About Elis, the DeceitfulCurrent HP: 7/7
Combat Info:
Initiative: +2
Speed: 30 ft. BAB: +0; CMB: +0; CMD: 12; Flat CMD: 10
HD: 1d6+1; Max HP: 7 AC: 13 [17]; Flat: 11 [15]; Touch: 12 [16] (+2 Dex, +1 NA) [+4 w/ Mage Armor] Attacks:
Weapon: Claws x2; Attack Bonus: +0; Damage: 1d4; Critical: 20/x2
Type: Slashing; Range: --; Ammo: --; Notes: Weapon: Dagger; Attack Bonus: +0; Damage: 1d4; Critical: 19-20/x2
Weapon: Ray of Enfeeblement; Attack Bonus: +2; Damage: 1d6 Str; Critical: 20/x2
Racial Abilities:
Class Abilities:
Favored Class: Witch (1 HP/0 Skill)
Charm (Su): Will DC: 14 A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch’s Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect. Feats:
Accursed Hex
You can make a second attempt at failed hexes. When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day. Traits:
Sedition
Death by Beheading You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. Diabolical Dabbler
Skills:
Per Level: 4 + 4 (Int)
Bluff: +11 (+13 vs those that are attracted to me) Heal: +4 Intimidate: +7 Knowledge (Arcana): +8 Knowledge (History): +8 Knowledge (Nature): +8 Spellcraft: +8 Use Magic Device: +7 Spells:
Spells Known
0th Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue 1st Burning Hands, Cure Light Wounds, Ill Omen, Infernal Healing, Mage Armor, Ray of Enfeeblement, Summon Monster I Spells Per Day
Spells Prepared
Inventory:
None Tali the Viper:
Type: Viper HD: 1d8 HP: 3 Intelligence: 6 Attack: bite +5 (1d2–2 plus poison)
AC: 17; Flat: 14; Touch: 15 Skills: Racial Modifiers: +4 Perception, +4 Stealth
Special:
Background:
Elis Adria grew up with a family of wealthy clerics of Mitra in small cottage on a worn road in the kingdom of Talingarde. As she aged both her and her parents knew she was different, she didn't share any features with either of her parents, her hair an light auburn compared to her parents golden blonde, her eyes green and blue when her parents had hazel, and her fair skin when her parents had more color.
Her appearance wasn't the only thing that was different, her obsessive lying unlike any her parents had ever known. Her parents wouldn't have this with their daughter, though they did question if she was truly theirs. They decided to use disciplinary actions, which became more severe as she continued to lie. At some point Elis couldn't take it anymore and decided to use her silver tongue for a "better" use. She convinced a pair of travelers that her parents meant them harm, great harm, and that she would be beaten to death if they found out that she told them. The travelers took pity on the poor girl and decided to take her away from her parents. This act causing a fight between her parents and the travelers, resulting in their all of their deaths. At this sight Elis was horrified, she ran into the nearby wilderness. There she calmed down and realized how satisfactory it was to manipulate others that way, to watch them tear at each others throats for reasons that didn't exist. This is when she learned that she loved to take advantage of others and to sow the seeds of deceit. She spent the next two nights wandering the forest looking for shelter and food. Her nails grew long without the constant trimming her parents made her do and her skin hardened from the constant stumbling around and falling that occurred. But soon she found others, or rather she found her true family. On the third day since the events at her home she found a coven of hags. She found these women to be horrifying, yet comforting. She asked for food and water, for aid in her survival. Surprisingly they offered it, as they new her true origin. That night they explained what she was and what her potential was, they offered to teach her the ways of the hag witch. She accepted, knowing in her heart, or what she had of one, that this was her place. She learned the art of spellcasting, the worship and prayers to Asmodeus, and even attracted the companionship of a young viper. After a year of training and learning she was ready to take her first steps as a witch of the coven, but the hags did not believe she was yet ready. They gave her one final test, to infiltrate a city within the Talingarde nation and bring about an uprising against the sovereign. She accepting with great pleasure, she knew that she could infiltrate with ease and bring about the greatest uprising they had ever seen. She was wrong, for now. She disguised herself as hedge witch to provide healing to the injured guards. Using her silver tongue she convinced some guards that a group of peasants where starting a rebellion against the city officials, while convincing the peasants that the guards where going to take their food and supplies as a form of tax. Everything was going well, but some how they found out that she was manipulating them all. As they searched her home they found her secret shrine to Asmodeus as well as her notes and plans to start a rebellion. Her familiar, which she named Tali, escaped through a hole in the floor before the guards could find her, waiting for the return of her master or clues to where she was taken. She was sentenced with sedition, death by beheading, and sent to Brandscar Prison. She vowed to get out, get revenge, and to show the miserable people of Talingarde death by beheading. She feels that the time is coming soon.
Advancement Notes:
Feats Hexes
Major Grand Skills
Spells
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