Kassata

Elis, the Deceitful's page

37 posts. Alias of Sgmendez.


Full Name

Elis Adria

Race

Changeling

Classes/Levels

Hedge Witch/1

Gender

Female

Size

Medium

Age

19

Alignment

Lawful Evil

Deity

Asmodeus

Location

Branderscar Prison

Languages

Aklo, Common, Dwarven, Elven, Giant

Strength 11
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 10
Charisma 16

About Elis, the Deceitful

Current HP: 7/7
Nonlethal: 4

Combat Info:
Initiative: +2
Speed: 30 ft.

BAB: +0; CMB: +0; CMD: 12; Flat CMD: 10
Fort: +0; Ref: +2; Will: +2

HD: 1d6+1; Max HP: 7

AC: 13 [17]; Flat: 11 [15]; Touch: 12 [16] (+2 Dex, +1 NA) [+4 w/ Mage Armor]


Attacks:
Weapon: Claws x2; Attack Bonus: +0; Damage: 1d4; Critical: 20/x2
Type: Slashing; Range: --; Ammo: --; Notes:

Weapon: Dagger; Attack Bonus: +0; Damage: 1d4; Critical: 19-20/x2
Type: Slashing/Piercing; Range: 10 ft.; Ammo: --; Notes:

Weapon: Ray of Enfeeblement; Attack Bonus: +2; Damage: 1d6 Str; Critical: 20/x2
Type: Magic; Range: 25 ft.; Ammo: --; Notes: Fort DC: 15; Half Str Penalty


Racial Abilities:
  • Hag Trait (Green Widow; +2 trait bonus on Bluff checks made against characters that might be sexually attracted to you.)
  • Darkvision 60 ft.
  • Claw (1d4)
  • +1 Natural Armor

  • Class Abilities:
    Favored Class: Witch (1 HP/0 Skill)
  • Cantrips
  • Patron (Deception)
  • Familiar (Viper): Master gains a +3 bonus on Bluff checks
  • Hexes:
    Charm (Su): Will DC: 14
    A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch’s Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.

  • Feats:
    Accursed Hex
    You can make a second attempt at failed hexes.
    When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day.

    Traits:
    Sedition
    Death by Beheading
    You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

    Diabolical Dabbler
    Come My Fiendish Servants
    Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.


    Skills:
    Per Level: 4 + 4 (Int)
    Bluff: +11 (+13 vs those that are attracted to me)
    Heal: +4
    Intimidate: +7
    Knowledge (Arcana): +8
    Knowledge (History): +8
    Knowledge (Nature): +8
    Spellcraft: +8
    Use Magic Device: +7

    Spells:
    Spells Known
    0th Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
    1st Burning Hands, Cure Light Wounds, Ill Omen, Infernal Healing, Mage Armor, Ray of Enfeeblement, Summon Monster I

    Spells Per Day
    0th 3
    1st 2

    Spells Prepared
    0th Bleed (Will DC 14), Daze (Will DC 14), Spark (Fort DC 14; Object)
    1st Cure Light Wounds (Will DC 15; Harmless), Ray of Enfeeblement (Fort DC 15)


    Inventory:
    None

    Tali the Viper:

    Type: Viper
    HD: 1d8
    HP: 3
    Intelligence: 6

    Attack: bite +5 (1d2–2 plus poison)
    Fort: +1; Ref: +5; Will: +3

    AC: 17; Flat: 14; Touch: 15

    Skills: Racial Modifiers: +4 Perception, +4 Stealth

  • Climb +11
  • Perception +9
  • Stealth +15
  • Swim +11

    Special:

  • Alertness
  • Empathic Link
  • Improved Evasion
  • Share Spells
  • Store Spells

  • Background:
    Elis Adria grew up with a family of wealthy clerics of Mitra in small cottage on a worn road in the kingdom of Talingarde. As she aged both her and her parents knew she was different, she didn't share any features with either of her parents, her hair an light auburn compared to her parents golden blonde, her eyes green and blue when her parents had hazel, and her fair skin when her parents had more color.

    Her appearance wasn't the only thing that was different, her obsessive lying unlike any her parents had ever known. Her parents wouldn't have this with their daughter, though they did question if she was truly theirs. They decided to use disciplinary actions, which became more severe as she continued to lie.

