Talisman Crafter

Elesha Scipio's page

No posts. Organized Play character for Great Green God.


Full Name

Elesha Scipio

Race

Human (Garundi-Chelaxian)

Classes/Levels

Investigator (bonded) 1 | hp 9 | AC 14 T 11 FF 13 | CMD 11 | F +1 R +3 W +3 | Spd 30' | Init +1 | Kn(All but Nob) +8, Ling +11, Perc +8, SensM +1* |

Gender

Female

Size

Medium

Age

18

Special Abilities

Alchemy +1, Inspiration (4/d, 1d6), Mystery Initiate (1/day), Student of Philosophy, Trapfinding +1

Alignment

LN

Deity

Thoth

Languages

Azlanti, Common, Elven, Osiriani, Thassilonian, Tien, Varisian

Occupation

Slueth

Strength 10
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 13
Charisma 13

About Elesha Scipio

Elesha Scipio - Investigator
Female human (Garundi) investigator (bonded investigator) 1 (Pathfinder Campaign Setting: Inner Sea Intrigue 38, Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee sword cane +0 (1d6) or
_____ unarmed strike +0 (1d3 nonlethal)
Investigator (Bonded Investigator) Extracts Prepared (CL 1st; concentration +5)
_____ 1st—cure light wounds, disguise self
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Statistics
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Str 10, Dex 12, Con 12, Int 18, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Linguistics), Skill Focus (Perception)
Traits mystery initiate, student of philosophy
Skills Bluff +1 (+4 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +4 (+5 to create alchemical items), Diplomacy +1 (+4 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +11, Perception +8
Languages Azlanti, Common, Elven, Osiriani, Thassilonian, Tien, Varisian
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear studded leather, sword cane[APG], eyeglasses, investigator starting formula book, 75 gp
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Tracked Resources
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Inspiration (+1d6, 4/day) (Ex) - 4/4
Mystery Initiate (1/day) - 1/1
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.