Random weapon generator that I created


Homebrew


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http://www.sfrpgtools.com

As you can see it is heavily inspired by borderlands, but with starfinder stats.

I tried to match the damage curves as closely as possible to the weapon entries in the core rulebook so the damage per level for energy and kinetic weapon types are pretty balanced and will fit well in the game.

I've had a lot of fun making this, let me know what you think!


Looks pretty cool, saved the link for later use
thanks!


I wish we have solarion cyristals to but nice work


Eighth-Elf wrote:

http://www.sfrpgtools.com

As you can see it is heavily inspired by borderlands, but with starfinder stats.

I tried to match the damage curves as closely as possible to the weapon entries in the core rulebook so the damage per level for energy and kinetic weapon types are pretty balanced and will fit well in the game.

I've had a lot of fun making this, let me know what you think!

COOL!!!!!!


Aside from a few minor hickups here and there (I've had the random generation create a level 3 sniper rifle that was idential to a level 1 sniper it'd created before, save for a 10 foot shorter range and a massively inflated price tag) this is a realy cool thing you've made.

I wanted to say something about how you'd need to take into account that the lower- and higher- ends of the damage range in a given level tend to be to balance out certain qualities on the gun itself, like unwieldy or burst or whatever, but on closer inspection you seem to have a reasonable grasp on that.

It might over-value the boost quality though, as I've seen a tier 1 longarm do d6 electric damage with only d4 boost to realy make up for it, wich doesn't seem worth it.

I might use this if I'm getting bored of always throwing the same guns into the game. Kudos!

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