    At some point Elis couldn't take it anymore and decided to use her silver tongue for a "better" use. She convinced a pair of travelers that her parents meant them harm, great harm, and that she would be beaten to death if they found out that she told them. The travelers took pity on the poor girl and decided to take her away from her parents. This act causing a fight between her parents and the travelers, resulting in their all of their deaths.

    At this sight Elis was horrified, she ran into the nearby wilderness. There she calmed down and realized how satisfactory it was to manipulate others that way, to watch them tear at each others throats for reasons that didn't exist. This is when she learned that she loved to take advantage of others and to sow the seeds of deceit.

    She spent the next two nights wandering the forest looking for shelter and food. Her nails grew long without the constant trimming her parents made her do and her skin hardened from the constant stumbling around and falling that occurred. But soon she found others, or rather she found her true family.

    On the third day since the events at her home she found a coven of hags. She found these women to be horrifying, yet comforting. She asked for food and water, for aid in her survival. Surprisingly they offered it, as they new her true origin. That night they explained what she was and what her potential was, they offered to teach her the ways of the hag witch.

    She accepted, knowing in her heart, or what she had of one, that this was her place. She learned the art of spellcasting, the worship and prayers to Asmodeus, and even attracted the companionship of a young viper.

    After a year of training and learning she was ready to take her first steps as a witch of the coven, but the hags did not believe she was yet ready. They gave her one final test, to infiltrate a city within the Talingarde nation and bring about an uprising against the sovereign.

    She accepting with great pleasure, she knew that she could infiltrate with ease and bring about the greatest uprising they had ever seen. She was wrong, for now.

    She disguised herself as hedge witch to provide healing to the injured guards. Using her silver tongue she convinced some guards that a group of peasants where starting a rebellion against the city officials, while convincing the peasants that the guards where going to take their food and supplies as a form of tax.

    Everything was going well, but some how they found out that she was manipulating them all. As they searched her home they found her secret shrine to Asmodeus as well as her notes and plans to start a rebellion. Her familiar, which she named Tali, escaped through a hole in the floor before the guards could find her, waiting for the return of her master or clues to where she was taken.

    She was sentenced with sedition, death by beheading, and sent to Brandscar Prison. She vowed to get out, get revenge, and to show the miserable people of Talingarde death by beheading. She feels that the time is coming soon.


    Advancement Notes:

    Feats
  • Extra Hex (3/5/7/9/15/17/19)
  • Split Hex (11)
  • Leadership (13)

    Hexes

  • Cackle (9)
  • Cauldron (5)
  • Coven (14)
  • Evil Eye (6)
  • Flight (7)
  • Healing (3)
  • Misfortune (2)
    Major
  • Cook People (12)
  • Ice Tomb (15)
  • Major Healing (17)
  • Retribution (10)
  • Witch's Brew (16)
    Grand
  • Death Curse (19)
  • Life Giver (18)
  • Summon Spirit (20)

    Skills
    Replace Heal with Craft (Alchemy) from 2nd onward
    Replace Intimidate with Fly from 4th onward
    2nd Level use FCB to gain 1 rank in Linguistics to gain Infernal

    Spells
    1st: Cause Fear, Command, Ear-Piercing Scream, Obscuring Mist
    2nd: Alter Self, Cure Moderate Wounds, Hold Person, Summon Monster II, Vomit Swarm
    3rd: Bestow Curse, Lightning Bolt, Summon Monster III, Vision of Hell
    4th: Black Tentacles, Cure Serious Wounds, Dimension Door, Ice Storm, Infernal Healing (Greater), Phantasmal Killer, Summon Accuser, Summon Monster IV, Volcanic Storm
    5th: Baleful Polymorph, Cloudkill, Cure Critical Wounds, Dominate Person, Hold Monster, Summon Infernal Host, Summon Monster V
    6th: Cure Light Wounds (Mass), Flesh to Stone, Stone to Flesh, Summon Monster VI, Swarm Skin, True Seeing
    7th: Chain Lightning, Cure Moderate Wounds (Mass), Heal, Hold Person (Mass), Power Word Blind, Summon Monster VII
    8th: Cure Serious Wounds (Mass), Power Word Stun, Resurrection, Summon Monster VIII, Trap the Soul
    9th: Cure Critical Wounds (Mass), Dominate Monster, Hold Monster (Mass), Power Word Kill, Storm of Vengeance, Summon Monster IX, Wail of the Banshee