declaring that publicly in Westcrown. His holy symbol, a worn but lovingly cared for metal mug, is worn openly on his belt. (But then, so do a lot of guys.) He is lean and very nimble, and not a bad swordsman. Although not as good as he THINKS he is. Yet.
Background/History:
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Family/Important persons in his life:
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