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Edward Sobel's page

Organized Play Member. 2,820 posts (27,903 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 74 aliases.


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looking through everything and it looks interesting. like art as well.

thinking of some ideas.


GM Mauve wrote:

I'm debating starting another table, especially if no one else steps up to GM. Give me another day to decide.

For the module, the one I was looking at would be in campaign mode, starting at 8th level. So everyone would make new characters (not PFS characters).

I do have a level 10 core character available, unless that is too high


Bummer that the only core character I have is level 10


1 person marked this as a favorite.

Awesome and thanks

Will need to update a profile.

On a side note, Sabrina isn't to shabby at healing either. Just not a primary healer but can keep people alive.

I also need to swap out a feat as it was identified as being a redundant feat.


Not sure if this is happening....


Dotting interest

I have a human mechanic with drone and scholar theme.


I'd be up for

1.  Another Night at The Broken Broadsword

2. Fortune, Fame, and Honor Among Thieves

3. The Felonious Few / Your Last Chance


Well take care of yourself, we will be here waiting. Hope everything works out for the best.


You could put the info in the campaign description tab. That way they are always available and can be edited at any time as needed


This is the quietest this thread has been. Good luck all


I have human melee fighter I am working on.

How long will you be keeping recruitment open?

Concept so far is a spear fighter that is on a personal quest to save the lives of nine people as a way to honor the nine people that gave thier lives to save mine.


I have an idea but what are your thoughts on a gunslinger?


Well one thing is certain. You'll definitely teach me about Russian history


Liliyashanina wrote:
Brolof wrote:


Now all we need is an Aetherkineticist in Golden Armor and an archer in red.

I tend to wear greens for practicality and camouflage, but I am a Sniper and have been part of an organization called "Red army" before. So, it kind of counts?

have never been much into Fate Stay Night, shouldnt they have a Soviet Sniper? Or did they go peak anime into sex swapped Simo Häya because reasons?

Black lagoon has the Russian mafia...


Nothing really sparking any interest may have to contemplate on thus a bit


Ok. Is human ok? It's my usual go to race.


Brolof wrote:
Edward Sobel wrote:

here is the starting info

still working on back story stuff.

this leads into wrath of righteous AP then assume she has journeyed through the AP.

** spoiler omitted **...

Now all we need is an Aetherkineticist in Golden Armor and an archer in red.

Ok so I had some inspiration. I also thought the pictures were cool.


Question, how are you doing stats?


Any takers yet?

I have an idea but I have not done anything starfinder since first released.

I have a human mystic that is a former military field medic turned researcher

I will have to adjust the character a bit to fit the requirements

I am not looking for SFS credit


here is the starting info

still working on back story stuff.

this leads into wrath of righteous AP then assume she has journeyed through the AP.

basic stats:

Sabrina De'Foe
Female Half-celestial Angel-blooded aasimar Paladin (oath against fiends, oath of vengeance) 11 / Marshal 6
LG Medium outsider (native)
Init +13; Senses darkvision 60 ft.; Perception +13
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 30, touch 17, flat-footed 25 (+7 armor, +2 deflection, +5 Dex, +4 natural, +2 shield)
HP 214 (11d10+104)
Fort +26, Ref +21, Will +25; +2 vs. [evil], -2 vs. distraction ability of swarms, and mind-affecting effects, +2 vs. Mind-Affecting effects of Evil Outsiders., +4 vs. poison
Defensive Abilities hard to kill, mythic saving throws; DR 5/magic; Immune disease, fear; Resist acid 10, cold 10, electricity 10; SR 28
--------------------
Offense
--------------------
Speed 40 ft., fly 60 ft. (good)
Melee
. . +2 gauntlet +23/+18/+13 (1d3+12)
. . Claíomh Solais +28/+23/+18 (1d8+15/19-20 plus 2d6 vs. evil)
. . Unarmed strike +21/+16/+11 (1d3+10 nonlethal)
Special Attacks force of will, marshal's order (advance), mythic power (18/day, surge +1d8), Smite evil 5/day (+10 attack and AC, +11 damage)
Spell-Like Abilities (CL 11th; concentration +19)
. . 3/day—protection from evil
. . 2/day—alter self- or Sunbeam

