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Organized Play Member. 3,216 posts (3,240 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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Sovereign Court

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Essentially yeah, you debuff big strong monsters and incapacitate lower-level foes, because you don't want to waste time-fighting the low-level enemies.

Incap role is different in this edition and yes making an enemy higher level is easier than ever before.

If you want to house rule it out at your table, you are welcome to do so, not like someone is going to stop you. Just probably won't be the way most people play the game if you go to another table.

Sovereign Court

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On a funny side note...critical with weaknesses being a thing, I can't help but think of the Witcher lol.

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lordcirth wrote:
Eltacolibre wrote:

Weaknesses are doubled simply because they aren't extra damage dice or comes from a crit trigger or requirement.

At least, so far that's the case unless told otherwise.

But weaknesses aren't damage that the attacker deals, it's extra damage from a property of the monster. At least, that's how I read it.

Mostly right now, if you read it by RAW:

Quote:


Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die
from the fatal weapon trait, aren’t doubled.

It is somewhat silly and honestly didn't think much about it. But adding the weakness damage does qualify on the first part of the critical section.

Quote:


When this happens, you roll the damage
normally, adding all the normal modifiers, bonuses,
and penalties. Then you double or halve the amount as
appropriate (rounding down if you halved it). The GM
might allow you to roll the dice twice and double the
modifiers, bonuses, and penalties instead of doubling
the entire result, but this usually works best for single target attacks or spells at low levels when you have a
small number of damage dice to roll.

As you would literally just add the weakness damage to your total. As you can see above, it doesn't matter if the bonuses or penalties come from an external source for the crit (as in a bonus provided by an ally or penalties provided by a monster).

It is very strong and would even say ridiculous. It might get an errata in the future but for now, if you are obsessed with reading what's written in the book...yeah it seems to be legit.

Sovereign Court

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yeah, that's the thing I find surprising, the module (Fall of Plaguestone) is really straightforward when it comes to "exploration" and even "downtime" activity. I haven't read the AP since I plan to play in it.

Everything is put in very simple terms, roll to beat a check and here are suggestions on what could happen, depend on your players' performance.

Playing the game is really less complicated then what people would make you believe.

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They just heightened the spell to a third level spell. Yes, there is a reason to have dispel magic at a higher level, essentially it allows to counter higher-level spell. See counteract mechanics for more details.

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Oh, someone that uses the Book of the Righteous, I have it. It's a fun one and really like the way, the gods are presented, well glad to hear that you are having a good time.

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It's not unbalanced, people are just putting too much value on this weapon.

Considering how few feats are, if someone wants to invest 1 or more feats just to use a gnome flickmace...sure go for it.

Sovereign Court

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The biggest example in Golarion are the Hellknight signifiers for the arcane casters in armor.

They will probably come back as an archetype.

I wouldn't be surprised to see a Hellknight signifier coming with heavy armor proficiency, and proficiency with one of the order favored weapon.

It, of course, doesn't totally solve what most people want, since depending on which campaign setting you are playing, it is quite possible that your GM doesn't have the Hellknight as part of the setting.

Sovereign Court

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Probably the most "fertility" goddess is Lamashtu in the core deities but I wouldn't exactly call her fertility rituals anything conventionals.

Family domain seems to be used for fertility.

Nature is indeed as close as it would get as of now, for magical agriculture.

You could probably make up fertility ritual or harvest rituals fairly easily with low DC rolls. I imagine some villages would take part in such rituals and could be a fun thing to do for your players during downtime.

Sovereign Court

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So far, it points out to yes, it is intentional until we are told otherwise.

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A giant trolling thread.

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It depends also what kind of consumable the GM would give you. It would be better to adapt to your party, a struggling party should get more defensive/curative consumables, while a party that is doing fine should get more offensive consumables.

See party treasure rewards for more details.

Sovereign Court

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And this kind of threads always comes down to the same conclusion:

Some archetypes will add the option that you want, sometime in the future. Because we already know that the core rulebook won't be modified.

The PF2 APG will probably be the one with most options like PF1 APG changed PF1 forever. The only issue, it's not coming out until next summer.

The Lost Omens character guide will have more options but I don't expect any major mechanical shift in October, besides just having some Golarion specific options.

Sovereign Court

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Yeah and Honestly if a +2 bonus is your main concern, just get a +2 rune or let's go crazy, get a +3 rune for your weapon.

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Archpaladin Zousha wrote:
Dracovar wrote:
Baby Samurai wrote:
Temperans wrote:
Just a nod to the Succubus thread.
And Redeemed Mind Flayers!
Eltacolibre wrote:
I remember this comic with a good mindflayer in dragon magazine with the drow main character ... It was a fun little comic strip. Believe the comic ended right before wotc switched to 4th edition.
I think I read some of that one, it's called Downer, right?

