Ciaran Barnes wrote:
The class features are about as chaotic as the maverick himself. There is quite a bit shoved in to 1st level. Too much I would say.
I tried to shadow the class, closely, in the same way the Anti-Paladin shadows the paladin. I have been out of the class creation game for a time so I was going to start simple, using an existing template for a base. Even in Pathfinder, the Monk is very front heavy, though, presumably, balanced compared to other martial classes thanks to its lower base attack bonus.
Ciaran Barnes wrote:
PROFICIENCIES
That was a mistake. I left off proficiency, entirely. It should be all simple weapons and the Improved Unarmed Strike feat (to balance against the Monk beginning play with Simple Weapons and the equivalent of the Exotic Weapon Proficiency feat for a number of weapons).
Ciaran Barnes wrote:
RIOTOUS ASSAULT
Another oversight. The maverick does suffer the same penalty to their version of flurry of blows (a -2 and progressive penalty, identical to that of the monk). Thanks for catching that as well.
Ciaran Barnes wrote:
CATCH OFF GUARD and DIEHARD
These exist in large part as an answer to the Monk's unarmed strike and stunning fist. From my reading of the monk they take a basic feat that any other class could take with the pre-reqs (Stunning Fist and Improved Unarmed Strike, effectively) and transform it into a class feature, of sorts, by enhancing the feat itself. Any suggestions on other feats I could use? Diehard seemed to fit "luck" more to me but I am open to other feat ideas for this.
Ciaran Barnes wrote:
LUCK POOL
I am not sure I understand this particular critique. The latter abilities of the class require the expenditure of luck from the pool to accomplish certain deeds, similar to those of the monk that require ki.
My Self wrote:
Instead of a "Luck Pool", why not use Panache or Sleuth Luck? You recover some of it when you crit or kill, which rewards a much more active playstyle than a pool that only depletes.
I like the idea. When I made this class, I only owned the main book but I recently got access to the Ultimate Etc series and the Gunslinger Grit/Swashbuckler Panache is intriguing. How does this system compare to Ki in terms of game balance? Is it roughly equal? It sounds like such a regenerating feature could prove overpowered but then the requirements to regenerate it according to the class features require a critical hit or a kill with the specified weapon.
My Self wrote:
Concerning the saves.
Another oversight on my part. They should have all good saves, just like their monk counterpart. I have fixed this on the doc.
Thanks for the critiques.