Pathfinder Chronicler

Eiryn Dirandul's page

48 posts. Alias of Miklos D'Ville.


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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

No problem, thank you for taking us along for the ride as long as it lasted. And best of luck to you.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Sounds great. Looking forward to it.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Thanks!

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I like the players and their characters and I'd hate to see this adventure end before it begins. I read up on everything you guys wrote before I joined and this game is so good up until now! Also great work by out GM to set the tone of the different scenes, I thoroughly enjoyed the experience. The break during the holidays surely didn't help, but either way, play-by-posts are long-running. If people lose interest this fast, they weren't going to stay till the end either way.

I'd say we see who wants to continue. With 4 players or more we continue with this adventure and try to find another player to fill the ranks. If we are less than 4, we call it a day and quit the game.

For option 3, I'm out. I don't think the "story focus" is the problem here. And I really like a story-driven experience.

If we continue, I'd like to suggest a minor change: keep your GM posts shorter. Just describe the situation, but don't repeat everything that has been done during the last round. It makes more text to read and more work for you. Also with shorter posts, it is easier for you to respond even if you don't have that much time. So the game doesn't halt as often.

I think we can have a great time with this game, if we get it to run more smoothly. I'd even suggest making fights shorter, since in a battle I cannot post at my own rate, but have to wait on others all the time.

You're doing a great job with this game, even though the long and some shorter breaks didn't help with the flow. I'd very much appreciate if we continue.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Au contraire mon frere. Eiryn is at 0 HP and will thus fall to the ground trying to get those beasties off of her. But after a few seconds she looses contiousness, possibly due to shock or her falling to the ground. (why did the second swarm do 2d6 damage to me and the first one only 1d6 to Bor?)


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Well, that was all I could hope for. Technically with Eiryn's strength score, I would be impressed if she did any better.

At least partly satisfied with her toss, she withdraws to the back of the line.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Thanks, that makes perfectly sense. Since Eiryn would know the difference between a prayer to calm herself and one that calls on her lord's power to provide a spell, she will pray without casting spells. So, still silently praying, but without the whole magic.

Eiryn tries to get away from the rats, lucky to have such good reflexes, and takes the oil to throw it at the vermin.

Throw the oil: 1d20 + 2 ⇒ (6) + 2 = 8

She then remains at the back of the group and will further withdraw if rats come near her.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Very nice,looking forward to it.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Thanks for letting us know. I'll be there as soon as the story continues. Looking forward to it.
I hope you all have nice holidays, a merry Christmas and a happy new year!

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I did a bit of research for my own Lost Mine of Phendelver adventure and, well, it's all a bit confusing when it comes to hwo things are in the "present day". Tyranny of Dragens is at 1489 DR as far as I could pin it down (link). But the GM has the final say on such things. According to official lore, the Spellplague and everything 4e still happened, but the Sundering revoked many of the effects of the last years. Still, things happened, Neverwinter got destroyed and rebuilt for example. I don't know about Waterdeep, but I guess officially there has happened a lot, too.
According to canon the Spellplague ended mere 10 years ago, so everyone of us would have lived at least through the last few years of those events.

Just let me know how you want to handle this.

Also, out of curiosity, did you guys play 4e or are into the Forgotten Realms lore of the time or of previous editions?


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Tycandus could hold onto Dorn's backpack while walking backwards and watching our rear with darkvision.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

So marching order is like this now:
Vano - stealthily scouting ahead
Treggor
Bor
Eiryn
Dorn
Tycandus


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I have a question: what year is it? In Lost Mine of Phandelver I didn't find any date and no mention of any of the storyline during 4e (wich I didn't follow at all) at first. Then I saw, that the destruction of Neverwinter during the eruption of Mount Hotenow is supposedly 30 years past. So it seems LMoP plays in 1481 DR. And if I am not mistaken, Tyranny of Dragons plays after that. Since I own the adventure myself, I searched the book for any information on the city of Neverwinter itself, but didn'T find very much.
Long story short: Should I read up a bit on the Spellplague and stuff, since Eiryn must have been born during that time, or how do you want to handle this?


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Eiryn never bothered learning to channel her deities power into an actual light source. Her elven heritage let her see in the dark and there were more than enough candles at the cloister if she wanted to read past sundown. Also, it's not like you really choose the powers your god grants you. You may pray for them, but you don'T have the final say in the matter.
Still, as the group enters the dark coridor, she fells stupid about it. And selfish. Especially since she gets to walk in the middle of the group, protected from all sides.

