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![]() Elmora moves to a location directly above the creature and blasts a maximized cone of cold down upon it. just barely making the penetration1d20+23=25 SAVE 1d20=6+17=23 FAIL! 90 dmg. ![]()
![]() Elmora feels herself being crushed, as if she wants to fold in on herself..."Implosion spell" she gasps...and with a last push of strength...makes the save 1d20+16+8=36 Partially due to her giant size. ![]()
![]() Elmora flies closer, and Spontaneously heightens her disintegrate to 9th level. DC29 Horror attempts save
A Green-black ray leaps from her hand 1d20=17+21=38 and suddenly a large section of the creature disappears...penetration:1d20+18=30 38d6=129 while it was solid...ethereal on 51+ 1d100=21 She then shifts to Huge Giant Form (Storm Giant) and pops her bow from her glove. strangely enough, my feats disappeared off my sheet, I'll have to update it from my home file... ![]()
![]() After Bartimus Acts: Round 5: Elmora shifts her own for to that of a pseudodragon. Flies up and then casts Dispel Magic, Greater on the area where she sense the creature with blindsense. 1d20+19=32 The Greater invisibiliy is dispelled. Suddenly, a Hulking mass of Tentacles yes and sharp toothed maws appears... That Which Man was not Meant to Hear!!! It continues to shift from ethereal to normal space via the blink spell...fading in and out...almost surreal.... ![]()
![]() Elmora Casts disintegrate Ranged Touch:1d20+15=28
Seeing the elemental doing nothing she commands it to attack the Earth elemental, "Bralani attack the Earth elemental." The Fire Elemental now hasted gets 3 attacks with reach. 1d20+26=31, 1d20+26=281d20+26=28
Reflex saves to avoid +7 vs DC26 =3 fails "Burn"1d20=15, 1d20=3, 1d20=10 Causing 30 points of fire dmg (9+11+10) Bralani cast Lightning at the brute. 6d6=18, 6d6=26, 6d6=26 for dmg (3,11,11) Total dmg to the Elemental from elmora & crew: 75 Elmora realizes that this must be a pseudo-natural elemental... "It is resistant to electricity and acid...." ![]()
![]() Casts summon monster IX to summon an elder fire elemental on Round 1
Already active spells: 19 minutes-5 minutes=14 minutes remaining
shape change on self 3 hours remain
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![]() Elmora realizes the path of the summoner isn't all it's cracked up to be and casts a wish spell to re-spec into an universalist! LOL A special thanks to Hogarth for running the final playtest of Beta! HUP HUP HUZZAH!!! HUP HUP HUZZAH!!! HUP HUP HUZZAH!!! apologies if I seemed a pain in the arse! LoL EDIT: Also a big thanks to Sleepy for running the Level 9 and 15 playtests! ![]()
![]() Frightened A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear. Panicked A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Panicked is a more extreme state of fear than shaken or frightened. Frightful Presence (Ex)
How many HD does this white dragon have? 18 HD right? so none of us would be affected by it...am I correct? Wait was this from the Dazzling Display or the Frightful Presence? ![]()
![]() hogarth wrote:
I had it memorized twice...check my memorized spells. Spoiler: 1st: O grease OOOO true strike O O shield 2nd: OO glitterdust DC22 O mirror image O acid arrow DC22 O touch of idiocy DC21 OO web DC22 3rd: OO haste X flame arrow OO protection-energy O blink O heightened glitterdust DC23 4th: X greater invisibility O Dimension Door O Solid Fog O stoneskin X Enlarge Person, mass 5th O Feeblemind OO Baleful Polymorph OX Hold Monster 6th O Dispel Magic, Greater OX Heroism, greater OO Disintegrate 7th O Summon Monster VII O Reverse Gravity DC26 O Shadow Conjuration, Greater 8th O Incendiary Cloud DC28 O Irresistible Dance DC27 X Summon Monster VIII ![]()
![]() I thought I had also ordered them to cast aid on those around, not sure if they would have gotten to it. Wow I totally did stuff in my mind that didn't get on the board...LoL OK so here's the reality of it.
