Valeros

Eisen Sibyl's page

87 posts. Alias of Flashohol.


Full Name

Eisen Sybil

Race

Half-Giant

Classes/Levels

Soulknife (Cutthroat)

Gender

Size

Medium

Alignment

NG

About Eisen Sibyl

Eisen Sybil

---===Statistics===---:

Male Half-Giant Soulknife (Cutthroat) 6
N Medium Humanoid (Human/Giant)
Init +3; Senses Perception +10, Low-Light Vision
Power Points: 5/5
-------------------------------=DEFENSE=-------------------------------
AC: 26, Touch: 13, Flat-Footed: 11 (+7 armor (+5 Suit), +3 dex, +0 shield, +1 NA, +0 Magic) [+6 Combat Expertise]
HP: 90 {+6d10,+18 Con, +6 Bonus, +6 Favored_Class}
Fort: +5, {+2 Base, +3 Con}
Reflex: +8, {+5 Base, +3 Dex}
Will: +9,{+5 Base,+4 Wis} (+4 v. Mind Affecting)
CMD 26 {+6 Base, +6 Str, +3 Dex, +1 size, + misc} (+2 v. Trip)
-------------------------------=OFFENSE=-------------------------------
Speed: 45 ft. (60 Downhill, 30 Uphill)
CMB: +13; {+6 Base +6 Str, +1 size, + 0 misc} (+3 Trip, +1 Bull Rush and Overrun.)
Base Atk: +6;
Melee:+12 {+6 Base, +6 Str}
Ranged:+9 {+6 Base, +3 Dex}

--Melee: [Power Attack: -2 Hit/ +6 Damage] [Combat Expertise: -2 Hit/ +6 AC] [Sneak Attack: +2d6 Damage]

Mind Blade: Fauchard (+1 Keen), (+13/+8, 2d8+10, 15/x2)

Mind Blade: Trip (+16 v CMD)

--Ranged:
Chakram: (+9/+4, 1d8+6, /x2, )

-------------------------------=STATISTICS=-------------------------------
Str: 22, Dex: 16, Con: 16, Int: 15, Wis: 18, Cha: 14

-------------------------=Traits=----------------------
Armor Expert (Reduce ACP by 1 Minimum 0), Latent Psion (+2 Will save v. Mind Affecting), Trustworthy (Diplomacy is a Class skill and +1 to Bluff and Diplomacy)

----------------=Drawbacks=-----------------
Pride: When someone threatens, accuses, or challenges you, you take a —2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

----------------=Race Traits=-------------------
Low-Light Vision, Powerful Build, Naturally Psionic, Psionic Aptitude, Juggernaut (+1 CMB Bull Rush, Overrun, Trip), Liberty or Death (+2 Will v. Mind Affecting),

--------------=Feats=-----------------
bonus Campaign: Combat Expertise
bonus DM: expanded-knowledge: kinetic-legerdemain
bonus Class: Psionic Talent
bonus Race: Psionic Talent
1st Combat Reflexes
3rd Power Attack
5th Improved Trip

---------------=Skills=- (54 points; 7 class, 2 INT)---------------
^Acrobatics*(Dex)____+11 {+6 rank, +3 Dex, -1 ACP}
Appraise(Int)____+2 {+0 rank, +2 Int}
^Autohypnosis (Wis)____+10 {+3 rank, +4 Wis}
^Bluff(Cha)____+10 {+2 rank, +2 Cha, +1 Trait, +2 PF}
^Climb*(Str)____+9 {+1 rank, +6 Str, -1 ACP}
Craft (Int)____+2 {+0 rank, +2 Int}
^Diplomacy(Cha)____+10 {+4 rank, +2 Cha, +1 Trait}
^Disable Device____+14 {+6 rank, +3 Dex, +2 Tools} (+3 v. Traps)
Disguise (Cha)____+3 {+0 rank, +3 Cha}
Escape Artist*(Dex)____+2 {+0 rank, +3 Dex, -1 ACP}
Fly*(Dex)____+2 {+0 rank, +3 Dex, -1 ACP}
Handle Animal (Cha)____+2 {+0 rank, +2 Cha}
Heal(Wis)____+4 {+0 rank, +4 Wis}
^Intimidate(Cha)____+10 {+5 rank, +2 Cha}
^Knowledge (Psionics)(Int)____+6 {+1 rank, +2 Int}
Linguistics(Int)____+2 {+0 rank, +2 Int}
^Perception(Wis)____+13 {+6 rank, +4 Wis} (+3 v. Traps)
Perform(Cha)____+2 {+0 rank, +2 Cha}
^Profession (Soldier)(Wis)____+13 {+6 rank, +4 Wis}
Ride*(Dex)____+2 {+0 rank, +3 Dex, -1 ACP}
Sense Motive(Wis)____+10 {+6 rank, +4 Wis}
Sleight of Hand*(Dex)____+2 {+0 rank, +3 Dex, -1 ACP}
Spellcraft(Int)____+2 {+0 rank, +2 Int}
^Stealth* (Dex)____+13 {+6 rank, +3 Dex, +2 PF, -1 ACP}
Survival(Wis)____+5 {+1 rank, +4 Wis}
^Swim*(Str)____+9 {+1 rank, +6 Str, -1 ACP}
Use Magic Device(Cha)____+2 {+0 rank, +2 Cha}

ACP -1

*ACP applies to these skills
^In Class Skill Bonus +3
PF = With Psionic Focus

-=Non-Standard Skill Bonuses=-
Trapfinding: +3 Perception and Disable for Traps
Cunning: +2 Stealth and Bluff, Expend Psionic Focus for double bonus.
Masterwork Thieves Tools: +2 Disable Device
Trustworthy: +1 Bluff, Diplomacy