A priest of a god with a candle as a holy symbol that can't even cast a simple light spell. I guess irony is the humor of the gods, Eiryn thinks while falling in behind Vano. She mumbles silent prayers to her god while walking along, asking him to enhance her senses, so she might notice any dangers beforehand.

The marching order looks fine. Eiryn prays a short prayer every minute, casting Guidance so she will have +1d4 on her next check. I think that is ok for about 10 minutes or so. After that I guess no one would be that disciplined to keep up recasting a spell over and over again. Even if it is just a short prayer.
Short disclaimer: I don't do this for "powergaming" reasons. If you are not ok with recasting the cantrip over and over, Eiryn will just pray without any effect. That's just who she is. As soon as things are tense, she starts praying. Like with the wounded before. The guidance spell is just the ingame mechanic for that.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Eiryn walks at the rear of the group. She wants to get a look at everyone and she wants to make sure to stay away from the pirate.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Flaming is no simple bonus as you just described yourself. It is maybe very commonly known and a flame tongue isn't going to surprise any long time Gamer. But it still is a neat item with interesting possibilities.
The simple +1 also isn't the end of it. The weapon has some story to it, it is skillfully crafted and it will be nearly unbreakable, able to cut through minor metals and so on. The +1 is just the basic way to show how this item is special in comparison to other items if it's kind.
Also, I agree with you on not using growing weapons, unless they are really special and/or intelligent.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

GM :
You got me there :-D

I like the suggestion about magic items. The problem is the Identify spell. But, that could be counted by an extended attunement rule. After period X of time and finer attuning to an item, you can unlock further abilities. Also 5e plans for charakters to have some time to do crafting and enhancing of items on their own.

I like what you did with the bowstring. Things like that sound great for masterwork gear. But I wouldn't use the pathfinder approach. Make the item look and feel special, bonuses aren't anything.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

GM:
What does masterwork do exactly? In 5e there is no such thing as far as I know (besides maybe making a piece of equipment more expensive). If it is really superior, it is a +1 weapon, which might involve magic, but doesn't have to. And magic items in 5e are harder to come by than in previous editions. Just curious.

Eiryn bows her head slightly in a gesture of gratitude. When she follows Excobert, she lets Treggor step past her. She feels more secure with him in front of her. She has heard stories...


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

No problem. I know how it is sometimes, especially as a GM, since you have to really think a lot more about what you post.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Right there with you: Gliders, no other option.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Just waltzing out of the front gate and later back in through the same passage seems not so smart to me. Maybe there is a hidden exit or something?


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

"I will try to help you to the best of my abilities and I expect nothing less from Treggor if he wants to earn his freedom this way," Eiryn says to the group while facing Treggor. She cleans her hands with a few drops of water and a piece of cloth. "There is not much of my god's power left at my command for today, but I will support you from the back with my crossbow and learned healing skills as best I can. But before we head out, I'd prefer to have a plan."

I have no spell slots left, only my cantrips and those do not include healing. I'm half-decent with the crossbow, but useless in close-combat. And I have a healer's kit, so I can stabilize anyone who falls in combat.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

"Indeed he is, quite famous actually,"Eiryn answers Dorn while getting to work on the next patient, the other one being carried away after she is done with him. "I guess the correct term is notorious... And that is where I should bite my tongue. If he wants you to know, he can tell his story himself."

"Damn, you can put this one to the other dead, nothing I can do anymore to help him," the young half-elf tells one of the soldiers standing next to her. She keeps a friendly face, though it might just be a facade. Maybe, she is just going through the motions, doing what needs to be done, locking her true feelings inside.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

5e is pretty neat in that regard. Picking a spell was what took the longest.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Awesome, thanks for the input!

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I'll see this as a challenge to come up with a cool explanation, why a god of knowledge would grant me this powers.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

One new spell, one new spell slot and channel divinity. But don't get excited, this is only Turn Undead and Knowledge of the Ages, so no good old channel positive energy. I'm playing a priest of knowledge, not healing.

I find it strange that the knowledge domain seems to be focused partly on mind affecting. It seems odd and doesn't really fit in my opinion. They could have given some of the divination spells from the wizard as domain spells instead of Command, Suggestion and Confusion. And the channel divinity: read thoughts is cool, but why add a Suggestion to it?

Not sure how Eiryn will handle this. Manipulating others by force of magic is kind of evil in my opinion.

Any suggestions?


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Did the dragon completely evade the blast or did he have some kind of damage reduction against radiant damage? Just curious.

"And so did you Vanoe'adae," she answers, a reassuring smile on her face. She is already patching up one of the wounded soldiers as they speak. "Fear is what keeps us away from dangers far to great. It is what keeps us alive. It is a blessing to feel it and it takes bravery to still take a stand and fight. Sorry, that was preachy. I am Eiryn Dirandul."