So, no giant form for her, it was all in my mind. As was the Aid, which I thought I ordered after the see invis debacle. Sleepy had a good system last round, I think I'm going to have to implement a system like that myself when I DM my parties at upper level. Although, I was thinking of making a character sheet that had places on it for sliding paper clips like the old deadlands sheets did, but these would be STR/DEX etc sliders, to keep better track of effect on the character sheet. I've also come to the conclusion that summoners suck at upper levels. (especially since I gave up evocation spells to be a conjurer...) ![]()
![]() Oi...that would have been crazy... wait, dragons are immune to paralysis? I need to run more dragons! I totally forgot that. (I would have lived from that attack tho...+6 Con from Giant Form 2 = 45 HP, aid from Avorals, 13 temp HP....Unless I failed a Fort save for massive damage.) Time to remove the dragon Feeblemind Spell Penetration 1d20+18=33 Edit:Changed my mind about what spell to cast ![]()
![]() Next rounds action since Elmora should be able to see the Dragon, she will attempt to Hold Monster on it. Caster check versus spell resistance:1d20+18=25 (includes +2 spell penetration feat, Caster level 16) Will Save vs. DC24 Hold Monster
Spoiler: casting Casting Time 1 standard action Components V, S, F/DF (a small, straight piece of iron) efect Range medium (100 ft. + 10 ft./level)260ft Target one humanoid creature Duration 1 round/level (D); see text Saving Throw Will negates; see text; Spell Resistance yes description The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown. ![]()
![]() Black-Eyed Bartimus wrote:
Well I could always baleful polymorph you into a bacteria...that would be a huge AC! ![]()
![]() Elmora casts summon monster 8, to summon 1d3=2 Augmented Avoral Spoiler: and activates the flight power of her armor. She commands the Avoral to begin casting aid on her and then her allies. stats already adjusted for Augmented summoning. Size/Type: Medium Outsider (Extraplanar, Good) Hit Dice: 7d8+35 (66+14=80 hp) Initiative: +6 Speed: 40 ft. (8 squares), fly 90 ft. (good) Armor Class: 24 (+6 Dex, +8 natural), touch 16, flat-footed 18 Base Attack/Grapple: +7/+9 Attack: Claw +15 melee (2d6+4) or wing +15 melee (2d8+4) Full Attack: 2 claws +15 melee (2d6+4) or 2 wings +15 melee (2d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, fear aura Special Qualities: Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing Saves: Fort +12 (+16 against poison), Ref +11, Will +8 Abilities: Str 19, Dex 23, Con 24, Int 15, Wis 16, Cha 16 Skills: Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 Feats: Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse Environment: A good-aligned plane. Organization: Solitary, pair, or squad (3-5) Challenge Rating: 9 Treasure: No coins; double goods; standard items Alignment: Always neutral good Advancement: 8-14 HD (Medium); 15-21 HD (Large) Level Adjustment: — An avoral’s bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral’s wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do. An avoral’s visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature’s eyes at 200 paces. Avorals speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their tongues ability.
On the ground, an avoral can lash out with its wings to deliver punishing blows. However, it prefers to meet its foes in the air, where it can employ its talons and make full use of its aerial speed and agility. It can’t make wing attacks while flying, however. An avoral’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility; 3/day—lightning bolt (DC 16). Caster level 8th. The save DCs are Charisma-based.
Once per day an avoral can create an aura of fear in a 20-foot radius. It is otherwise identical with fear from an 8th-level caster (save DC 17). The save DC is Charisma-based.
As the paladin class feature, except that each day, an avoral can heal an amount of damage equal to its full normal hit points.
This ability works like speak with animals (caster level 8th) but is a free action and does not require sound.
This ability is identical with true seeing (caster level 14th), except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the avoral concentrates on it.
An avoral’s sharp eyes give it a +8 racial bonus on Spot checks. ![]()
![]() Elmora, Elven Summoner wrote:
Never mind I see where I made the error, I looked at the wrong line. ![]()
![]() hogarth wrote:
I have the extra spell slot from intelligence bonus, not from the Ioun stone. ![]()
![]() Update: Elmora has Shapechange active (170 minute duration) Current Form is that of a Storm Giant. This gives her 45 additional HP
Bow does 3d6 dmg.
I had been under-rolling for Grumble's enlarged attacks...oops I thought 1d10 became 1d12...not 2d8... ![]()
![]() Elmora and the Bralani: Elmora orders the Bralani to each attack one of the Barbed Devils. 1d20+18=21, 1d20+18=22, 1d20+13=18, 1d20+8=26 Hah, a 3,4, and 5 on my big attacks. I don't think any of THOSE hit... Bralani full attack hastened:
I don't think any of those hit... Lots of little arrows flying around...like gnats...bouncing off the barbed devils thick hides. Well at least she removed the fear from Grumble and the bralani helped Bartimus back up, those Cure Serious are kinda handy.
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