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            |   | Elesha Scipio's page No posts. Organized Play character for Great Green God.
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					| Full Name | Elesha Scipio |  
					| Race | Human (Garundi-Chelaxian) |  
					| Classes/Levels | Investigator (bonded) 1 | hp 9 | AC 14 T 11 FF 13 | CMD 11 | F +1 R +3 W +3 | Spd 30' | Init +1 | Kn(All but Nob) +8, Ling +11, Perc +8, SensM +1* | |  
					| Gender | Female |  
					| Size | Medium |  
					| Age | 18 |  
					| Special Abilities | Alchemy +1, Inspiration (4/d, 1d6), Mystery Initiate (1/day), Student of Philosophy, Trapfinding +1 |  
					| Alignment | LN |  
					| Deity | Thoth |  
					| Languages | Azlanti, Common, Elven, Osiriani, Thassilonian, Tien, Varisian |  
					| Occupation | Slueth |  
					| Strength | 10 |  
					| Dexterity | 12 |  
					| Constitution | 12 |  
					| Intelligence | 18 |  
					| Wisdom | 13 |  
					| Charisma | 13 |  About Elesha ScipioElesha Scipio - Investigator
Female human (Garundi) investigator (bonded investigator) 1 (Pathfinder Campaign Setting: Inner Sea Intrigue 38, Pathfinder RPG Advanced Class Guide 30)
 LN Medium humanoid (human)
 Init +1; Senses Perception +8
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 Defense
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 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
 hp 9 (1d8+1)
 Fort +1, Ref +3, Will +3
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 Offense
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 Speed 30 ft.
 Melee sword cane +0 (1d6) or
 _____ unarmed strike +0 (1d3 nonlethal)
 Investigator (Bonded Investigator) Extracts Prepared (CL 1st; concentration +5)
 _____ 1st—cure light wounds, disguise self
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 Statistics
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 Str 10, Dex 12, Con 12, Int 18, Wis 13, Cha 13
 Base Atk +0; CMB +0; CMD 11
 Feats Skill Focus (Linguistics), Skill Focus (Perception)
 Traits mystery initiate, student of philosophy
 Skills Bluff +1 (+4 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +4 (+5 to create alchemical items), Diplomacy +1 (+4 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +11, Perception +8
 Languages Azlanti, Common, Elven, Osiriani, Thassilonian, Tien, Varisian
 SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
 Other Gear studded leather, sword cane[APG], eyeglasses, investigator starting formula book, 75 gp
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 Tracked Resources
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 Inspiration (+1d6, 4/day) (Ex) - 4/4
 Mystery Initiate (1/day) - 1/1
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 Special Abilities
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 Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
 Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
 Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
 Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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