Xerxes

Elsir Syniras's page

36 posts. Alias of Watery Soup.


Race

AC 21 | HP 41/41 | P+9, F+10, R+11, W+11 | Explore: Detect Magic | LLV, 30' |

Classes/Levels

Spells 3rd (3/3), 2nd (4/4), 1st (4/4) | Hero: 1/3 | Active Conditions: resist fire 2

Gender

OS1 pregen | N male (he/him) desert elf sorcerer (genie) 5 |

About Elsir Syniras

Elsir Syniras - Level 5
Elf sorcerer 5 Advanced Player's Guide
N, Medium, Elf, Humanoid
Perception +9 (+11 to Sense Motive when trying to determine if a creature is under a controlling effect.); low-light vision
Languages Aquan, Common, Elven, Goblin
Skills Arcana +9, Crafting +11, Curse Lore +9, Deception +13, Diplomacy +11, Occultism +9, Society +9, Thievery +11
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 18 (+4)
Other Items +1 dagger, backpack, bag of holding I, bedroll, belt pouch, belt pouch, chalks (10), cursed ring, flint and steel, rations (1 week) (2), rope (50'), scroll of blur, soap, spellbook (blank), torches (5), wand of illusory object, wand of mage armor, waterskin, purse (12 gp)
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AC 21; Fort +10; Ref +11; Will +11; Successes vs. effects that would make you controlled are critical successes instead., +2 vs. effects that would make you controlled
HP 41 Focus Points 1 Hero Points 1; Resistances Elven Aloofness, fire 2
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Speed 30 feet
Melee [1] +1 dagger +12 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] +1 dagger +12 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Sorcerer Spellcasting DC 21, attack +11; 3rd (3 slots) enthrall, haste, lightning bolt, 2nd (4 slots) hideous laughter, invisibility, obscuring mist, water walk 1st (4 slots) hydraulic push, illusory disguise, magic missile, Magic Aura Cantrips (3rd) detect magic, ghost sound, mage hand, ray of frost, shield (Domain Focus Spell) Magic Aura, Genie’s Veil
Feats Ancestral Suspicion, Arcane Evolution, Charming Liar, Dangerous Sorcery, Elven Aloofness, Magical Crafting, Quick Identification
Other Abilities bloodline, component substitution, desert elf, signature spells, signature spells, sorcerer spellcasting, spell repertoire, warding sign

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Abilities:

  • Ancestral Suspicion
  • Cursed Background
  • Elven Aloofness
  • Genie, Marid (Sorcerer Bloodline) Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.
    Spell List arcane Bloodline Skills Arcana, Deception
    Granted Spells cantrip: detect magic; 1st: illusory disguise; 2nd: water walk; 3rd: enthrall; 4th: creation; 5th: control water; 6th: true seeing; 7th: energy aegis; 8th: horrid wilting; 9th: resplendent mansion
    Bloodline Spells initial: genie’s veil; advanced: heart’s desire; greater: wish-twisted form Blood Magic Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a –1 status penalty to Perception for 1 round.
  • Magic Aura Spell
  • Genie’s Veil Spell
  • Backstory:

    Life hasn’t been kind to Elsir. Growing up in Osirion, the young elf spent his formative years living on the streets, scavenging for food where he could find it. Had it not been for a fierce pack of jackals that cornered him in an alley late one night, the frail elf might have never discovered his true potential. In that moment, as the snarling beasts approached to make their kill, the magic in his blood surged to life and he nearly drowned them in a seemingly unending torrent of water.

    Soon after, Elsir often used his newfound gifts to earn coin. At first, he performed tricks on the street corner, but he moved into taverns soon after. As his talent with magic grew, so did his skill with deception and guile. After all, who in their right mind would settle for a few coins as a tip when one could pilfer a whole purse from a patron distracted by a magical spell? Unsurprisingly, he found himself wanted by the law soon after and fled Osirion just six months later. Elsir’s pattern—of arriving in a new town, performing at local taverns or on street corners, and eventually being run out of the city for his schemes— continued for several years.

    It wasn’t until Elsir joined a pirate crew that he found a home. To this day, Elsir can’t imagine what Captain Renlock saw in him, but he is eternally grateful for the years spent aboard the Brass Bird. Whenever the Bird’s crew put into port, he worked his trade, earned some extra coin, and disappeared before anyone even suspected him. Meanwhile, aboard the ship, his talent for water magic made him invaluable to the crew. And his eye for valuables and magic items was found desirable by the captain whenever the crew acquired new treasure.

    Unfortunately, this too came to an end. After the Brass Bird boarded a Varisian merchant vessel, the witch onboard cursed Captain Renlock’s ship. From that day forward, the crew’s luck turned. Elsir was there when it happened, and he can’t help but feel that the curse was aimed at him specifically. The seas turned against the Brass Bird and soon after the Andoran navy pursued the ship relentlessly. After a pitched battle, Captain Renlock surrendered and Elsir finally saw the inside of a prison cell. Released only a few months later, Elsir made his way back to Absalom, leaving behind the sea for good (or so he thought).

    There in the massive metropolis, Elsir set up shop as a purveyor of magic trinkets and spells, using his talents to create fakes or pass off minor baubles as powerful relics. Whenever the locals suspected him of foul play, he simply packed up and moved to a new district. With a city as large as Absalom, he had plenty of places to go to, avoiding suspicion for over five years. But the old witch’s curse was not done with him yet, and after a customer came in with an actual cursed ring, Elsir has found himself bound to the foul thing. Thanks to the ring’s curse, his body has been slowly wasting away over time.

    Worse, he just received word that Captain Renlock passed away in prison. The old captain and his strange clockwork bird were always kind to Elsir, and the loss has hit him hard…

    Goals: First and foremost, Elsir wants to find the coin necessary for a powerful casting of remove curse, to free himself of the ring that drains his vitality. Although he would never admit it, Elsir is tired of his current life. The thrill of deceiving the rich is long gone and he would much rather find a way to earn a modest living using his magic honestly. However, he struggles to imagine a world in which anyone would actually accept him in that way.

    Personality: Elsir often comes off as bitter and jaded. He has spent a lifetime relying on cons and using his magic to earn a living. Although he normally targets merchants and nobles who can afford to lose a few coins, no one can deny that Elsir is a cheat. He is cynical about the world and his pessimism often gets the better of him. As the years have worn on, this has only gotten worse. Nothing is ever easy for Elsir—at least from his perspective.

    Relationships: Elsir has always been a bit of a cynic, but whereas his sarcasm used to permeate through the occasional comment or observation, it now tends to color everything he does.

    Jadren Tagar: Jadren was usually too much for Elsir. The loud, boisterous first mate was always the center of attention, which suited Elsir just fine— it meant fewer people bothered the sorcerer. Worse still, Jadren never seemed able to remember Elsir’s name.

    Kaako Ashfeather: Kaako and Elsir were often bound up in some scheme or another in just about every port of call. Kaako often created a distraction in busy places, allowing Elsir to work the crowd and swindle passersby to make some quick coin. The two often spent long nights up on deck, gazing at the stars, sharing a bottle, and dreaming of a rich and prosperous future.

    Lavanna Saltspray: Elsir and Lavanna never really got along. He got the impression that she didn’t appreciate his antics in port, which he saw as a hypocritical coming from the priest of a pirate vessel. Worse still, Elsir has little use for faith, a belief that has only grown over the years.