
Elear |

Elear wrote:Not at all. I've advised Polish companies on how to handle the "voluntary contributions to the improvement of quality of public services in the Russian Federation", which is quite tricky if you're trying to do it so that the Polish tax service won't go after you :)Gorbacz wrote:Stereotypes are strong, I see.Elear wrote:Well, this being Russia, you need to factor the bribes which you will need for pretty much everything.@Kohl
Also take into account that Owlcat Games is based in Russia, and the wages in game development in Russia are significantly lower than in the US (and I mean _significantly_).
From the figures I've seen (e.g. here: http://galyonkin.com/2017/01/04/skolko-platyat-v-geymdeve-3/ ) average programmer employed in game development in Moscow gets ~$27000/year, average designer gets ~$17000/year.
Compare this to ~$80000/year-$100000/year average wages for gamedev programmers and designers in California.
This means that $900k for Owlcat Games is pretty close to $4M for Obsidian in terms of the man-hours this amount can pay for.
Let's not delve too deep into this subject on this forum, but while what you said might be partially true in the public sector (while still being a gross exaggeration), I'm quite sure it doesn't usually affect software (and specifically, game) development that much, if at all.