. . 1/day—aid, bless, cure serious wounds, detect evil, dispel evil, holy smite (DC 24), holy word (DC 27), light, neutralize poison, remove disease
Paladin Spell-Like Abilities (CL 11th; concentration +19)
. . At will—detect evil
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 8th; concentration +16)
. . 3rd—burst of speed [UC], fire of judgment [APG] (x2, DC 23)
. . 2nd—inheritor's smite, litany of defense [UC], paladin's sacrifice [APG] (DC 22), shield companion [ACG]
. . 1st—cure light wounds, hero's defiance [APG] (x2), liberating command [UC], lesser restoration
--------------------
Statistics
--------------------
Str 30, Dex 20, Con 22, Int 18, Wis 20, Cha 30
Base Atk +11; CMB +21; CMD 38
Feats Angel Wings, Angelic Blood, Extra Lay on Hands, Greater Mercy, Heavenly Radiance, Mythic Paragon, Weapon Focus (longsword)(Mythic), Wingover, Blind Fighting (ioun stone)
Traits chosen of iomedae, demon-proof mind, fiend blood
Skills Acrobatics +8 (+12 to jump), Diplomacy +19, Fly +16, Handle Animal +15, Heal +19, Knowledge (arcana) +10, Knowledge (history) +9, Knowledge (local) +7, Knowledge (nobility) +11, Knowledge (planes) +18, Knowledge (religion) +11, Linguistics +8, Lore (demons) +14, Perception +13, Ride +9, Sense Motive +13, Spellcraft +13, Survival +10 (+2 to avoid becoming lost) ; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnome, Infernal, Shadowtongue, Sylvan, Tien
SQ amazing initiative, anchoring aura, binding ritual, channel wrath, concentrated barrage, divine bond (weapon +3, 2/day), extra mythic power [MA], haunting regret, holy vessel, lay on hands 20/day (7d6), legendary item [MA], legendary power, legendary surge, master of mercy [MA], mercies (diseased, fatigued), mythic bond, powerful justice, recuperation, shout of defiance[MA]
Gear Scabbard of Champion Stanching , inheritor's gauntlet; mwk crusading determination mithral agile breastplate of the pious, gauntlet, claíomh solais, boots of striding and springing, cloak of the crusader, knight-inheritor’s ring, ring of force shield, Bracers of the Merciful Knight , Vanishing Wayfinder , Incandescent Blue Sphere (Cracked) Ioun Stone , 8,650 gp

Story:

The Wounded Lands, The birthplace of the Worldwound; The barren landscape, where the sun almost never shines; the land is not just tainted with evil, It is the very definition of evil.

A lone rider, clad on a tattered black leather cloak stands atop a ravine overlooking the ruins of a Fortress. The walls lay crumbled, the surrounding fields still littered with the remains of the fallen. Rotted banners still flap in the breeze; the very ground still stained red from the blood that was spilled.

The rider stares out over the scene, taking pause to recall the events that happened there. With a glance skyward, the rider sees the incoming rain in the distance. Spurring the back horse on, the rider rides down the ravine, across the battlefield, and into the ruined city. Piercing, glowing red eyes appear in the shadows as the rider passes, several small flying creatures take flight from the tops of partially crumbled watchtowers. Ram horns curl back from the twisted head of these tiny winged demons, their bodies, thin and wiry.

As the rider approaches the crumbled gatehouse of the main keep, a light but steady rain begins to fall. The rider dismounts and draws a blade from its sheath attached to the saddle, drawing her cloak a little tighter around her to keep the rain off as best she can the rider makes her way into the remains of the old fort.

