Edward Sturges's page

3 posts. No reviews. No lists. No wishlists.


RSS


I’ve been looking at PF2 actual plays etc while in hospital last week. I have a second hand core rulebook and on Thursday ordered a paperback copy of Rise of the Runelords for reading material.

Then, just after I was discharged from hospital, I saw the HumbleBundle offer referred to on rpg.net and it was a wonderful opportunity to explore PF2 cheaply. My son runs PF2 (among other things) for his group and pointed me at what to focus on.

I struggled a bit with the Paizo website to redeem things but it all worked out. I have found out that I had to switch to Chrome on my iPad rather than Safari.

Edward


Greetings

Crusader of Logic wrote:
Change every monster, or boost non casters considerably. Only way to do it. You nerf the casters and do nothing else, you get a 1 - 1 = 0 approach where the whole party can no longer keep up with their enemies.

Presumably because going with backward compatibility and published scenarios/APs you would have reduced the overall capability of the party but not of their opponents?

As I don't use much published stuff - and often modify those I do use - this would not be a signficant issue for me. However I can see it might be not a commercially bright idea for paizo.

Regards

Edward


Greetings

I am just starting to work through the PF beta.

I now know from this thread why I run low-medium level games when I play 3.5 :-)

If, as asserted, the casters are that much more capable at almost all tasks than others then what are the proposed fixes?

One thing I have done in the past is to make casting non-automatic - so a Spellcraft or Concentration roll to cast any spell. The drawback to this is that the impact is greater at lower levels when the problem appears to be more limited.

Regards

Edward