Kwava

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Garrett Larghi wrote:
Will you be adding other ahip frames? Like the oma?

I'll have to look into it are there any others?


This builds randomised starships using the starship building rules in the CRB. Handy for creating enemy ships on the fly.

Starship generator


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Starfinder Tools.

Just wanted to share some more tools I created for Starfinder. I think these will be a massive help to GMs and cut down on some prep time. Enjoy!


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Hey guys I wanted to share an encounter generator for starfinder combat I came up with. It may be too early for something like this to work well since there isn't that many creature sources for starfinder yet.
But here it is anyway!

Encounter Generator


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pithica42 wrote:

I've seen that generator before, does anyone know if he posted anything about how he's figuring out the prices?

In a lot of ways, the prices in the CRB/AA/AP don't make sense. Or, at least, I can't reverse engineer how they're calculating it. If there's some underlying formula for price, I'd like to know it as a GM.

Creator here. I didn't manage to find a neat formula when I was trying to reverse engineer the price. It's an exponential of some sort. The Way I did it was to graph all of the weapons in the book by level vs price, then get an average price per level. That gives a base price per level. Then upon generation I simply add a random variance to the base price. So yeah probably not what you're looking for, but it does the job.


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I think the best way to do it right now is to use battlegloves and pulse gauntlets and flavour them as if you were unarmed.


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Here4daFreeSwag wrote:
Good to have some free SF monster buildin' stuff out there. ;)

I have been visited by the free swag goblin, I am blessed :)


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Hi guys, I wanted to share with you a tool I made for starfinder statblock generation. It is a wizard that uses the alien archive NPC creation rules to build any statblock you can think up. The wizard creates it using the rules and then the statblock is editable so you can make changes any way you see fit. It makes creating usable monster prototypes very easy.

Here is the first version. It still needs some work but it mostly works well.
Monster Builder

Hope someone gets some use out of it!

Example output: (formatting has been lost)

Space Panther
CR 1/2
XP 200
N Medium animal
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +4

DEFENCE
HP 13
EAC 10; KAC 12
Fort +4; Ref +7; Will +0

OFFENCE
Speed 40 ft.
Melee bite +6 (1d6+2 P)
Ranged laser eyes +3 (1d4 F)

STATISTICS
Str +1; Dex +3; Con +2; Int -4; Wis +0; Cha +0
Skills Athletics +4, Disguise +9, Intimidate +4


thenovalord wrote:
That's not an odd result, that's an adventure

Hmm well it gets the imagination going. Maybe storms of pure magic? Getting hit by a bolt ages you five years


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Enter wrote:

Any idea if the weapons generated are balanced at all?

Any chance to raise the curtain of the way they are generated?

The site is on GitHub, you can find the link on the main page and all the code is there. Basically yes the weapons are balanced, I modelled every weapon in the CRB and creates the generator from the results. That was the main thing I had in mind when creating the tool.


Enter wrote:
Its awesome but the loot generator tends to provide more credits or UPB than gear for my taste even when configured to "More ..."

Noted. I figured players would want more credits so they could buy the loot they want instead of just using random loot. But perhaps I could add a "No credits" mode


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Hi guys. Just wanted to share with you some resources that I created for Starfinder. The new ones are a loot generator for creating randomised loot like the treasure tables for Pathfinder. Also a star system generator for generating Starfinder compatible solar systems. And also the weapon generator that was already there. I hope you get some use out of them, I had a lot of fun making them

Link:
www.sfrpgtools.com


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http://www.sfrpgtools.com

As you can see it is heavily inspired by borderlands, but with starfinder stats.

I tried to match the damage curves as closely as possible to the weapon entries in the core rulebook so the damage per level for energy and kinetic weapon types are pretty balanced and will fit well in the game.

I've had a lot of fun making this, let me know what you think!