Snowcaster Sentry

Elune Starfall's page

41 posts. Alias of Lemmy.


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Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

So... I'm thinking about completely reworking or flat-out dropping Elune. I love her character concept, but...

I'm bored. Really bored.

To be clear, this boredom has NOTHING with the campaign. It's not the plot, setting, GM or players... Well, maybe Scavion... ( JK, Scavion, you know you're like... My 8th favorite armored Goblin! XD)

But, seriously, though... Combat is boring me. I don't know what feats/powers to give to Elune that I haven't given to a dozen other characters in the last few months, so it all feels "samey" to me.

I thought about focusing on Disarm/Trip/Whatever... But then, it felt too similar to Korak and, to a lesser extent, Donovan. It's like everything I think about adding to her build (combat-wise) is either overdone (by me), ineffective or simply impossible.

I... honestly don't know what to do...


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

nonlethal IUS: 1d20 + 13 ⇒ (9) + 13 = 22 damage: 1d10 + 12 ⇒ (1) + 12 = 13
nonlethal IUS: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d10 + 12 ⇒ (6) + 12 = 18

Use a Stunning Fist on that second attack too... Because, why the hell not? DC 19.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Just realized there are two tigers... I attack Tiger A, then.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna's AC is 26. It rises to 29 when she uses the Barkskin ki power.

Why couldn't we just leave it alone...

Luna attacks the tiger...

IUS (non-lethal damage): 1d20 + 11 ⇒ (4) + 11 = 15 non-lethal damage: 1d10 + 10 ⇒ (1) + 10 = 11
IUS (non-lethal damage): 1d20 + 11 ⇒ (10) + 11 = 21 non-lethal damage: 1d10 + 10 ⇒ (8) + 10 = 18


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

GM's turn.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Sorry, not much time to post. Anyway, I pass.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

50 ft. You can check a character's speed in their profile/character sheet, BTW.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

ius: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d10 + 10 ⇒ (8) + 10 = 18
ius: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d10 + 10 ⇒ (5) + 10 = 15


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Wholeness of Body: 2d6 ⇒ (4, 5) = 9

I punch stuff: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d10 + 10 ⇒ (2) + 10 = 12
I punch stuff: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 1d10 + 10 ⇒ (3) + 10 = 13

If I don't post, you may roll for Elune.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Sorry, guys... There has been an unexpected personal problem. I'll probably not be able post much of anything for a couple days.

My apologies for the disruption... But it's kinda serious. Hopefully, things will be alright soon.

See you soon.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

"My eyes are up here, you perv!"


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna nods positively.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

So... It does what, exactly?

Luna creates a small river on Brock... Mostly because it at least kills time. And she is convinced Aedric is about as smart as the rocks thrown by the dwarf.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Gotta beat my touch AC and Snake Style. XD


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna splashes twice as much water on Aedric.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna uses the decanter to splash some water on Brock... Then she writes "My name is Luna. L U N A." on the mud and points at her words. She thinks for a second and adds "And I have more water".


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna grabs the decanter.

"Unlimited water might come in handy." she gesticulates in sign language... Aware that her new-found companions won't understand a word she means.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna starts searching the giants possessions...


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

IUS: 1d20 + 13 ⇒ (6) + 13 = 19 damage: 1d10 + 12 ⇒ (9) + 12 = 21
IUS: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d10 + 12 ⇒ (10) + 12 = 22


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Sense Motive: 1d20 + 18 ⇒ (20) + 18 = 38

Nope.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

A truely professional GM also keeps the round counter and initiative order readily available at the "Campaign's Info" tab. XD

BTW... Who is the giant charging? Aedric?


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

I see. I didn't think that was an actual gameplay post because your ooc posts don't use the ooc code. :P


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Uh.. When did that happen?


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

He did... But it will only be triggered if the giant comes within his Aedric's reach.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna runs forward... Finally enjoying herself. She does her best to avoid the Giant's strikes and leaps into the air and delivers two spinning kicks to the creature's face.

Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34
IUS: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d10 + 12 ⇒ (1) + 12 = 13
IUS: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d10 + 12 ⇒ (1) + 12 = 13


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

BTW, we all get a +2 to Initiative if we're less than 30ft away from Aedric... Not that it'll make any difference in this case.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Are we waiting a NPC? Do we know where to go next?

Luna points at the L.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna rolls her eyes... She takes her piece of paper back and shoves it into Brock's hand.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna grabs pencil and paper from her satchel and quickly scribes the word "Luna" in Common language... Then places the piece of paper in the half-elf's hand.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7
Aedric Lionheart wrote:
You're the outsider here! Ms.Planar Binding works on me.

Brave words for an iliterate bastard whose class features are wholly dependent on my whim... XD


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna sighs again... She uses the heel of her boots write a word in the dirt.

"Luna", it says.

Why do they always talk so much? are the thoughts that come to Luna's mind. They have just met and probably already spoke more words than I did most of my life... Outsiders really should learn to just appreciate the silence...


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7
Scavion wrote:
Boo...makes the fighter prowess for it less cool.=P

The whole point of that prowess was to give martial classes a way to circumvent the Combat Expertise, Int 13 b+#+@&&%. XD


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

No problem. Elune can at least understand you guys just fine... She "speaks" a ton of different languages. And she can write. Besides... Like I said, not speaking can be fun. :)

Now that I mention it... It's really freaking weird that drows are the only race with a sign language... It's pretty ironic that evil underworld elves that serve an evil spider-goddess would be the ones to create a way of talking to hearing-impaired people... XD


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Huh... Then who was taking so long for Brock to complain? Also... Wouldn't you want to know the language of your enemies? All my paladins can speak Infernal and Abyssal... But no problem. Not speaking can be fun too! XD

Luna touches her lips and then shakes her head as if to say "No".


