Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
I had thought he was standing right over us. Eirnar would of stood up (surprise round) and readied shield (move action round 1), with a readied action to evil eye if he comes within range. If it's death that you want, so be it. We could of been good allies in this quest, Eirnar says with a sigh.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Surprise round Eirnar hastily rouses from the bed as he opens his eyes. Honorable my ass! Eirnar curses his now present foe's fate, hoping to avoid the worst of the blade. Evil Eye: -4 to Attack. If he makes the DC 21 will save, Eirnar will chant to extend the duration beyond a single round, otherwise he will ready his shield. AC is either down 13 or 8 from the tagline, depending on if he fails the save and Eirnar still has a move action to ready the shield.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
I mean, besides a watch that we've been doing, any concrete suggestions? He seemed like the sort who plays by 'the rules', but would happily tell any enemy where we sleep and let the situation sort itself out. I'm more concerned by the quiet, usually, the circus is more lively...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
I wonder if he intends to watch us from now until ... forever... I'll eventually want to sleep or relieve myself at least... Eirnar refuses to draw blood over annoyance, not that he could. There would be no one left at his clan gatherings if that were the case.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
int: 1d20 + 4 ⇒ (10) + 4 = 14 And I thought I was dense sometimes... Well, looks like this storykin is about to need to be born again...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar watches cautiously, curious if Kaldwell's words will sway the Ever-Seeking.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Sounds like a plan! Eirnar agrees.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Seeing his ward succeed against the remaining threat, Eirnar focuses on further diminishing his capacity to harm his friends. He further hexes the Nightpeddlar's fate thread, ensuring Lokhir and Kaldwell takes as little harm as possible. Eirnar would probably be healing up the party as soon as is practical, probably with a channel, hoping to include as many of the 'liberated' people in the camp and his own team. I guess the bad guys that are dead will have already melted? I believe our intent was to destroy the Nightpeddlar to get both his and the other conspirators token, per our agreement? In this round Lokhir heals 5 more, Eirnar takes 5 more. I believe the current HP damage is 13 Damage on Kaldwell and 40 damage on Lokhir, 35 on Eirnar. After channels that'll be 4 damage on Lokhir. Eirnar calls to the survivors to gather around and lets out a wave of healing energy.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Lokhir heals 5 more, Eirnar takes 5 more. I believe current HP damage is 13 Damage on Kaldwell and 45 damage on Lokhir, 30 on Eirnar Eirnar will wait until after his team goes, since it looks like things are going better now
succor: 4d6 + 7 ⇒ (5, 2, 4, 1) + 7 = 19 If you don't exceed these temporary HP, you avoid any effects from the damage as well
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Immediate before Eirnar's turn Eirnar severs his lifelink on Kaldwell, focusing instead on lokhir. Lokhir heals 5 more, Eirnar takes 5 more. I believe current HP damage is 13 Damage on Kaldwell and 50 damage on Lokhir, 25 on Eirnar I'm assuming Lokhir's attacks took out the Kyton. Even if I ward you, you'll still likely get dropped from those hits, so with flanking gone, maybe increasing your AC is the right play. Wards are not enough. I must directly intervene! Eirnar, seeing the chains fall and Lokhir barely surviving the claws and teeth of the master, hexes the master's fate thread directly. Eirnar pulls the fight out of the master, leaving him with naught to strike with. Std: Evil Eye (-4 attack) Move: fly closer to the Master. He can make a DC 21 will save to shorten the duration to 1 round, or it lasts for 9 rounds
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Lokhir and Kaldwell heal 5 more, Eirnar takes 10 more. I believe current HP damage is 13 Damage on Kaldwell and 39 damage on Lokhir, 20 on Eirnar Eirnar's ancestors warn him Lokhir needs further help if he is to avoid joining them. Eirnar wards Lokhir with a shell of succor once more. temp hp: 4d6 + 7 ⇒ (3, 1, 1, 5) + 7 = 17
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar wards Lokhir with a shell of succor. Eirnar takes 10 damage from life link, Kaldwell and Lokhir each heal 5
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar casts liberating command when Lokhir can benefit from it.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar hexes the chains, cursing the fortunes of the wielder to cause them to loosen. Std: Evil Eye (-4 attack, which should apply to CMB as well) Move: Chant (extending duration). He can make a DC 21 will save to shorten the duration to 1 round (extended to 2 with chant), or it lasts for 9/10 rounds
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar has a liberating command prepped, would it help while pinned?
