Lizardfolk Sorcerer

Korliss Ironscale's page

44 posts. Alias of psionichamster.


Full Name

Korliss Ironscale

Race

Lizardfolk Druid 1 | HP 13/13 | AC 13/12/11 ||

Classes/Levels

Fort +5 | Ref +2 | Will +4. Init +2; Perception +9

Alignment

N

Deity

Gozreh

Languages

Draconic, Drudic, Sylvan, Common

Strength 20
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 15
Charisma 8

About Korliss Ironscale

Spoiler:
Korliss
Male Lizardfolk Druid 1
N Medium Humanoid (reptilian)
Init: +2; Senses Perception +9
Languages:Draconic, Druidic, Common, Sylvan

DEFENSE:
AC 13 Touch 12 Flat-Footed 11 (Dex +2, Natural Armor +1)
HP: 11 (1d8+3)
Fort +5 Ref +2 Will +4

OFFENSE:
Speed:30 Swim 30
Melee: 2 claws +5 (1d3+5)
Melee: bite +5 (1d4+5)
Ranged: sling +1 (1d3+5; range 50, ammo: 5)

STATISTICS:
Str 20 Dex[/b ]14 [b]Con 16 Int 13 Wis 15 Cha 8
Base Atk 0; CMB +5; CMD 17
SQ: Favored Class (druid; skills), Nature Bond, nature sense, wild empathy
Feats: Additional Traits(B), 1
Traits Reactionary, Devotee of the Green, Silent Hunter, Affable
Drawback:
Skills Diplomacy +3, Handle Animal +3, Linguistics +2, Know(Geography) +6, Know(Nature) +7, Perception +6, Stealth +7, Survival +8, Swim +12
Gear: 3cp

Spells Prepared (Caster Level 1 // Concentration +3 // Ranged Touch +2)
Save DC = 12 + Spell Level
0th: create water, guidance, light
1st: charm animal, goodberry

Animal Companion

Spoiler:
Gromusch
N Small animal
Init +2; Senses: Low-Light Vision, Perception: +5
DEFENSE
AC 17, touch 13, flat-footed 15 (+2 Dex, +1 size, +4 Natural)
HP: 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed: 30 ft, Swim 30
Melee: bite +5 (1d6+2)
STATISTICS
Str 15, Dex 14, Con 15,[b Int[/b] 1, Wis 12, Cha 2
BAB +1; CMB +1; CMD 7 (11 vs. trip)
Feats: Weapon Focus(Bite)
Skills: Perception +5, Stealth +10
SQ: Death Roll, Hold Breath, Sprint, Link, Share Spells
Tricks Known: Attack, Attack Anything, Down, Sneak

Background Korliss was hatched almost 15 years ago, and was placed in the care of the Forest Protectors shortly after he could swim and run on his own. He was raised with saurus from several other family clutches and instructed in the way of Gozreh and Erastil, the deities who look over the natural world and agricultural communities, respectively. He learned how to hunt, look after the land, and help to defend the community through wisdom and strength, as well as to scout out the area and prevent threats from becoming too great to handle. His mentor Skor’qua recently inducted Korliss and his ‘classmates’ into the first of the mysteries of the Druidic belief, including teaching them the secret Druidic tongue and the first of the magical powers he would need. He also helped them to find and teach their companions, Gromsuch in Korliss’s case, and how to begin their pathway towards greater knowledge and power.

Description: Korliss is a large, imposing specimen of lizardfolk. He stands just over 6’10” tall, and masses 240 lbs, with his powerful tail stretching almost 4’ beyond. His green scales blend in nicely with the lakeside foliage, especially along the water’s edge and among the tall grasses. He wears a simple harness of braided leather cordage, holding his various druidic implements and a woven fiber sling with a handful of heavy rocks. He is usually accompanied by a juvenile crocodile he calls Gromusch, which is surprisingly well behaved for such a beast. He does not carry any obvious weapons, but his powerful limbs and sharp teeth serve just as well as any blade.