Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Sorry to hear that. Thanks for DMing for us.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
I lost track of who's had how many turns. But yeah, I guess an attack is good ... since I'm out of healing ability... dagger main: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (2) + 3 = 5 dagger off: 1d20 + 5 ⇒ (10) + 5 = 151d4 ⇒ 4
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Oh, sorry. Didn't realize it was my turn.
Eledia mutters a prayer over Adyl, and with a flash of divine magic, he stops bleeding out.
Not sure what else to do - Daren't get into melee with only 1 HP left, but I'm out of spell slots and my cantrips aren't all that useful at the moment.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Sorry. Can't decide what to do. Here goes nothing.
Eledia crawls over to Kelend and mumbles another prayer. cure wounds: 1d8 + 5 ⇒ (2) + 5 = 7 She then crawls over to Adyl, ready to help him as well.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia, still a little out of it, sees one of her companions bleeding out. With a mumbled prayer and a few gestures, her dying comrade gets a surge of magical healing. Healing Word: 1d4 + 5 ⇒ (4) + 5 = 9
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
death save: 1d20 ⇒ 20
1 fail, 1 success, 1 natural 20. Does that mean I'm stable now?
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Sorry, must have mixed up my games.
death save: 1d20 ⇒ 15
1 fail 1 success
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Sorry for the delay. Didn't have time this week.
Eledia again attacks the nearest opponent: dagger 1: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (2) + 3 = 5 dagger 2: 1d20 + 5 ⇒ (18) + 5 = 231d4 ⇒ 3
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
death save: 1d20 ⇒ 2 I'm down again...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia darts forward, drawing her knives, and attacks the nearest enemy.
main hand: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (4) + 3 = 7
off-hand: 1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 1
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Lovely. I hope we can defeat this guy. There's only three of us...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Short rest sounds fine to me. Not that I necessarily need it...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
No problem. Just making sure we're all aware of what resources we have.
Eledia tries the next door on her side. I believe that is door 8...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Also, I do have 2 first-level spell slots to use on Cure Wounds if we need them. Unfortunately this character concept doesn't really fit with healing cantrips. She's more about buffs than healing.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia shrugs and heads through the rightmost door. I think that's door 9, which is the door I want to go through...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Starting on the opposite end, Eledia tosses a sling bullet into the hole. Not as an attack with her sling, just tossing it in from her hand. Illusions are ephemeral, but perhaps something solid will produce results. We should be able to hear if anything happens, even if we can't see...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia explains the madman's ramblings to the tiefling as she watches Adyl descend. What do you see? she asks as her companion looks around at the bottom of the ladder.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
I presume we've had some long rest opportunites, correct? To regain spell slots and HP and such.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
I will aid: Adyl advantage: 1d20 + 2 ⇒ (13) + 2 = 15
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Um, ... can't think of anything besides the obvious: remaining XP, gold, and items distribution (assuming there are permanent items to be distributed, of course).
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia also follows the dragon. How much more lost can we get following that thing? Certainly not much. Perhaps it will even lead us somewhere we can be useful, if it doesn't bring us where we intended to go.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Then we must find her.
survival: 1d20 + 4 ⇒ (6) + 4 = 10 to reorient the group to the direction of the spring/path. Don't want to go wandering in circles if we don't have to...
Edit: looks like we might be wandering in circles for a while...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
5e has no concept of confirming a crit. If the die shows a 20, it's a crit. End of story. Just so you know.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Ok, swinging at the jackal:
main hand: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 3 ⇒ (3) + 3 = 6
offhand hand: 1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 4
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
twin daggers. Ordinary weapons.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Swing at the nearest enemy...
attack: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d4 + 3 ⇒ (2) + 3 = 5
offhand: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d4 ⇒ 3
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia scrambles to her feet, leaving a dagger on the ground. A soft chant and a few intricate gestures, and a bolt of light streaks toward jackalwere 1. She then bends and scoops up her dagger.
