About Egrias the blind-----------------------------------
xp 0/3,000 Tier 1
"I do not want to just let them be hurt and do nothing. But I'm not the man for the job."
Goal (what) I want to punish those who brought on the Last War.
Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws her magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities who support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the lives of the chosen in unforeseen ways.
Egrias's portrait, Egrias's full body ---------------------
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Egrias:
==RUNELORDS OF KHYBER==
NG medium humanoid (Changeling (shapechanger)) "I can't just let them be hurt and do nothing. But I'm not the man for the job."
Egrias's portrait, Egrias's full body Favored class Oracle - Add +½ to the oracle’s level for the purpose of determining the effects of the oracle’s curse ability. ==DEFENSE== hp 31/31 (31) Vigor 31/31 wp 21/21
==OFFENSE==
==STATISTICS & ABILITIES==
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I think I know a guy...
Languages
Age 33
Witch Dreamweaver Synergist Sees prophecies of the future. Riddles.
==GEAR==
• Dragons (PP)
Description:
Egrias looks older than 33 years. He is bald, with tired brown eyes that have lost their cinnamon sparkle.
His body is not strong, and he stands with stooped shoulders and an exhausted posture. He has a white slash across his face where his eyes are. Personality:
Egrias Dantayne is an emotional man. He has a bit of a temper and has never learned to fully deal with his emotions. He is tired, depressed, and frustrated. Oddly enough, he is able to look straight to the core of others, and to their struggles in life, and know exactly what to say.
One can't be a muse for oneself. Egrias's thoughts on that? Screw the muse, what would she want to do with an old blind junior professor? He is a professor of history, who teaches the Brelish people, about the "fallacy" of logic in following a religion, specifically the Silver Flame, and in the economic effect of the trade agreements of the Five Nations, and how they separated from Galifar. He grew up in Thrane, and hated the religious folks there, who he always felt were abusing the gullible nature of people to manipulate and control them with their "prophecies" and "visions". The fact that he now has visions and prophecies disgusts him because he fears he could become that abuser that tormented him growing up. “Why is all this happening to me?” —Lira Raevan, human bard Bad things happen to you all the time, but through a combination of amazing luck, phenomenal resourcefulness, and maybe a dash of a greater destiny, you always seem to come through. Adventuring: Most people adventure because they choose to, for one reason or another. Not you. If you had a choice in the matter, you’d be back home living a quiet life where nothing extraordinary ever happens. But ever since the day when the Emerald Claw agents burst into your home looking for you, or you woke up and found yourself in a strange forest with a dragon saying you were part of the Prophecy, or you manifested psionic or magical powers you never knew you had—ever since then, this lightning-rail ride of life has been moving so quickly that you don’t know how to jump off and get things back to normal. Maybe there is something special about you. You could have unusual powers, play a key role in a prophecy (draconic or otherwise), or maybe a shard of an ancient artifact is embedded in your flesh. For whatever reason, other people are far more interested in your life than you yourself used to be. You’ve managed to keep one step ahead of them so far—or maybe you haven’t, and “they” are your adventuring companions. Personality: You are somewhat bewildered about all the events that have brought you to this point in your life. You don’t understand why people are so interested in you, and you often wish they’d just leave you alone. You’d rather not go through all these harrowing adventures, but some greater force in the world seems to have decreed that adventuring is your lot in life, so you’ve had to figure out how to make the best of it. Take care not to degenerate into constant whining and complaining, or your companions will quickly tire of both it and you. You’ve been thrust into the spotlight against your will; if you speak softly and try to deflect that attention, maybe things will quiet down soon. Also, don’t assume that every adventure should be about you and the people who are after you. Don’t ever believe that you are as important as people seem to think you are. Behavior: Cling to the illusion of being an ordinary person yanked unwillingly into a life of adventure for as long as possible. Practice your crafting, profession, or performing skills as if you intend to make a living with them someday. Rely on your adventuring companions for some degree of protection, while looking for ways to contribute materially to any situation without intentionally meaning to. Language: You are soft-spoken and unassuming. Downplay your own importance and any successes you accomplish. If you kill a Grick with your sword—well, that
Variants: You might suffer from amnesia, and your adventuring career is an attempt to recover the knowledge and abilities you have lost. If others are interested in you, it’s because of who you were before losing your memory—in which case your enemies might hold the secret to uncovering your own past.
Background:
He was struck nearly blind on the Day of Mourning, as he was in Cyre at the time, and survived. No one knows this. He hates the world and whatever cruel God did this to him; the fact that they seem to have chosen him to be some sort of "vessel" disgusts him. He'd like to meet whoever tried to make him carry the water of life for the world in this dented and "holy" cup he calls a body, and punch them right in the nose. Writing:
Is his curse new? How long? Did he just find a clue that it can change? Is the entity controlling him the spirit of Cyre? Genus loci. He and Korihor and Ceilidh all had their powers manifest on the Day of Mourning. Next level:
Witch Dreamweaver Synergist Man vs God |