Her friendly smile is back on her face, even as the soldier beneath her groans as she presses a bandage with a healing balm, against his burned skin. She says a quick prayer and concentrates again on the task at hand and gives an apologetic smile to Vano.

I will take the average. I have had enough bad luck with the die rolls during character creation...


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Eiryn calls out to her god, words in a foreign language pouring out of her, roaring over the battlefield like storm clouds. She is engulfed in a shining holy light, as is the dragon coming in for another sweep.

Sacred Flame (60ft., DEX save DC 13 or take radiant damage: 1d8 ⇒ 2, ignores cover)
The dice hate me, a bit.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Maybe now would be a good moment to remember anything Eiryn knows about dragons. I guess that's an arcana check.

Arcana: 1d20 + 5 ⇒ (1) + 5 = 6

In all the chaos and with her anger, Eiryn can't finish a clear thought. She doesn't even give a damn about what she knows about this creature, she can only think of killing it.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

As the dragon flies overhead, Eiryn can't help thinking how marvellous that creature is. Every move of the beast is graceful, precise, more so than anything Eiryn has ever witnessed. This brief moment of wonder is cut short as the beast lays waste to the castle defenders. Their screams and the stench of burned hair and flesh drive away all thought of dragon grandeur. Feelings replaced by pure hatred for the merciless two-winged monstrosity.
Eiryn steadies her aim and fires off one bolt from her crossbow. Unknowingly she whispers a few hate-filled words in a strange tongue while reloading her crossbow and watching the bolt fly.

Attack with crossbow: 1d20 + 1d4 + 4 ⇒ (6) + (4) + 4 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

It happens :-D

Also, did someone just roll a d201? I don't think that's how it works ;-)


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Bor, you are frightened, not panicked. You only can't approach the beast, you don't have to run and hide from it.
Just saying. From a roleplaying standpoint, it seems OK, though I would have just hunkered down or froze.
Just saying.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

WIS save: 1d20 + 5 ⇒ (16) + 5 = 21

A grim look on her face, Eiryn shouts a prayer into the night sky: "Deneir, Lord of Glyphs and Images, guide our hands so our lights will not burn out today, but shine on and become legend! Protect us, guide us and grant us victory!"

She can feel her deities blessing, as do Tycandus and Vano who are standing close to her. She swiftly makes it to the parapets and prepares for the worst.

Eiryn, Tycandus and Vano are under the effect of a Bless spell until I loose concentration or 1 minute of time passes. This gives us an additional 1d4 on every saving throw and attack roll. Since I went before you in the initiative order, you can use this bonus even on the Wisdom save. This +1d4 is not on one roll, but on every saving throw and attack roll you make while the effect is active. I hoe that gives us an edge.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Ok, a purple handkerchief embroidered with the name of a powerful archmage. That is strange. How the... Could I have gotten my hands on that?

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Trinket: 1d100 ⇒ 81

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

One of the servants has taken the liberty of bringing Eiryn's equipment to the meeting on top of the keep. Probably by the order of the castellan. Eiryn might well pass for a simple travelling healer, only her crossbow and a holy symbol of Deneir around her neck might give away her true profession. She arms herself while you speak and shoulders her small backpack. Doing so, she almost loses her balance, she is clearly not the strongest.

"The gods' will isn't ours to question and apparently it brought me here," she replies to Governor Nighthill. "I will aid in any way I can."

Intelligence: 1d20 + 1 ⇒ (16) + 1 = 17

As Eiryn hears the name Treggor, she raises an eyebrow in surprise, jet remains silent. Then she sees the dragon approaching. The gentle smile she has been wearing vanishes and is replaced by pure hatred. With a swift move she has the crossbow at the ready and is snorting an insult in some foreign language.

I took the liberty to summon my equipment to my side. I hope that's fine.
I calculated weight and I will adjust the contents of my backpack accordingly, I was heavily encumbered.
Last change to the post. My chain shirt, shield and mace vanished, I only wear leather armour and carry a dagger for self-defence. If it really should come to it, I'm done for in close-combat either way. Looking forward to roleplaying this. Never thought I'd have fun restricting myself with encumbrance rules, but we'll see as how much fun it will play out.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

The young female half-elf that enters the room introduces herself as Eiryn Dirandul. She has bright blonde hair and valiantly wears a friendly smile through the small sprinkles of blood and dirt that dot her face and forearms. From what you can tell she hasn’t seen much sleep and is holding up through sheer force of will by now. Still, she has a friendly word for every one of you and dutifully cleans all the minor and major wounds on your bodies with professional accuracy. Every time before she starts her work on a new patient, she speaks a small prayer to Deneir, so he might guide her hand and grant her the wisdom and knowledge she needs.

