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On page 167 of the Beastiary 2, the Inevitable Zelekhut is CR9.

That seems too low to me.

There is nothing this guy is not good at. Excellent AC, DR10/Chaotic; SR20; they're Constructed (immune to a bucketload of effects); Can cast Fear and Hold Person at will; Constant True Seeing; 10' Reach; Speed 50' Fly 60'; Dodge, Mobility, Vital Strike; and two excellent Melee attacks that trip.

Does that seem like a CR9 guy to you?


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Hi Guys,

My group has finished Rivers Run Red, and we'll be starting The Varnhold Vanishing this weekend.

I've been prepping ahead, but for the life of me I can't find stats for the Dread Zombie Cyclops.

I've got the Beastiary, but the page they give is just for the Cyclops. I don't have the Advanced Beastiary.

Can somebody share the stat block for these?

Thanks in advance


Or is it just for the next month?


Hi guys, it seems I'm missing something.

My group has jacked up their taxes all the way, (with Loyalty getting a hit), but it hasn't seemed to hurt them a bit.

I don't even know if I can remember them having to roll a Loyalty Check.

How often do your players roll Loyalty Checks?

(Thanks in advance)


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I see the chart shows Low, Medium and High Level Potions, but it doesn't list actual potion types. (Cure Light, potion of speed, potion of fly, potion of invisibility, etc).

Is there a chart for that somewhere that I'm missing, or is it purely GM's discretion?


I noticed #6 is for 13th level PCs. Does this AP not get into high level play? (Level 18-20)

I think that's cool - no problem with it, I just want to make sure I'm figuring this correctly.

Thanks in advance,

Ed


I see that resource hex provide bonuses... But what makes a Hex a "Resource Hex" ?

(thanks in advance)


How is the City running mechanic? Have your players ran their city for a long time?

Would you have any advice for me and my players who have just completed the first Adventure Path of Kingmaker?

Thanks in advance!


What's your opinion?

Is Carrion Crown better than Castle Ravenloft?

Are they even comparable? Or are they too different?


The art quality!

I really appreciate the look of the books, the layouts, the designs. It's a real pleasure to hold and use.

I love it!


Edward Wehrenberg wrote:

Okay - I'm running a One Shot Adventure with some buddies during one of the night's we're at Gencon, and I'm trying to decide exactly what to run. It will likely be an Adventure out of Dungeon Magazine - but which one?

Any suggestions?

Oops!! Just saw the thread below about a one-night adventure - nevermind this one!


Just got through reading through Elephant Graveyard during lunch (it's an old one from like issue 15 or so), and it sure looks awesome!

Has anybody here played it? Does it play as well as it reads?

Also - has anybody converted it to 3.5?


I love this adventure!!!

We (party of six adventurers) didn't have too much trouble with the bulk of it.

We killed a bunch of bad guys and got the box. THEN all hell broke loose when the Giant Squid attacked! We scrambled out and jumped in our waiting rowbot (manned by four Dwarf sailors) and paddled like heck to get out of there!!!

The DM decided to roll a D20 to see if the Squid would chase us (only on a 1-4) and of course, he rolls a 3!!!

Our main ship was 200' away, and we figured the fully loaded rowboat would make 30' per round.

Well, the Squid started chasing us in the second round so it easily caught up to us! Each time the DM would roll randomly to see who got attacked, and then roll randomly to see if the Squid just hit him, or tried to Grapple.

Well, miracle of miracles, an actual PC only got targetted once, and just for a hit. But we DID lose one of our Redshirts along the way (May Cuthbert Bless his drowned soul).

We also had 4 archers on the main ship firing at the squid the whole way. Once, the squid caught up, the Barbarian PC (mine) decided to be heroic and leap from the boat, 5' across open water onto the Squid to lay into him with his Great Axe. Jump Check: Rolled a 1.

Then we realized, HE had the box!!! Luckily, we were JUST able to chase off the squid and rescue our downed PC. All in all a GREAT time and we loved the adventure!


Hey folks, My friend and I run a little campaign where we take turns DMing, using small adventures. We each have two PCs and the DM runs his like NPCs on his turn.

There's no plot continuity, just adventuring. Almost more of an exercise. But it's fun and a good way to spend a long lunch hour once a week.

I'm up next on Monday and the party is third level.

Any favorite 3rd level adventures from Dungeon Magazine you'd recommend? I have most of the issues since D&D went to 3.0 and even a lot of older ones. If it's easily converted, I'd run an older adventure.

What do you suggest?


Okay - we've all seen the Favorite Dungeon adventures threads. How bout your least favorite? Which ones have you played that just didn't do it for you?

Have you played any and didn't really like them? Which ones? Why?