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I was living over the many, many spells in this game and noticed that "Protection from Undead" has no duration listed. This is also true for "Meticulous Match", but that one is easy to surmise that it's probably instantaneous. Anyway, does anyone know what the duration for "Protection from Undead" is? ![]()
Metaphysician wrote: I think a better answer is "Paizo isn't trying to write a legal text, everyone needs to accept that the wording is not going to be 100% consistent and precise". You're right. But they're also putting out a professional product. A literal rulebook and supplementary products to build upon those rules. But those rules mean nothing if there's no clear answer. Not everything needs to be detailed, but the things that are should be consistent. I respect that the truth of these books is that they act more as guide books than rule books, but inconsistencies like these that cause contradictions when interacting with other elements of the game don't help. It's fine that they're prone to mistakes. I would just appreciate some clarity, not perfection. That's all. ![]()
BigNorseWolf wrote:
I agree with you. That is all i have to say. ![]()
The weapon proficiency feats don't require you to have a weapon proficiency feat. They require proficiency with the weapon, regardless of hope you acquired it. Advanced Melee Weapon Proficiency's prerequisite is "Proficiency with basic melee weapons." Not "Basic Melee Weapon Proficiency." Same goes for the Focus and Specialization feats. All of these feats are one method of acquiring proficiency/specialization with a weapon type, but not the only. On a side note, if an ability grants you an additional proficiency via a bonus feat (such as Battleflower Training), unless it states you also gain specialization at a given level, you don't. However, if an ability grants you proficiency without it being a feat (such as Operative's Arsenal), you gain specialization as long as that ability in question is tied to the class and not an archetype or something similar. Anyway, i agree I'd like an FAQ and/or errata on this. ![]()
Tim Emrick wrote: I think "as per the feat" on p. 59 is just a reminder that Weapon Specialization is a feat. The class entries make it clear that it's intended to be a bonus feat. I don't see that as contradicting the "as per the feat" line. Whenever Paizo uses "as per" in their language, it's saying it functions as the referenced feature, but you don't actually gain it. This means that "as per the feat" says it functions the same as the feat, but you don't technically acquired the feat. At least, that's how I've always read and understood it. I know Paizo can be inconsistent with the use of their language, at times. ![]()
Gotta say, I'm not feeling this draft. The concept is great, the execution is lack luster. The progression of what's essentially your subclass (the Niche) is disappointing. Gaining an ability at 1st, 10th, and 20th lvs only? That's too slow and barely impactful. I think it'll be cool if you can choose a typing and occasionally gain benefits based on that choice in addition to the more broad benefits that the Niche provides. Make your choice more meaningful and impacting. The discount to augmentations is neat, but it makes it feel like the class is shipping you an incomplete product and expecting you to buy the remaining piece. Instead of shipping everything to you, and you just need to assemble it at no extra cost. |