She takes the last of the fresh bandages from one of the servants and sends her away with a nod. Now alone with you, she addresses the group while bandaging Tycandus.

“I heard you fought well outside. Many of the villagers made it safely here because of you,” she starts with sincere appreciation in her soft voice. “I am sorry I couldn’t do much more for your friend at the moment. You deserve to know he is still in critical condition and I’m not very confident he will make it through the night. I am truly sorry.”


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I filled in the background story. The character sheet is finished as far as I'm concerned. If you want me to change anything, let me know. I kept it relatively vague as to where the cloister I grew up in is, but anywhere near Waterdeep will do, so if you want to use it in the campaign, I'm fine with it.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I'll do my best, will have to dog up some old FR books. I read in the introduction to the campaign the level of detail you expect and I'll do my best to meet those expectations.

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Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Wow, I just realized I didn't even introduce properly! Really sorry about that!

So, hi! I'm Michael in real life and will play Eiryn, a young half-elf priest devoted to good and the preservation of knowledge. I was recruited by Dorn/wicked_raygun from his Mines of Madness pbp where I got nearly killed I think 3 times until now and can't quite believe my character still hasn't bit the dust.

I read up on what has happened thus far and am amazed by the quality of writing. You are all putting so much effort into this and it really makes for a good read and enjoyable game because of it. I hope I can add something to it and if you have any suggestions or notice where I get something wrong, please let me know. I'm here for the fun and partly to improve my English writing skill (I'm German, so English isn't my mother tongue. But dict.cc is my friend).

I try to post every day, but I can't promise it will always work. I'm graduating university at the end of the year and I'm writing my master's thesis at the moment. But I think I can fit another game into my timetable, since some other games died down recently.

So, I'm looking forward to see where the campaign will take us.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I have one rules question:
PHB 59 - Blessing of Knowledge: It is one of the cleric's knowledge domain's first abilities. I understand the text like this: Double proficiency bonus on arcana, history, nature, and religion checks and proficiency in two of those skills.
But it could also mean, you only get the 2 times bonus on the two skills you pick. Please @GM let me know how you want to handle this.

I think I'm done with the character sheet and will write the backstory soon. But I think it is pretty obvious from what I have on the sheet: Orphaned child raised by priests to become a alcolyte herself. Driven by her Secret, she ventures out to become more and change the world for the better.
I will write something evocative up as soon as I get to it. How much freedom do I have when it comes to names and places? Or can you tell me which temple raised me and maybe the name of the high priest and my mentor? Just if you want to build it into the story of the campaign later.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

I just now saw the background you posted. Must have missed that last time I checked here.
I'll work that into a backstory, sounds fun enough. Am I already at the keep or do you write us in later? I could be tending wounded, as I'm not much of a fighter, but I think I will get Medicine as a skill (crunch isn’t hammered in stone until I do my first post as far as I'm concerned).


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Just posting to get the campaign into the Wayfinder app.


Female Half-Elf Cleric 2, Passive Perception 15, Init +2, AC 13, HP 0/11, Inspiration: Yes, Temp.:

Just posting to get the campaign into the Wayfinder app.


Nice, looking forward to it!


And there she is, a half-elf cleric of Deneir on search for knowledge. She will lend a hand with spells and knows how to shoot a crossbow. She will in time get even smarter and add to her knowledge, but she will never feel comfortable in close-combat scenarios.

For the most part I finished the crunsh. Please let me know, what background I should work in and how much backstory you'd like to have. I'd be ok if you have a certain background in mind that will get me into the story. Just let me know.


I'm just rolling the stats for Eiryn. She will hopefully soon join the group. Looking forward to gaming with you!

So, now comes the time to get some lucky rolls!

4d6 ⇒ (4, 6, 4, 1) = 15 --> 14
4d6 ⇒ (5, 1, 3, 2) = 11 --> 10
4d6 ⇒ (6, 3, 1, 6) = 16 --> 15
4d6 ⇒ (1, 4, 2, 2) = 9 --> 8
4d6 ⇒ (1, 1, 6, 2) = 10 --> 9
4d6 ⇒ (4, 1, 4, 3) = 12 --> 11

Not too bad I guess. I will finish the character sheet in my profile.

No, I take that back: It IS bad. Much worse than the standard scores. Well, she won't be very combat focused, I can tell you that for a fact!