|Elro the Onk|
What sort of scale do people have in mind for each of Noma's hexes? I couldn't find any reference to it in the book, just wondering how long it would take to travel across a hex.
My party are most likely bringing their cruiser that they have brought onboard the Sundiver ship. The hover car can travel at 75mph and as the crow flies if that makes any impact on how I should scale the city!
We played through this a while ago, so I can't remember precise details - but my group were nervous about traps/resistance, and really into exploring the city. So I didn't worry too much about precise scale, and went with a nominal time to move between hexes cautiously (30 mins?), with an additional nominal time on first visit to a hex to explore it & find its key contents (1 hr or so?), eyeballed by what felt about right for moving through on foot. I scattered the contents of the gazeteer over the map, winged the exploration of each based on the gazeteer discription, & injected the encounters wherever felt right.
I also hampered comms with their ship (where they had left a couple of NPCs to "hold the fort") with an interference/gravitational field time lag effect [instant comms in the same square, time lag growing with distance squared so there was a couple of minutes delay from one end of Noma to the other] to add to the sense of weirdness/isolation.
Overall effect was it took them about three days to get from one end of Noma to the other with exploring (returning to the ship after day 1 to rest, then "camping out" after day 2), but they could get back in less than a day when they just hustled through. Worked out pretty well.
Noma's odd enough that you can add a thing somewhere along the journey that mucked up the hover car drive (especially if the players aren't being cautious) & require a repair quest/city permissioning thing if you wanted to play up scale/weird tech and have a more exploration feel?