Thrall of Pazuzu

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I believe I only have one active subscription but if I have more, cancel all of them. Your products are great, i'll continue to buy them. Just not so regularly.

PS: I don't know if you can answer this here but has any adventure path since Kingmaker made use of the ruler ship mechanics yet? Someday I'd love to rule a ghetto in The City of Dis.


My friends and I run evil player based campaigns exclusively and always love to find wicked twists to put on great adventure paths. I think I figured out a great one: Run Savage Tide with the PC's as chief agents of the forces of law and evil. (The group seems especially interested in the Whore Queens)

First I think I'll leave a few of the old 3.5 demon princes in it, possibly getting rid of them in the climax as a tie in to the backstory of the demonic hierarchy in the pathfinder setting. I always felt like Malcanthet was destroyed and replaced by Socothbenoth as Queen of the Succubi, and Grazzt somehow dethroned and replaced by Noticula. And Demogorgon was destroyed in the savage tide finale.

I imagine it starting out with a direct incentive to find out what Demogorgon's cults are up to on the material place, as opposed getting caught up in it randomly.

So I'm asking everyone what points you see changing or what some good elements may be to also throw in or take out. We love the lower planes so I thought brainstorming this concept could be a fun topic and helpful for my campaign.

The only big changed seem like they might come later. Could the PC's disguise their ultimate allegiance from the demon lords they seek aid from? Would that many of them care? I remember anyone who replaces Demogorgon becomes chaotic evil, but is that true if they are a lawful evil outsider? Could the hells try to bring some of the abyss under the forces of order?

Aside form all this I'd like to find some interesting twists to bring in earlier on in the campaign.


First let me say I lost my copy of Issue 125 (2nd installment) so I no longer have the stats for the original ebon aspect. I do own the miniatures handbook and the fiendish codex #1. Both of those books feature alot of different aspects.

Since the forgotten realms ebon triad is devoted to different gods what unique powers should the aspect have in lue of the powers given? (The gods are Bane, Bhaal, and Murkyl) And since I dont have my issue of dungeon anymore I was going to use one of the aspects I have in my books and just change it's special abilities. But who should I use as the base aspect?


Im thinking it will be fun to let the PC's in the AOW campaign be gastault. How much will I need to scale up the encounters i've never DM'd a gestault campaign before.


In the campaign the PC"s are all ancient evil powers destroyed thousands of years ago at their heigth of power reborn as mortals. They are sadistic, self-indulgent and depraived.

This is really how me and my friends prefer it but it does present problems when trying to stay with a preset adventure path.

Tools of villians like the dopplegangers mindstones, cursed items, and evil artifacts are all prizes to seek out, replicate, and turn to their own use rather then something to be destroyes, or avoided.
Certiant villians are potential allies, patrons, or protoges. (Especially after the dread necromancer animates them as an intelligent undead, or the wizard used that corrupt spell to eat their brain and gain the knowledge to continue creating monstrocities)
Alot of the assumed allies even need to be changed as most wouldnt ally with a bunch of undead and fiends who wish to destroy Kyuss out of rivalry.
The whole campaign is focused on usurping Kyuss rather then stopping him.

I really want to allow the PC's to do their evil plotting (sometimes) successfully so really I want to know what are some of the main things that will probably change, what should I do to prepare for each adventure and what could prove a problem. (legal issues, said NPC's living/dieing/dominated, adventures rendered void because no self respecting succubus is going to give up traveling by litter to trudge through some smelly swampland to rescue some old wizard to weak to even handel herself, ect)
One of the most interesting potential interactions is with Kelvos the Wormtouched as one of the group is a fallen ghaele himself. Another is toying with being a priest of Vecna which blows some assumed points of view right out of the water.

If you arnt sure you have anything particularly useful to say feel free to post a reply anyway, I enjoy just convorsation about my campaigns anyway as it generated ideas.