Memories soon flood her mind, the visions of war, the death, the valiant stand of the fortress’ defenders against the demonic onslaught. She remembers it well; her tears mix with the damp rain, as she recalled the horrors of war.

She makes her way through the destroyed buildings, with practiced ease, she knows every hall, every room, this was her home, and she needed to remember.

She makes her way to her objective; she stands before a rotted wooden door the defaced emblem of Iomedae still can barely be seen carved on the door. As she approached, the shadows suddenly took shape as rats, the size of small dogs came scurrying out, and the smell of sulfur lingered about them, Rats spawned from the abyss.

The rats move to stop her from advancing but with practiced skill the woman dispatches both. She enters the desecrated temple and begins her search. She knew it had to be here; it was hidden during the siege and protected by magic. She was the last of the bloodline; she was the only one that could find it.

Hanging on the wall was the last visible remains of the former rulers of this keep, a blonde haired woman clad in plate armor wielding a sword, its blade etched with ancient runes, its hilt wrapped in fine blue leather with gold inlay, the sheath bearing the emblem of Iomedae. The rider removes her cloak; she is the very image of the woman in the painting, though now clad in black leather, stained with dirt and blood. Sabrina De’Foe, Daughter of Trista, Commander of Fort Taams loyal general of Queen Galfrey, and last known living member of the De’Foe family, .

As she looks upon the painting, the last days of the keep come to mind in a series of visions…

General Arctaurus, sits at the head of the fortress’ command room; his guards stand ready to receive their orders. Word of another demon incursion as reached his ears. Arctaurus gathered his soldiers and headed out to meet them.

It has been 4 days since they marched out to face the demonic attack and no word. Trista was troubled, something was wrong…

Sabrina searched the alter, and there, she found what she was seeking, almost completely destroyed but still barely identifiable was an indentation in the bottom of the alter in the shape of the holy symbol of Iomedae.

She removed her necklace bearing her own holy symbol, removing her black glove she cuts her hand and covers the pendant in her own blood and places it into the indentation.

The alter opens to reveal a hidden compartment the dust creates a small cloud surrounding her, after all these years lying dormant.

Within, lays a long object wrapped in, now faded, blue cloth. She pulls it out and opens it; the sword of her mother, “Claíomh Solais”, The Sword of Light, The Shining Blade; Placing her old sword in the compartment in its place.

Holding the sword she senses the turmoil of that day….

Trista gathered her remaining troops, her husband was gone she had to avenge him; she had to stop the horde. Trista donned her armor, she bid farewell to her daughters and rode out into battle. Sabrina rode out after her and joined her mother on the field of battle.

Gennoa took advantage of the situation and slaughtered the remaining family and opened the gates to the invading horde. Taams was about to fall.

Sabrina turned to see the gates open and a second wave of demons emerged from the flank to swarm the gate. Gennoa stood there receiving the horde. Trista was forced to divide the meager army to meet the new threat, as Sabrina turned to ride to face her sister.

Gennoa and Sabrina fought, both skilled in the use of the sword. Sabrina was critically wounded but did not fall. With a final blow, Sabrina managed to plunge her sword into Gennoa’s black and tainted heart.

As the battle continued, Sabrina was soon to be face to face with the remaining horde. She circled back around to meet with her mother, but arrived too late, as she witnessed the marilith Aponavicius slay Trista. What remained of the Army of angels were captured and were tortured, dismember, and executed in unimaginable methods. The Marilith Aponavicius reveled in the victory, as Sabrina took advantage of the confusion to flee a vow of vengeance crossed her lips as she rode away.

Sabrina snaps back to the present, wiping the tears from her face. She kneels before the alter and begins her prayer to Iomedae. But just as she starts the sounds of approaching demons can be heard. Her presence has been discovered.

Quickly she makes her prayer as the demons move closer, the sounds of them at the door to the shrine.

