paizo.com Favorited Posts by Elearpaizo.com Favorited Posts by Elear2017-07-12T10:25:12Z2017-07-12T10:25:12ZRe: Forums/Licensed Products: General Discussion: Pathfinder: Kingmaker Announced!Elearhttps://paizo.com/threads/rzs2ucs9&page=17?Pathfinder-Kingmaker-Announced#8072017-07-12T17:51:26Z2017-07-12T10:45:05Z<div class="messageboard-quotee">John Napier 698 wrote:</div><blockquote><p> Not necessarily. Now that Mac and Linux platforms have been unlocked, those games need to be developed as well. The Mac has a different processor and system architecture than a Windows machine, not to forget a different OS as well. And while Linux may run on PCs, the operating system has nothing in common with Windows, either. The game code for each has to be re-done from scratch. Especially when you have to optimize the code by using Assembly language. And debugging high-performance games requires special tools, and those can be very expensive.</p>
<p>Sorry for the long-winded dissertation, but I just had to post my thoughts on the matter. </blockquote><p>Actually it won't take a lot of effort for them to make Mac and Linux versions of the game. They use Unity engine, and this engine takes care of most of the porting stuff.
<p>With Unity, making a Linux binary of the game is literally as easy as pressing the button "create Linux binary". Of course, usually some quirks and problems arise, but usually nothing major or too time-consuming to fix.</p>John Napier 698 wrote:Not necessarily. Now that Mac and Linux platforms have been unlocked, those games need to be developed as well. The Mac has a different processor and system architecture than a Windows machine, not to forget a different OS as well. And while Linux may run on PCs, the operating system has nothing in common with Windows, either. The game code for each has to be re-done from scratch. Especially when you have to optimize the code by using Assembly language. And debugging...Elear2017-07-12T10:45:05Z