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar gets a bit close within 50' and calls out an inspiring prediction, You will break free! +4 luck to the attempt at least
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar moves closer to Lokhir. Feel free to move me up. Regarding the people, there are guards, and at least 2 extraplanar threats. Our plan is to dispatch the Nightpeddler and free the caged humans? Right now they’re definitely responding to us as a threat to all of them.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar tries to stay centered between Lokhir and Kaldwell, not wanting to fins himself out of position. I am not certain who has updated their position on the map and not. Eirnar has 2 full round of movement , but I certainly don’t want to get ahead of the party
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar tries to look at their potential foes, hoping the blast hits those they would assault, not those they would liberate. I hope they have oil? He moves up slowly knowledge(planes): 1d20 + 21 ⇒ (5) + 21 = 26
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar uses Yattle’s pearl and makes their skin more green and grow bark as well.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar casts a few spells on himself before his allies start any fires. Heroism, barkskin, FoM I don’t have any great suggestions. This seems as clear of a case as any, morally speaking, slavery and stealing ‘children’
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Do you have another suggestion please put it forth Lokhir. Another potion of fly instead of the two scrolls of haste maybe? Eirnar thanks the man for all of the magical supplies and ale and suggests they catch up with the caravan as quickly as they can. I don't recall the time of day. We should definitely try to catch up now that we have a lead.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar uses the wand of cure light wounds to health the man to full.
Diamond dust is essentially just cash, so I doubt he'd be willing to just hand that over. We used a scroll last time, so we still have all our group's diamond dust. As a reminder, our current group resources are scroll of raise dead, wand of cure light wounds, scroll of fly 3x, scroll of breath of life, scroll of water breathing, scroll of lesser restoration 2x, scroll of remove paralysis 2x, scroll of remove fear 3x, scroll of remove sickness 2x I'd recommend 2 scrolls of haste (750 gp), a potion of fly (750 gp), a potion of lesser restoration (300 gp), 4 hot weather outfits (32gp), a csroll of lesser restoration (150 gp), and 18 gp of whatever alcohol he has on him.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Well, the storykin melt and then Marzalee puts them back together Eirnar hazards a small suggestion You'd be positioned as a leading alternative for the short term, at the very least!
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Kaldwell wrote: "Ah," Kaldwell said for a moment as he kept one eye on the wind being. "Would you happen to the Nightpeddler?" That’d be interesting given our deal...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Unable to get to the centaur, despite his magic overland flight/freedom of movement, Eirnar calls out When a dog is rabid, it is put down. It's time to take action before this centaur dies. He then channels to try to postpone his demise. channel: 5d6 ⇒ (6, 4, 4, 3, 4) = 21
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
If the liberating command works, Eirnar does his shell of succor. If not, he channels to try to keep the centaur up. Eirnar has freedom of movement, not sure if that does anything against the whirlwind.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
I'm highly inclined to kill this whirlwind, not wanting it to kill the Centaur.... Not that Eirnar has any actual ability to do so. If that isn't the route we're going. We should probably try to grapple him to pull him out. I'll probably channel instead since that has range and will keep our centaur going another round maybe?
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
If he falls unconscious, death will be shortly behind Eirnar moves up and touches the centaur, hoping to shield him from further wounds. shell of succor, temporary HP: 4d6 + 7 ⇒ (4, 4, 2, 2) + 7 = 19 Eirnar calls out loudly above the wind, Get this thing to desist before the poor thing winds up dead. At what point do we stop talking to the wind and start more drastic action
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar worries about the implications of a huge whirlwind and casts freedom of movement on himself so he can at least get to his allies, or the centaur, to try to keep them amongst the living.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar plays the Desert Eirnar calls out to his group Any of you speak wind? Eirnar calls to the centaur If you can come to us, maybe we can rectify this situation and I can soothe those wounds. In the absence of us being able to talk to it, I'd vote for us intervening to save the one we can talk to.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Thats fine for me. Did the one Yattle melted have anything?