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

BTW, I hope you guys take Drow Sign Language as a known language, since that is basically all that Luns can use to talk... :P

Luna stares at Brock and sighs...


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Wait... Are Maneuver feats scaling automatically?


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Luna snaps her fingers in an attempt to attract Brock's attention.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

here.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Forgot to add her gear... :P

Elune 'Luna' Starfall:

Elune Starfall
Female garuda-blooded aasimar (plumekith) monk
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +14
--------------------
Defense
--------------------
AC 26, touch 24, flat-footed 21 (+1 armor, +2 deflection, +5 Dex, +1 natural, +7 Wis)
hp 52 (7d8+14)
Fort +9, Ref +12, Will +11; +2 vs. enchantments
Defensive Abilities evasion; Immune disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +13/+13 (2d6+6)
Ranged gloves of flying daggers +1 (shuriken) +13/+13 (1d2+5)
Special Attacks stunning fist (9/day, DC 19)
Spell-Like Abilities (CL 7th; concentration +5)
. . 1/day—see invisibility
. . —barkskin (self only, 1 ki)
. . —gaseous form (self only, 1 ki)
. . —vanishing trick (1 ki)
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 14, Int 14, Wis 18, Cha 7
Base Atk +5; CMB +9; CMD 29
Feats Celestial Fist, Combat Reflexes, Elemental Fist[APG], Improved Unarmed Strike, Mantis Style[UC], Ninja Training (Vanishing Trick), Snake Style[UC], Stunning Fist, Weapon Finesse
Traits quain martial artist, reactionary
Skills Acrobatics +15 (+30 to jump), Escape Artist +9, Knowledge (history) +6, Knowledge (nature) +12, Knowledge (religion) +12, Linguistics +8, Perception +14, Sense Motive +18, Stealth +15, Survival +4 (+6 to avoid becoming lost), Swim +4
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Drow Sign Language, Giant, Infernal, Sylvan, Terran, Undercommon
SQ fast movement, fuse style, high jump, ki pool (8 points cold iron, magic, silver), maneuver training, slow fall 30 ft., truespeaker, wholeness of body (7 hit points)
Other Gear gloves of flying daggers +1 (shuriken) (50), clear spindle ioun stone, amulet of mighty fists +1, bracers of armor +1, monk's robe, wayfinder, 6,190 gp
--------------------
Special Abilities
--------------------
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Fist (1d6, 7/day) You can add 1d6 energy damage to an attack.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) Keep 2 styles up at the same time
Gaseous Form (self only, 1 Ki) (Sp) Self only. Costs 1 ki point to activate.
High Jump (+7/+27 with Ki point) (Ex) +7 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Wave (2d6 + 4) deal elemental damage to a target who is no further than 60ft away.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mantis Style Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Slow Fall 7d6 ft. (Ex) Ignore up to 7d6 of fall damage.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (9/day, DC 19) You can stun an opponent with an unarmed attack.
Truespeaker Learn two languages for each rank you put in Linguistics.
Wuxia (Ex) Get a Climb speed equal to half your land movement speed and always count as having a running start.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Updating Profile, but here.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

F@*@ it. I'm making her an Aasimar.

Elune is trained as a Silent Shadow. A league of spies and assassins that takes a vow of silence once they learn their training, being only allowed to use non-verbal communication, except in very rare occasions... Usually once they finish a very important task or on the one holiday their order celebrates...

Elune is currently working for... Someone. She's tasked with... Something.

I'll add her background story soon.

Elune Starfall:

Female garuda-blooded aasimar (plumekith) monk 7
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +14
--------------------
Defense
--------------------
AC 23, touch 22, flat-footed 18 (+2 deflection, +5 Dex, +1 natural, +5 Wis)
hp 52 (7d8+14)
Fort +9, Ref +12, Will +11; +2 vs. enchantments
Defensive Abilities evasion; Immune disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +12/+12 (1d8+5)
Ranged gloves of flying daggers +1 (shuriken) +13/+13 (1d2+5)
Special Attacks stunning fist (8/day, DC 19)
Spell-Like Abilities (CL 7th; concentration +5)
. . 1/day—see invisibility
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 14, Int 14, Wis 18, Cha 7
Base Atk +5; CMB +9; CMD 27
Feats Celestial Fist, Combat Reflexes, Elemental Fist[APG], Improved Unarmed Strike, Mantis Style[UC], Snake Style[UC], Stunning Fist, Weapon Finesse
Traits quain martial artist, reactionary
Skills Acrobatics +15 (+30 to jump), Escape Artist +9, Knowledge (history) +6, Knowledge (nature) +12, Knowledge (religion) +12, Linguistics +8, Perception +14, Sense Motive +18, Stealth +15, Swim +4
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Drow Sign Language, Giant, Infernal, Sylvan, Terran, Undercommon
SQ fast movement, fuse style, high jump, ki pool (8 points cold iron, magic, silver), maneuver training, slow fall 30 ft., truespeaker, wholeness of body (7 hit points)
Other Gear gloves of flying daggers +1 (shuriken) (50), 21,190 gp
--------------------
Special Abilities
--------------------
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Fist (1d6, 7/day) You can add 1d6 energy damage to an attack.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
High Jump (+7/+27 with Ki point) (Ex) +7 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mantis Style Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Slow Fall (7d6). (Ex) Ignore up to 7d6 of Fall Damage.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (8/day, DC 19) You can stun an opponent with an unarmed attack.
Truespeaker Learn two languages for each rank you put in Linguistics.
Wholeness of Body (2d6) (Su) Use 1 ki as a swift action to heal own wounds and remove the Fatigued condition.