Kwava

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This builds randomised starships using the starship building rules in the CRB. Handy for creating enemy ships on the fly.

Starship generator


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Starfinder Tools.

Just wanted to share some more tools I created for Starfinder. I think these will be a massive help to GMs and cut down on some prep time. Enjoy!


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Hey guys I wanted to share an encounter generator for starfinder combat I came up with. It may be too early for something like this to work well since there isn't that many creature sources for starfinder yet.
But here it is anyway!

Encounter Generator


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Hi guys, I wanted to share with you a tool I made for starfinder statblock generation. It is a wizard that uses the alien archive NPC creation rules to build any statblock you can think up. The wizard creates it using the rules and then the statblock is editable so you can make changes any way you see fit. It makes creating usable monster prototypes very easy.

Here is the first version. It still needs some work but it mostly works well.
Monster Builder

Hope someone gets some use out of it!

Example output: (formatting has been lost)

Space Panther
CR 1/2
XP 200
N Medium animal
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +4

DEFENCE
HP 13
EAC 10; KAC 12
Fort +4; Ref +7; Will +0

OFFENCE
Speed 40 ft.
Melee bite +6 (1d6+2 P)
Ranged laser eyes +3 (1d4 F)

STATISTICS
Str +1; Dex +3; Con +2; Int -4; Wis +0; Cha +0
Skills Athletics +4, Disguise +9, Intimidate +4


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Hi guys. Just wanted to share with you some resources that I created for Starfinder. The new ones are a loot generator for creating randomised loot like the treasure tables for Pathfinder. Also a star system generator for generating Starfinder compatible solar systems. And also the weapon generator that was already there. I hope you get some use out of them, I had a lot of fun making them

Link:
www.sfrpgtools.com


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http://www.sfrpgtools.com

As you can see it is heavily inspired by borderlands, but with starfinder stats.

I tried to match the damage curves as closely as possible to the weapon entries in the core rulebook so the damage per level for energy and kinetic weapon types are pretty balanced and will fit well in the game.

I've had a lot of fun making this, let me know what you think!