Yeah downer indeed it was pretty fun

Sovereign Court

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I remember this comic with a good mindflayer in dragon magazine with the drow main character ... It was a fun little comic strip. Believe the comic ended right before wotc switched to 4th edition.

Sovereign Court

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So now people are debating dming styles and at the same time paladin and alignment? Guess all the signs are pointing toward thread lock down.

Sovereign Court

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Your confusion probably comes from not reading this part:

counteracting p. 458 in the core rulebook

You are trying to beat the caster's DC.

Counteracting wrote:


For spells, the counteract check modifier
is your spellcasting ability modifier plus your spellcasting
proficiency bonus, plus any bonuses and penalties that
specifically apply to counteract checks. What you can
counteract depends on the check result and the target’s
level. If an effect is a spell, its level is the counteract level.
Otherwise, halve its level and round up to determine its
counteract level. If an effect’s level is unclear and it came
from a creature, halve and round up the creature’s level.
Critical Success Counteract the target if its counteract level is no
more than 3 levels higher than your effect’s counteract level.
Success Counteract the target if its counteract level is no
more than 1 level higher than your effect’s counteract level.
Failure Counteract the target if its counteract level is lower
than your effect’s counteract level.
Critical Failure You fail to counteract the target.

Hope this made it a little clearer for you.

And yes, you need to heighten the spell if you want to counteract higher levels.

Sovereign Court

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Funny that you mention that since literally a Demon lord has switched from evil to neutral in PF (Nocticula) and is actually presented in the forefront of New Thassilon, as Nocticula the Redeemed.

You can always keep playing, the way you want to play at your table, nobody is coming to your house and saying that you are playing the game wrong.

If you want to have clear lines between good and evil go for it.

I personally always found it weird and bizarre that some creatures were always evil or always good.

So I'm glad to be given the option for some different ways to play.

Sovereign Court

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Colette Brunel wrote:
Does that mean that brine sharks, cinder rats, sod hounds, and zephyr hawks are all as well-known as grizzly bears?

Yeah sure, if that how you want them to be in your world or your version of Golarion.

It should be noted that depending on where somebody is, some of the creatures listed are indeed ridiculously common (not sure how much of Golarion lore you know):

Korvosa, for example, is literally full of imps. As in you can see imps flying in the sky everyday. People in Korvosa have seen more imps than they have seen bears or wolves in their entire life.

Sovereign Court

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Better off going with a rogue. They get poison weapon which for now, allows them to coat contact poison on weapons.

Sovereign Court

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It's just related to knowledge. Stop overreading into things

rarity p. 344 and 345 of the bestiary

rarity wrote:


Common A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Uncommon Less is known about uncommon creatures than common creatures. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 2.

Rare As the name suggests, these creatures are rare. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 5.

Unique A creature with this rarity is one of a kind. The DC of Recall Knowledge checks related to this creature is increased by 10.

Sovereign Court

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You mean the section that literally says a GM wants to increase the difficulty just because?

I mean, I understand what you want to say but not really much that can be done or even matters, since the GM sets all the DCs anyway. The difference between a very hard task and a higher DC set by the GM barely means anything different.

Sovereign Court

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A party has four people.

Severe 2 is a severe encounter for average party level of 2.
Severe 3 is a severe encounter for average party level of 3.

The numbering is used everywhere from feats, to spells, to class feats in the core rulebook.

High 2 should have said Moderate 2 aka a moderate encounter for an average party of level 2.

Low 1 is low encounter for average party of level 1.
Low 3 is a low encounter for average party of level 3.

Trivial/low 3 just mean the encounter could be trivial or low for average party of level 3.

Sovereign Court

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Read the polymorph trait for more details in the magic section.

The main gist of it, when you enter a battle form, there are some restrictions.

Sovereign Court

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Let's go with the character creation theorycraft angle at a higher level than 1 it depends really what you are going for:

-By the rules, if someone chooses the lump sum option, only common items(and whatever they qualify for with a feat) are available. It is, of course, possible a GM allows you to buy uncommon items but for the sake of simplicity going to assume, it's book rules only.

-The other character option method the ones where you get x items at different levels, the book mentions that you can talk with your GM to get uncommon items. There are no set numbers of how many uncommon items you should be allowed to be clear.

Since the pick items method leaves the option for uncommon, if I were in the situation where I don't know what kind of stuff would be allowed, I would simply leave a few item slots open, then come with a wishlist to the GM.

The Pick items method is probably better as of right now since some stuff don't have prices or standard way to know from table to table (example how the book mentions that uncommon formulas would cost more than regular formula)

We really can't do more than that until the Gamemastery guide brings more rules in January.