15' move to stand, free action to let go of dagger. Action to cast guiding bolt. Free object interaction to retrieve dagger.
atk: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 4d6 ⇒ (2, 2, 1, 5) = 10 radiant damage and advantage to next attack against the creature
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Thought I did. Posted before Thorgrund, expecting it to be resolved after Kelend. Tried to hit a jackal and missed with both daggers. Sorry for posting out of order, but I knew what I was going to do and didn't want to forget.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Stab at the one that attacked me: attk 1: 1d20 + 5 ⇒ (4) + 5 = 9; attk 2: 1d20 + 5 ⇒ (2) + 5 = 7; dmg 1: 1d4 + 3 ⇒ (2) + 3 = 5; dmg 2: 1d4 ⇒ 1
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia draws her daggers and attacks the nearest opponent.
attk main: 1d20 + 5 ⇒ (3) + 5 = 8
attk bonus: 1d20 + 5 ⇒ (5) + 5 = 10
dmg main: 1d4 + 3 ⇒ (1) + 3 = 4
dmg bonus: 1d4 ⇒ 4
Move to close if I need to, otherwise not.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Is it too early to post our actions?
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
init: 1d20 + 3 ⇒ (2) + 3 = 5
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia waits for more information, or for someone to head out again.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
nature: 1d20 + 4 ⇒ (18) + 4 = 22
survival: 1d20 + 4 ⇒ (15) + 4 = 19
investigation: 1d20 + 2 ⇒ (17) + 2 = 19
arcana: 1d20 + 2 ⇒ (8) + 2 = 10
All those to try and figure out what happened here.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
history: 1d20 + 4 ⇒ (6) + 4 = 10 Has something like this happened before?
nature: 1d20 + 4 ⇒ (5) + 4 = 9, survival: 1d20 + 4 ⇒ (11) + 4 = 15 to keep from getting lost (we can still go off the trail, but I don't want to lose our sense of direction - we should still know where the path is and which direction the spring is).
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia follows Adyl. heal check to evaluate his condition: 1d20 + 4 ⇒ (15) + 4 = 19
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
perception: 1d20 + 4 ⇒ (1) + 4 = 5 Anything seem off, out of place, sinister, wrong, or any other "it's not quite right" adjectives?
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Just make sure we're all fully rested before we proceed. Otherwise, I can't think of anything I need to do.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
I'm happy to do what I can to help, as well.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
What are his crimes? Is there a reward? Eledia does speak Undercommon, which should mean she reads it...
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Oh. 1d20 + 5 ⇒ (6) + 5 = 11
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Sling at the duergar: attk: 1d20 + 5 ⇒ (15) + 5 = 20, dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
@Kelend - Eledia doesn't throw her daggers...but I forgot to check if she has any ranged weapons. And I think I am the squishiest healer with spells remaining right now...
If it's not to late to change my action for the round, I will put away my daggers and get out my sling. And still stay out of the way.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Nope, no sacred flame. No damage-dealing cantrips, and only one spell that does damage at all. Everything else is heals and buffs. Weapons is how I deal damage. Unless someone can advise me on a better set of thematically appropriate spells.
I will wait until I either have an opportunity to open the door and move the fight out of the room, or someone needs healing or stabilizing. I can stabilize people all day.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Still a bit confused, but I think I'm just going to wait and observe what happens from out of the way. Unless someone thinks I should cast a spell...Is anyone in dire need of healing?
Eledia tries to stay out of the way, but still close enough to be able to heal her comrades if necessary.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Is Kelend dead dead, or unconscious dead? It makes a difference to what I decide to do.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Cast Blade Ward and move out of the way. Considered casting Guiding Bolt, but given my luck with the RNG I decided it would be better to save my 1st level slots for healing attempts.
Female Elf Cleric 1 || AC 14 || HP 1/9 || Initiative +3 || Passive Perception 14
Eledia gets up and moves toward the door, attempting to open it.
We're backed against the door, right? Or are we on the other side of the room and the duergar are at the door? I'm thinking we're closer to the door, but without a map I could be wrong.
|