Thrall of Pazuzu

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I believe I only have one active subscription but if I have more, cancel all of them. Your products are great, i'll continue to buy them. Just not so regularly.

PS: I don't know if you can answer this here but has any adventure path since Kingmaker made use of the ruler ship mechanics yet? Someday I'd love to rule a ghetto in The City of Dis.


My friends and I run evil player based campaigns exclusively and always love to find wicked twists to put on great adventure paths. I think I figured out a great one: Run Savage Tide with the PC's as chief agents of the forces of law and evil. (The group seems especially interested in the Whore Queens)

First I think I'll leave a few of the old 3.5 demon princes in it, possibly getting rid of them in the climax as a tie in to the backstory of the demonic hierarchy in the pathfinder setting. I always felt like Malcanthet was destroyed and replaced by Socothbenoth as Queen of the Succubi, and Grazzt somehow dethroned and replaced by Noticula. And Demogorgon was destroyed in the savage tide finale.

I imagine it starting out with a direct incentive to find out what Demogorgon's cults are up to on the material place, as opposed getting caught up in it randomly.

So I'm asking everyone what points you see changing or what some good elements may be to also throw in or take out. We love the lower planes so I thought brainstorming this concept could be a fun topic and helpful for my campaign.

The only big changed seem like they might come later. Could the PC's disguise their ultimate allegiance from the demon lords they seek aid from? Would that many of them care? I remember anyone who replaces Demogorgon becomes chaotic evil, but is that true if they are a lawful evil outsider? Could the hells try to bring some of the abyss under the forces of order?

Aside form all this I'd like to find some interesting twists to bring in earlier on in the campaign.


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I sure hope we will have many more classes (especially prestige classes) to look forward to. Hundreds or more being great to me.


I see nothing really wrong here either. One must remember how they create spawn though which would only be desireable for a very evil necromancer. In my campaign I actually have an evil dread necro PC.


First let me say I lost my copy of Issue 125 (2nd installment) so I no longer have the stats for the original ebon aspect. I do own the miniatures handbook and the fiendish codex #1. Both of those books feature alot of different aspects.

Since the forgotten realms ebon triad is devoted to different gods what unique powers should the aspect have in lue of the powers given? (The gods are Bane, Bhaal, and Murkyl) And since I dont have my issue of dungeon anymore I was going to use one of the aspects I have in my books and just change it's special abilities. But who should I use as the base aspect?


How are you dealing with things that cost XP? I could never play a campaign like that but if you can keep things balanced then more power to you. Still it seems like alot more work then letting the PC's level up normally and modifying encounters a bit if they are too low or too high.


From what I understand it's not that dragotha is too weak it's that the characters have the ability to prepare useing all their resources and focus their full power on dragotha. Beef up mother maggot and add a dragon cohort for him. Make sure he (or someone) has access to some type of dispelling. If you are pulling out all the stops for MDJ (which is certiantly warrented considering the items in his horde he would certiantly have no troubble in getting a scroll of it) then you should probably keep the fight closer to how it is written. You of course want to make sure dragotha is a memorable and difficult fight but when the time draws near that you dont overcompensate and garentee TPK.


Im thinking it will be fun to let the PC's in the AOW campaign be gastault. How much will I need to scale up the encounters i've never DM'd a gestault campaign before.


Kelvos the Wormtouched by far, In a previous AOW campaign I was one of the PC's My Beguiler/Dread Necro (gestault) was almost as insane as he is and he became one of her few lovers she didn't refer to as "just another harem boy"

Prince Zeech a very fun character I look forward to useing in my campaign. His end in the campaign with my PC was being instantly dominated first round of battle and forevermore becomeing a posession to be shown off by the Emperess of Alhaster

Lashonna. She is one of the most engenious evil masterminds ive ever encountered. Her desire to become the lover of the wormgod was a cause I was very sympathetic with. Ashame my control undead kept failing.