Sovereign Court

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People go into hyperbole so much, casual characters are totally fine. People love to compare a pc class vs another pc class as if it was pvp but in most games...you are going to be fighting monsters.

Monsters have various strengths and weaknesses but in general, if you are just adapting as the game goes and get the appropriate amount of gear for your level, you will be fine.

Sovereign Court

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Familiar p. 217:

Quote:
You can have only one familiar at a time.

Animal companions p. 214

Quote:
You can have only one animal companion at a time.

The answer is no.

Sovereign Court

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Different location, p. 488

Quote:
If you start your campaign in a dwarven stronghold, for example, you might make all the weapons with the dwarf trait common. You should feel free to adjust rarities to suit your campaign’s theme, but if you do, you should share your changes with your group.

While an elf would typically be from an elven nation, even in regular Golarion, just look at forlorn elves for example but anyway, the book is pretty clear that you should adapt the game to your campaign needs and themes.

The problem of course, is everybody wants to make examples in a vacuum...which doesn't mean anything for the way the game is structured.

Sovereign Court

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Uncommon as defined by the core rulebook essentially say there are restrictions or requirements. So maybe your gm could decide that the people who could teach teleport are part of the lollipop guild.

There are feats that give access to uncommon items because x meets the requirement by taking the feat.

Sovereign Court

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Ravingdork wrote:
David knott 242 wrote:

The only issue I am seeing with rarity is its effect on creating higher level characters -- something that a GM would need to direct you to do anyway, as the default would be to create a 1st level character for a brand new campaign. If you are theorycrafting, you effectively are the GM and can set the parameters in any way that you consider reasonable -- for example, you could assume that a particular character completed particular adventures before reaching the level you are designing them at.

The uncommon items that a 1st level character can afford are mostly weapons that can be accessed via appropriate feats. I would not be surprised if appropriate books make other, higher level items available under particular conditions.

So when I'm the GM of my theory craft character, should I assume that I should pay research costs for all my uncommon spells from the character's starting funds or not? Would the rule that lump sum starting funds can only net common items get in the way?

Nobody really knows, because it's "mother may I?"

If you are the GM it doesn't matter, you can do whatever you want in theorycraft.

Now if the question, is I was pretending to be a GM theorycrafting a character for any game...then yeah it doesn't work.

Edit: The only option that works all the time is just to stick to common items.

Sovereign Court

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QuidEst wrote:
Wheldrake wrote:
But the default assumption says no, it's "uncommon", so you need to jump through hoops.

I think the default assumption is not "you need to jump through hoops"; it's "you should talk to your GM".

Your baseline appears to be "this is quest material". That's reasonable.

My baseline is "PCs get a couple uncommon things to make their character distinct". That's reasonable.

That's the beauty of it...everybody can run the game however they want.

It should be noted that while a lot of people seems to be so focused on the GM part, it is written in the reward section of the book, that a GM should reward Uncommon things fairly regularly. So more often than not, a simple conversation with your GM, will be enough to get the uncommon thing that you want.

If of course, someone issue is, I have to communicate with my GM, this part can't really help you there.

Sovereign Court

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The problem you will run into usually for uncommon and rare stuffs like let say formula, if you decide to ignore it...even the corebook says that uncommon and rare stuffs can cost significantly more than the regular price of common stuffs.

But there are no prices or modifier listed for such things.

So yeah you can make your character with silver magic formula (this thign doesn't exist just an example) potion go to one table and the GM would say that such items is 10 times the price, while another you say it's 50% the price of the formula of the same level and another using the rarity system could technically just say it's not even available to PCs etc...

Sovereign Court

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Starting higher levels, it says you talk with your GM.

The starting at higher level WBL for the character indicates two methods:

Either you give the player a lump sum and they spend however they want or they pick x items level and get some money.

As for access to uncommon or rare items, it's GM discretion for character creation so officially by the rules, when creating a higher level characters...no you don't get uncommon stuff without GM permission basically.

Quote:


At your discretion, you can grant the player character
uncommon or rare items that fit their backstory and
concept, keeping in mind how many items of those rarities
you have introduced into your game.

You can read about it on p. 511 at item selection for the section about Treasure for new characters.

The Lump sum method doesn't even allow uncommon stuffs in the first place.

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And almost forgot : insert goblin slayer joke. I know someone is going to do it, here I am sparing you from making the obvious joke.

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There are evil goblins and there are good goblins now. The change is very recent and while the explanation in lore is that goblins have short life and even shorter memories (so many goblins don't care about the past). This move was simply made because just like drows, tieflings etc... Became popular with the player base to be played as heroes.