Suddenly the blade of Claíomh Solais begins to glow. Sabrina reaches for the sword and as she grips it, her hand begins to burn. She shrieks out in pain as the holy mark of Iomedae is seared onto the back of Sabrina’s hand.

At that moment the door bursts open, Sabrina holds The Sword of Light in both hands ready to fight even die if need be. Then in a blinding flash of light, an angel appears a halo of swords circle his head. Drawing a blade from the countless blades of his halo, the hand of the Inheritor joins the battle saving Sabrina. As he fights, his head turns to Sabrina, Run, go to Kenabes, my lord needs you there, War is coming.

Sabrina nods and heads out a hidden door in the back of the shrine. As the Holy angel fights on, be safe, the world needs you.

Sabrina made her escape and traveled to Kenabres.


Image 1
Image 2
Image 3
De’Foe coat of Arms
De’Foe family tree
image of her sword (add in holy symbols of Iomedae in place of a cross


Sounds cool I might be up for it.

I know nothing of the setting.

The blood sea Sounds like a place to have a pirating type adventure.


Monkeygod wrote:

Thinking it over, I'm going to switch things up a bit:

Instead of the cyclops+jotunblood combo, I'm going to go with a Noble Drow with the half-fiend and graveknight templates, and then the Iron Tyrant.

The Tyrant gets bonded armor at 5th level, which obviously combos nicely with the graveknight, which is unliving armor.

Base concept is still the same, an ambassador of Hell, who is looking to possibly carve out a piece of the Abyss for the Infernal realms, destroy as many demons, qlippoth, and other CE creatures as possible, and try and secure souls for Hell over the Abyss.

Some more questions:

1) What's the CR for a Noble Drow? I think the PFSRD has them at CR 3, but I thought I saw something different in here.

2) Can I switch out some of the SLAs the Noble Drow get, for spells of equivalent level? There's a line in their write up that says that's possible.

3) Should I pay the 25k for the graveknight's ritual, or is it subsumed in the CR cost?

Reading through the graveknight... well if I do get in with you, I may have make a different character. Graveknight"s abilities will nullify my paladins ability to help the party unless everyone in undead. In which case there would be no point in playing a paladin.

That 30 ft aura is really nasty. As long as you are within 30 feet of me, no healing for anyone.


Ok, with abp we do not get stat booking items correct? But what about ioun stones?


I am still working on my paladin. I wanted a decent backstory and it ties into wrath of the righteous AP.

Considering the character I am submitting is the same one that I used to play the AP.

(Even though it never finished).


Couple questions

1. Are we using background skills?

2. Confused on the favored class thing. Do we get both the hp and skill point in addition to what we select as favored class bonus?

Also I am thinking of a simple human fighter.


Interested as well, no idea what to play yet


I am still working on my paladin. The back story will be a bit more time. The character was originally created for wrath of righteous game but I'll get the stats up as soon as I noodle through the mythic stuff.


Storm Dragon wrote:
Edward Sobel wrote:
Question here, are the pc's supposed to be good guys fighting the demons or the pc's are demons?
I THINK the idea is it doesn't matter much. Even the Demons hate Qlippoths.

Unless I decide to make a paladin. Then that may matter.

I would rather consider a character that has a chance in the selection if it meshes well with other applicants.

If everyone makes demons then my paladin would be pointless to apply with.


Question here, are the pc's supposed to be good guys fighting the demons or the pc's are demons?


Congrats to those chosen


Adding link to sheet

click me


DM Nex wrote:
While viewing your character.. if you go to Creator tab. Then Share. You can generate a Read-Only Link. That will be how we can see your sheet.

Cool thanks for the info


DM Nex wrote:

@Velocity - Eventually we will want every sheet to be on Hephaistos. But building as an Alias is fine for now.

Looking good everyone. Lots of interest as we round the ending. All submittions after midnight on the 31st will not count. I will collect the ideas and send PMs to everyone I pick. And we can move over to the discord server and verify Hephaistos stuff.

