Edwin White's page

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Velderan wrote:


In my own games, I'm going through the process of reflavoring the two. Demons, I'm pretty much leaving alone (except for things like the nafalshee, that I think need a switch). Devils, on the other hand, are all being made more humanoid/corrupt angel, like Erinyes, Hellraiser Cenobites, or some Silent Hill...

You do know that this is the direction 4E went in, right?


After a great post like Rachel's, mine is going to seem pretty lame, but here's my ideas:

- Some monsters (preferably undead) collapse after being reduced to 0 HP, but after a few rounds can be brought back up to bloodied on a d6 roll of 5 or 6.

- A few monsters in the MM (such as the Wight) take away a PC's healing surges when they hit with their claw attacks. Several monsters could be given attacks that remove healing surges, forcing PCs to avoid melee combat.

- Some areas could be spontaneously suffused with energy that strengthens monsters for a few rounds to an hour.

- Magical sensors that track the PCs' movements could dot the environment, forcing them to find places to hide from the BBEG's surveillance or be faced with constant combat encounters that quickly drain their resources.


I just finished converting Burnt Offerings today. I'm not on the computer I saved all my info at, but I'll list some noteworthy details.

- I skipped Erylium, the Yeth Hounds, the Tentamort, and the Giant Hermit Crab. Erylium will appear, just not in combat. I'm planning to have her join the Scribbler when the time comes.

- I translated two of the events in Sandpoint into skill challenges: The Shopkeep's Daughter and Boar Hunt in the Tickwood.

- Gogmurt got some cool abilities: an aura that makes roots cling to the PCs' feet (in other words, difficult terrain), the ability to make a root attack and knock a single PC prone, and the ability to use burning hands as a recharge power.

- In contrast to Gogmurt, Warchief Ripnugget is just a Goblin Underboss.

- Lyrie is a Level 4 Elite Artillery, and Orik is a Level 3 Elite Soldier with the ability to shield Lyrie as an immediate interrupt; They are encountered together in the research room.

- Nualia is completely different in mechanics terms than originally written: as a follower of the goddess of madness, she has the divine power to wreak havoc on her opponents' minds. Several of her attacks deal psychic damage in a close burst, and different attacks inflict various status conditions. In addition, while Nualia's claw attacks aren't as likely to hit as her bastard sword attacks, they cause those who take damage to lose one healing surge. Basically, this Nualia was designed as an Anti-Leader who can shut down the abilities of Leaders.

- I used a solo barghest I found on another message board for Malfeshnekor. It possesses the ability to make shadowy copies of itself that serve as minions, but only exist for one round unless sustained as a minor action.

- I found that the XP I've assigned to each encounter would make the PCs level up once after clearing the Catacombs of Wrath, and a second time upon clearing all of Thistletop save Malfeshnekor.


I'm really interested in learning some basic information about Urgathoa. What does she look like? How are her clerics trained? Since she is the goddess of gluttony, are her followers encouraged to overeat? Also, since she is the goddess of disease as well, do her followers refuse to treat illnesses? What are some of her follower's basic beliefs?

I think clerics of Urgathoa would make great villains. A group of her worshipers could easily make money by infecting important people with diseases and sending in their own doctors to charge for the cure (that is, if they are comfortable with curing diseases). They could hoard food and cause diseases in remaining crops to start famines. A famine spirit created by Urgathoa's worshipers would be a deadly threat!