Id say rather then try and scare the PC's out of town with something far beyond their control instead try to send them the message there is little they can do abou the wights. With the city actually being waterdeep you have PLENTY of high level citizenry who certiantly arnt going to let thousands of murderous undead that feature the create spawn ability run through town for long. The churches in town alone have enough in their to destroy/command a good chunk of them. This is not to say the loss of thousands of lives and the extream damage and panic it caused is easily rectified but it should just ne stressed that the PC's are best off letting others handel it.


Wow you have all been so helpful, thank you. Where can I find the Age of Worms Overload? (Im going to search for it right now but if I cant find it it will be nice to have a link) I know alot of dungeon adventures have downloadable suppliments but I havnt ever been able to find one.


Im missing the first 2 installments (though i own the 2nd one i think i left it at the hosbital ages ago -_-) do you know where i might be able to find out what is important that continues on? I decided id like to probably try and make the first adventure "Shut-In" there is something about that one that is very creepy (it's the first adventure in issue 128) and probably try to follow it up with wingclippers revenge from issue 132. The whole group seems to love evil fey (me probably even more then the others).

From what I remember from reading the 2nd instalation of AOW is three rogue priests of specific gods (I know who they are but im in faerun and the only deity im not changing is vecna, Bane is a deadringer for Hextor, and im thinking maby Cyric for Erythnul) I remember the priests and they all die no matter what to power up the ebon aspect. This is all in a mine that someone corrupt and high up in the community is profeteering and covering up for the ebon triad with. What resource are they mineing? How does that mage that goes with them to BWK tie into this anyway?

While "Shut-In" and "Wingclippers Revenge" seem to have no ability to tie in to it one offers a very compelling way to involve the PC's in the politics of the area, I suppose I should probably just try to put togeather the 2nd installment from memory with a little help from others and ignore WR. I probably need to post this is a seperate post anyway.

Your last paragraph Luz is especially helpful, I've sort of been mulling such a thing over anyway. Me and my friends have a history of building or takeing over a stronghold for a base of opperation and palace of sin. With the evil schemes comming into fruitation im pretty sure tempting the PC's with something very powerful or exotic but delaying the ability for full aquisition (such as if they try to breed Octopins) a few levels to that it's still useful to them but hardly game shattering.


In the campaign the PC"s are all ancient evil powers destroyed thousands of years ago at their heigth of power reborn as mortals. They are sadistic, self-indulgent and depraived.

This is really how me and my friends prefer it but it does present problems when trying to stay with a preset adventure path.

Tools of villians like the dopplegangers mindstones, cursed items, and evil artifacts are all prizes to seek out, replicate, and turn to their own use rather then something to be destroyes, or avoided.
Certiant villians are potential allies, patrons, or protoges. (Especially after the dread necromancer animates them as an intelligent undead, or the wizard used that corrupt spell to eat their brain and gain the knowledge to continue creating monstrocities)
Alot of the assumed allies even need to be changed as most wouldnt ally with a bunch of undead and fiends who wish to destroy Kyuss out of rivalry.
The whole campaign is focused on usurping Kyuss rather then stopping him.

I really want to allow the PC's to do their evil plotting (sometimes) successfully so really I want to know what are some of the main things that will probably change, what should I do to prepare for each adventure and what could prove a problem. (legal issues, said NPC's living/dieing/dominated, adventures rendered void because no self respecting succubus is going to give up traveling by litter to trudge through some smelly swampland to rescue some old wizard to weak to even handel herself, ect)
One of the most interesting potential interactions is with Kelvos the Wormtouched as one of the group is a fallen ghaele himself. Another is toying with being a priest of Vecna which blows some assumed points of view right out of the water.

If you arnt sure you have anything particularly useful to say feel free to post a reply anyway, I enjoy just convorsation about my campaigns anyway as it generated ideas.


My character survived though she changed builds a few times (since I tend to find something new and just cant wait to try it out)

She wound up the emperess of alhaster and added prince zeech to her male harem she had been collecting along the way.