Excited to get going. Any questions out there let me know.

I already made the character in hephaistos, just don't know how to link it here.

The copied address keeps going back to the front page and cannot link directly to the character sheet.

Maybe it links with discord?


So I picked up several starfinder books yesterday. Getting back into things.

Working on everything for Velocity Fairweather


Been a long time since I looked at starfinder. Tried to get a game going when first came out but no luck.

Are you still taking applications?


GM Mowque wrote:
Edward Sobel wrote:


Question on rules, are unchained required? I didn't quite like the unchained barbarian.
The old Barbarian is more math but if you really don't mind, you can go for it.

Actually there are some feats and rage powers that I like that don't work with unchained. Also, I don't mind the math.

(I work in the nuclear energy industry)

Will get stuff together for a barbarian/brawler.


This sounds really interesting.

I am not involved actively in any games for a long time. Needed the break.

I currently am going an in person game of savage tide but set it the Darklands. So kind of been in the mood for playing a sea going adventure

Question on rules, are unchained required? I didn't quite like the unchained barbarian.


Tried to roll but phone won't post. Just preview it may have gone through, I don't know


the only thing that I was wondering...

how adamant about using unchained barbarian. I have a barbarian, but there are some things that will not work using unchained.


dotting in


RuneSeerFenzik wrote:

Hi everyone! I'm currently looking for a pbp game, any setting and system is fine but I would prefer Starfinder as it currently has most of my attention. I'm comfortable filling any party role and have characters running around my head for pretty much any situation.

I will add though that I have a streetwise-lying-cheating Technomancer that I've been working on for a long while now, so if you have room for an arcane trickster in your game I'm especially interested.

I to would be interested in dabbling into starfinder. I have a few characters and tried some games but didn't get very far.


I have an idea of one of my older favorite characters that I have played since 2nd edition days.

a Hlf-Elf rogue (acrobat) / bard (dervish dancer) but not sure totally on how to build the character with these rules.

Are half-Elves using the same base rules as the core PHB?


Have fun all...


if there is any more consideration.. I have always been interested in way of the wicked...

tried to get into a few but usually I either don't get in or the game dies rather suddenly and early.

also interested in your modified rules documents


Forgot the second try...

4d6 ⇒ (2, 4, 5, 5) = 16
4d6 ⇒ (2, 1, 5, 1) = 9 reroll: 2d6 ⇒ (1, 4) = 5 reroll: 1d6 ⇒ 1 reroll: 1d6 ⇒ 6
4d6 ⇒ (1, 5, 6, 6) = 18 reroll: 2d6 ⇒ (3, 4) = 7
4d6 ⇒ (1, 5, 2, 4) = 12 reroll: 1d6 ⇒ 2
4d6 ⇒ (2, 2, 6, 2) = 12 reroll: 1d6 ⇒ 2
4d6 ⇒ (1, 4, 4, 4) = 13

ok that's 14, 16, 17, 11, 10, 12


sounds interesting and I m thinking of an idea..

lets see what the dice say:

1: 4d6 ⇒ (2, 2, 3, 1) = 8
2: 4d6 ⇒ (5, 2, 3, 3) = 13
3: 4d6 ⇒ (4, 3, 1, 2) = 10
4: 4d6 ⇒ (1, 4, 2, 3) = 10
5: 4d6 ⇒ (1, 1, 1, 2) = 5
6: 4d6 ⇒ (3, 3, 3, 6) = 15

reroll 1: 1d6 ⇒ 1
reroll 1: 1d6 ⇒ 3

reroll 3: 1d6 ⇒ 5

reroll 4: 1d6 ⇒ 2

reroll 5: 3d6 ⇒ (2, 5, 4) = 11

ok so that is: 8, 11, 12, 9, 11, 12

ok the standard commoner array is even better than that i think


tell me more


I am excited to play this game..

Just waiting for my time to come in.


any openings? or wait list


I hope I didn't scare everyone away???

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