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Information... and your token. We need it to save another...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Delroy has traditionally returned his bounties alive, hard to do that without accepting surrender.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar fort save: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28 Don't want to channel healing the ones who just surrendered, because I'd hate to have them reengage while we have new enemies. Eirnar steps away from both the new enemy and the one that surrendered. He casts a shell of succor upon himself, using his ancestors to ward himself. temp hp: 4d6 + 7 ⇒ (5, 5, 4, 5) + 7 = 26 He finally tests the surrender's veritas by drinking the potion while within range of the reach weapon. 5' step std: shell of succor Move, using accelerated drinker trait, drink hallowed chalice healing to Eirnar: 5d6 ⇒ (3, 2, 3, 2, 2) = 12
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
knowledge(nature): 1d20 + 21 ⇒ (2) + 21 = 23 Eirnar grows increasingly worried that the wards against fire may not be all they need. He tries to soothe the current wounds, pulling out a potion from his pack and calls out an inspiring prediction. 5' step to include Delroy, Standard: Channel. Move: Grab hallowed chalice from backpack, Swift: inspiring prediction Eliara does indeed possess great abilities, but all of you got out of the way of the last ball of fire, you can do it again! Well, everyone but me... I'd highlight the most relevant Special attacks I learn from the knowledge(nature), assuming I made it. channel to heal all but Lokhir, who is too far away: 5d6 ⇒ (1, 1, 6, 2, 2) = 12
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
reflex: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13 Ooof Eirnar ends of his lifelink upon on all allies, being unable to take more hits like that. Eirnar attempts to ward himself from the fires and casts communal resist energy fire upon his allies except for Delroy, saying," Tricks and more tricks, but they will not avail you! Don't trust your eyes; focus on what is beyond the illusions, real! Engage the puppet. It is a soul bound doll summoner while the puppeteer is his eidolon. " Eirnar is at 37 damage. Full round action to cast the spell on up to 6 adjacent allies. I don't see any cards from Eirnar that would help.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar tugs on the Radiant Sunrise's fate thread, calling on his ancestors to slow down its deadly assault. 5' step closer, std: Evil eye, -4 to attacks (DC 21 reduces the duration to 1 round, otherwise 10 rounds) Move: Cackle to extend by a round, swift: inspiring prediction Eirnar makes an inspiring prediction, Those fangs are deadly, but you'll live! Well, One turned into a half-orc last time... still counts! +4 to your next d20 roll this round
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
This is decidedly less fun, but at least it's more fitting Eirnar surmises as attempts to figure out how the creatures tricked him... Knowledge (Nature, Planes, Religion, Local) +21, Knowledge (Arcana) +18, Knowledge (Dungoneering) +12, Knowledge (History) +16: 1d20 ⇒ 13 special attacks, special defenses, special abilities, spell like; in that order
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
all men die, at least have some fun along the way Eirnar watches, keen to see how this develops.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Good men have died for less... Eirnar sighs. It was quite enjoyable watching Delroy dance, but now his tune has turned much more familar. He follows his allies, hoping if this is a trap, he'll be able to bail Delroy out of it.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
will: 1d20 + 19 ⇒ (17) + 19 = 36 Indeed, that is catchy... I don't think I've ever seen Delroy dance...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Eirnar laments, I miss the stars of Golarion, and indeed, even the stars here. Shortly later, he gets to rest. As they arrive, Eirnar casts a few wards on himself, should they find trouble within. extended Heroism and Barkskin Eirnar says cheerfully, Sanguine. Hopeful. Plus—point of interest—it also means bloody.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Rest in wilderness or circus first? Playhouse sounds good
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Its getting late, we'll be needing rest too... Thanks for indulging us! Eirnar says, ready to leave.
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
This is going better than I expected.. Perhaps Yattle is correct, if they are, then this is Sonorae... Eirnar cautiously suggests Perhaps there is someone you have a legitimiate grievence against? If you do, telling us some details might help us enact such a ploy If there is, they must surely be resistant to cold, or she'd have killed them a long time ago...
Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM
Freezes the old man to death and he’s still got balls of solid steel... |