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Hi Guys, My group has finished Rivers Run Red, and we'll be starting The Varnhold Vanishing this weekend. I've been prepping ahead, but for the life of me I can't find stats for the Dread Zombie Cyclops. I've got the Beastiary, but the page they give is just for the Cyclops. I don't have the Advanced Beastiary. Can somebody share the stat block for these? Thanks in advance
Edward Wehrenberg wrote:
Oops!! Just saw the thread below about a one-night adventure - nevermind this one!
I love this adventure!!! We (party of six adventurers) didn't have too much trouble with the bulk of it. We killed a bunch of bad guys and got the box. THEN all hell broke loose when the Giant Squid attacked! We scrambled out and jumped in our waiting rowbot (manned by four Dwarf sailors) and paddled like heck to get out of there!!! The DM decided to roll a D20 to see if the Squid would chase us (only on a 1-4) and of course, he rolls a 3!!! Our main ship was 200' away, and we figured the fully loaded rowboat would make 30' per round. Well, the Squid started chasing us in the second round so it easily caught up to us! Each time the DM would roll randomly to see who got attacked, and then roll randomly to see if the Squid just hit him, or tried to Grapple. Well, miracle of miracles, an actual PC only got targetted once, and just for a hit. But we DID lose one of our Redshirts along the way (May Cuthbert Bless his drowned soul). We also had 4 archers on the main ship firing at the squid the whole way. Once, the squid caught up, the Barbarian PC (mine) decided to be heroic and leap from the boat, 5' across open water onto the Squid to lay into him with his Great Axe. Jump Check: Rolled a 1. Then we realized, HE had the box!!! Luckily, we were JUST able to chase off the squid and rescue our downed PC. All in all a GREAT time and we loved the adventure!
Hey folks, My friend and I run a little campaign where we take turns DMing, using small adventures. We each have two PCs and the DM runs his like NPCs on his turn. There's no plot continuity, just adventuring. Almost more of an exercise. But it's fun and a good way to spend a long lunch hour once a week. I'm up next on Monday and the party is third level. Any favorite 3rd level adventures from Dungeon Magazine you'd recommend? I have most of the issues since D&D went to 3.0 and even a lot of older ones. If it's easily converted, I'd run an older adventure. What do you suggest? |