Sovereign Court

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People have been asking this question so many times. The Wild order druid technically doesn't need more than one focus point due to how wild shape works.

Just refocus after a battle and that's it.

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For now until Bestiary 2, better off doing elite adjustments on constructs.

Giant statue elite +1, +2, +3, +4

it's not super exciting or anything fantastic but this will do until better options are available.

Sovereign Court

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Considering Modern Gunslingers in popular media, tend to be fairly agile and of course full of "Bullet Time" actions. The Swashbuckler is actually quite a perfect fit for the modern gunslinger.

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I'm going to guess that you are confusing the spell level of focus with the focus points.

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https://paizo.com/paizo/faq#v5748eaic9n1w

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It doesn't penalize on accuracy. It just counts as two attacks. If you strike after Power attack, it will be like using a third attack, so apply the penalty as appropriate.

I remember Mark Schiefer even did talk about Power Attack back last year, when they were saying how excited they were about the new Power Attack.

Fighter class preview wrote:


Power Attack -- "Power Attack gives you one (and actually, eventually two without taking another feat to improve it!) extra damage die and does not penalize you on accuracy; and you don't want a penalty on accuracy. For a d12 two-handed weapon that might have gotten +3 damage (+3 more every 4 BAB) in PF1, that's 6.5 damage on average, going up to 13. It wasn't until BAB 16 that you would do more damage than that in PF1, and that was at a cost of -5 accuracy."

You can check out other flourish feats using two actions like Knockdown where they added the description of not counting penalties for the action executed.

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I'm tempted to believe that it is a typo. There is no duration written down. At my table, I would at least ignore the action icon for now.

Sovereign Court

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As it says once per turn, you use one single action with the concentrate trait (which can be disrupted). The concentration is not sustaining (which I believe is the part you are wondering about).

So turn 2: 1 single action, radius becomes 10 ft.
Turn 3: 1 single action, radius becomes 15 ft.
Turn 4: 1 single action, radius becomes 20 ft (so all your allies in 20 ft can enjoy the benefits of it)

Now if you decide to not increase a radius one turn, the radius will stay the same until you decide to increase it again.

Sovereign Court

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With how weird the whole patron is and the fact that Hag bloodline in sorcerer uses the Occult spell list.

With bard changing to occult, I definitely can see the Witch being an occult caster.

Sovereign Court

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stevelabny wrote:
Eltacolibre wrote:

Skimming is probably the issue.

1 Bulk = 11 Light items.

9 or 10 light items count as 0 bulk.

Hope this helps.

I got all that. But it doesn't address anything I listed in my post? The Bulk numbers I listed were the BULK items, I separated the light items. I think you might have skimmed more than I have. Edit: And 1-9 light items = 0 bulk, but 10-19 items = 1 Bulk. Light items turn to Bulk at 10 not 11.

TLDR: The bard they have listed is 4 Bulk + 3 light. But if you check the items individually, its 5 Bulk + 4 light. Your Bulk Limit is 5+StrMod so if the Bard in question has a 10 STR the sample, starting bard is at 5 Bulk, 4 Light. And can only pick up 5 more light items before hitting 6 Bulk and becoming encumbered.

Ah, you are worried about the looting situation. You can either invest into skill feats to become a "Do you even lift bro?" like Hefty Hauler (need to be trained in athletics).

Be a Dwarf (less penalty for being encumbered with one of their ancestral feat)

Drink potions of Ant Haul or cast the spell Ant Haul (it lasts 8 hours)

Get a lifting Belt (only cost 80 gold) and increase your bulk to 6+your strength modifier.

Get a Bag of Holding (old staple of the genre I know) type I only cost 75 gp and can carry 25 Bulk.

There are probably other work around for someone with low strength but those ones I can think of.

Sovereign Court

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APG swashbuckler has already been announced. The playtest for swashbuckler will be in October, so it depends if you want to wait a little bit.

APG officially comes out next year at gencon2020.

Sovereign Court

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Skimming is probably the issue.

1 Bulk = 11 Light items.

9 or 10 light items count as 0 bulk.

Hope this helps.

Sovereign Court

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Party teleportation in this edition for large party, you are better off using Shadow Walk(Supports up to 9 people). It can be very dangerous of course...but well, for a large party, it's a better solution.

Gate is of course, the other option but considering Gate is 10th level slot, won't really expect many to have it.

Most likely what will happen, I imagine by APG or maybe even the character guide, we will probably get a ritual for large party teleport.

Teleportation circle is definitely ritual material for the future.

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1) some people have been trying to compile the changes but there are way too many to list and they are probably missing many things. Check out general discussion for more information.

2) you mean besides the multiclass archetype? That's it.

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