wraithstrike wrote:
At level 4 and 8 he marked the replacements for Uncanny Dodge and Improved Uncanny Dodge as Scout talents. Those are not actually talents. The bonus talents at 6 and 12 are from the favored class, that's fine. Ogre, the Traits listed are only options. He can only take two of them anyway, and the ones you listed are mutually exclusive. So it's River Rat and one of the three you listed.
Braer wrote: hedgehogs are cool. But cool enough to get +19 in Stealth? In Stealth? A hedgehog is one of the unstealthiest ground-dwelling diminutive animals there is. They keep wheezing and snuffling and alerting every other non-deaf creature in about 15' around them of their existence, just because they know they can't be hurt due to their spines. So what made them give hedgehogs +19 in Stealth?
Does removal of spell casting screw the Paladin / Ranger? How will feats for Spells affect the Bard?
I wish I could subscribe to *just* the PDFs. Living in Europe means I'd have to pay way too much shipping costs otherwise. And no, I don't mean, I just want the free PDFs, more somthing like a discount on the PDFs and getting them added to my subscriptions automatically (and at the same time the other subscribers get theirs).
Dark_Mistress wrote: The kingdom sheet looks cool and has me jazzed for this AP. This is going to cover something I have wanted for years. How to let the PC's get, control and build a kingdom of their own. Looks like the kind of thing that the old-school AD&D Birthright campaign setting offered, only with a decent ruleset behind it this time. Looking forward to learning more about it. |