-=Languages=- Common,Draconic ,Giant

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------

Form Mind Blade, Shape Mind Blade, Quick Draw, Covert Training, Cunning, Sneak Attack +2d6, Blade Talents

Blade Talents: Trapfinder, Focused Defense, Emulate Weapon (Fauchard)

Powers Known:
kinetic-legerdemain ML:6

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Mundane Gear
Kit- Grooming 1g, 2 lbs
Kit- Gear Maintenance 5g, 2 lbs
Kit- Ranger's 9g, 28 lbs
Thieves Tools, Masterwork 100g, 2 lbs
Soldier's Uniform 1g, 5 lbs
Explorer's Outfit 10g, 8 lbs
Signet, Ring 5g , -
Compass 10g, 1/2 lbs
Masterwork, Backpack 50g, 4 lbs
Chakram x8 8g, 8 lbs

Psionic Equipment
Boots of Skating: 7,000g
Mithral Breastplate: +1 6,150g, 15 lbs
Belt of Giant Strength: 4,000g
Amulet of Thick Skin +1: 2,000g (as Natural Armor)

-=Carrying Capacity=-
Light 0-200 lb. Medium 201-400 lb. Heavy 400-600 lb.

-=Current Load Carried=- 77 1/5 lb.

-=Money=- 1,451 GP 0 SP 0 CP

---===Background===---:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character
1 Experianced Military veteran turned semi-retired
2 Very formal and is always well dressed/groomed.
3 A noble soldier but he has a reputation for ruthlessness that has kept him alive through all these years.
4 Believes his wife and her family was murdered, after returning home to a broken and bloody home.
5

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1 To find the person responsible for his family's death/disappearance.
2 Mend ties with his clan one day.

Step 3: List at least two secrets about your character.
1 Suffers from depression.
2

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1 Twin Brother, while they have a strong sibling rivalry they are still friendly to each other in their own way.
2 Soulknife master at the Temple of the Mind.
3 The unknown entity responsible for his current state.

Step 5: Describe three memories, mannerisms, or quirks that your character has.
1 Heavy smoker.
2 Rarely speaks about his past especially his half-giant clan.
3 Very formal in speech and dress.

1.How does your character interact with the others within a group?
- His natural aptitude and experience lean him toward leadership, but he will follow orders without question from someone he sees as a superior.

2. What is your character's role in a group?
- Mix between controlling the battlefield with reach/trip, dealing raw damage, and providing assistance with his varying skill set.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
- Most would find is skill with lock picks and other similar tools to be far removed from his typical character and personality. Eisen tries his best to appear normal around others but his depression often leaves him in a state of detachment.

4. What are your character's goals, conscious and, perhaps, subconscious?
- Find answers about his family, to be reunited with his brother.

5. How easily does your character love? Have they been in love?
- He cares for the people around him but hasn't fallen for anyone since his wife.

6. Is your character racist at all, either now or in their past?
- Eisen's world experience had brought him around all kinds of races, cultures and religions. He judges people based on their demeanor and actions far more than their race.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
- He holds himself responsible for his family's deaths believing the likely culprits to be enemies from past battles.

8. How is your character about material possessions?
- Eisen is prideful and likes to keep his up his formal appearance, but he isn't greedy nor does he seek out great wealth.

9. What does your character perceive their major problems to be?
- Unanswered questions, depression, long standing issues with his clan.

10. What does he perceive the solutions to those problems to be?
- Time and avoidance mostly.

11. What are your character's religious beliefs?
- Eisen has given praise to many gods over the years but doesn't hold any one above another.

12. What does your character fear?
- He's not a fan of caves or enclosed spaces.

13. How much of a temper does your character have? What sorts of things set them off?
- Usually calm and well composed. Digging up his past would likely agitate the half-giant.

---===Appearance and Personality===---:

Eisen is a well dressed giant of a man standing at nearly 8ft tall, he wears a thick leather coat over a suit of gleaming mythril chain. He has a mane of greying dark hair and the scent of tobacco follows him wherever he goes. His formal posture and day to day attitude hint strongly to his militaristic upbringing.

Eyes: Green
Hair: Black/Greying
Skin: Tanned
Height: 7ft 11in
Weight: 390 lbs

The nomadic tribal life that most half-giants experience didn't suit Eisen or his twin Laim all that well. His brother was born with a sign, a birthmark, seen as a bad omen by most of their superstitious clan. Over the years many would come to blame nearly every misfortune on his sibling, the cursed child. And so when they were old enough the pair left for the largest city in the kingdom.

The brothers used their stature to their advantage and joined the military to earn a living. Yet while Eisen found the work suiting to his personality his brother Liam was too free spirited for the life of a solider and struck off on his own. Years of military service quickly transformed the adolescent Half-Giant into a professional, decorated officer.

Eisen has always possessed a rather unique gift, the ability to manifest a weapon with his thoughts. This ability has brought him to the Temple of the Mind many times throughout his lifetime. Each time he would hone his skills under the teachings of others with similar powers. He never stayed very long, the temple of the mind never felt like home to him.

His true home is long lost to the half-giant. Many years ago Eisen fell in love with a kind young woman named Abigail, she lived on a farm with her extended family. Eisen returned home one day to find the farmhouse ransacked and spilled with blood, there were no bodies and he never found a trace of the attackers or his family to be.

He was never the same after her death, he tries his best to act normal but to this day he still seeks answers. He is mostly retired from his military career and has taken to adventuring in recent years hoping to pull himself out his his depression. When the world lost it's magic he found he was still able to use his ability and immediately marched back to the Temple of the Mind hoping to find some answers.