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Eben MacTeague's page
2,982 posts. Alias of DankeSean (RPG Superstar 2010 Top 32, 2011 Top 4).
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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben, after several attempts at compensating for the lack of a dedicated mage through his own half-asses spellcasting, notices there seems to be a direct unimpeded line of shot between him and several of Farrukh's attackers. Better yet, they're in point blank range, so he switches to doing what works for him. Forzamele leaps into his hand in the blink of an eye and he goes flat out making as many shots as he can, as hard as he can thwip them.
Free action: Summoning the bow to my hand, free action: maintaining my performance, swift action: activating Arcane Strike, Full round action: full attack + a haste shot. All shots are directed at the sword due south of me, if that falls, all subsequent shots directed against the wormcaller one square south of him.
Manyshot longbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (5) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 30
I have no idea what these guys AC is, but I feel like that's not enough, so hopefully an AP here will be useful. AP: 2d6 ⇒ (5, 5) = 10 Total of 35 attack roll.
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 4d6 + 12 + 6 + 4 + 4 + 8 + 16 + 2 ⇒ (5, 4, 5, 5) + 12 + 6 + 4 + 4 + 8 + 16 + 2 = 71
Rapid Shotlongbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (14) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 39
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (1, 1) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 28
Hasted longbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (8) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 33
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (3, 3) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 32
first iterative+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 17 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (2) + 17 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 22
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (6, 6) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 38
second iterative+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 12 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (9) + 12 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 24
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (1, 5) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 32
Summing up: Shot 1: 35, 71 damage; shot 2: 39, 28 dmg; shot 3: 33, 32 dmg; shot 4: 22, 38 dmg; shot 5: 24, 32 dmg. Clustered shots is in effect for DR purposes.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Hey! Nobody gets superspeed without my permission!" Eben shouts at the new arrivals, promptly setting out to deny them said permission as he steps closer inside the silver circle.
5-foot step, standard action casting slow at the green group & the wormcaller, then clicking the rod of quicken and doing the same to the golden goons. DC 19 Will save to be unaffected. Inspire Courage continues for all allies.
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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Yeah, I took a full round's worth of actions.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Oh, side note, KC: Cuetz is under the effect of Astraden's holy aura spell, so all the guys that hit him need to save vs... whatever the DC is on that or be blinded.

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben's ears perk up at the sound of old Flan. After all the time I spent learning this so I'd know what guys like this said... it's finally useful again!
He clicks his glass rod and does a pirouette-like twirl, looking quite dramatic and somehow providing encouragement to his friends, all wheile sending a paid of acid arrows off in two different directions at once.
Activating Inspire Corage as a move action, casting quickened extended (due to arcane concordance acid arrow at the blue wormcaller and regular acid arrow at the red one.
ranged touch+good hope+Inspire courage+haste: 1d20 + 18 + 2 + 3 + 1 ⇒ (2) + 18 + 2 + 3 + 1 = 26
Spending an AP on that.
2d6 ⇒ (1, 4) = 5
Total of 30 on the first arrow.
damage: 2d4d6 + 1d6 + 1d20 + 18 + 2 + 3 + 1 ⇒ (4, 5, 6, 5, 1, 3, 5, 4) + (6) + (12) + 18 + 2 + 3 + 1 = 75
damage: 2d4 ⇒ (4, 1) = 5
Any wormcrawlers hit take ongoing damage for the next 12 rounds on my turn.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Does this negative energy damage penetrate death ward?
reflex: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34
reflex: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33
reflex: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
reflex: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23
Either at -9 or 119 hp, depending. :-)
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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben points to the dragons in the sky. "Look, you remember how Viruine remembered us before, even though we'd never met? That's because we were here. This is whatchamacallit. Stable time hoop. We're totally supposed to be here." He looks at the approaching Kyuss spawn. "Ugh. So, remember, the knight guys have worms in their eye sockets that like, suck out brains or something, so... yeah watch out for that kinda thing."
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben drops a haste on the assembled party.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben pokes with the stick.
UMD: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
UMD: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Well... they seem to be expecting her to be here now. You sure it wasn't just another inconvenience? Also, did we know that Lashonna was, like, some ancient warrior?"
Buffs
extended (using the rod) arcane concordance around Eben, lasts the encounter. Using it to extend all spells cast by me or any other arcance caster within 10 feet.
greater magic weapon on Eben & Cuetz, lasts all day (+3 enhancement)
freedom of movement on Tanith, Farrukh, & Cuetz, lasts 'full dungeon'
good hope on the group, lasts full dungeon
moment of greatness on the group, lasts full dungeon.
cat's grace on me, lasts full dungeon
mirror image on me, lasts full dungeon,
shield on me, lasts full dungeon,
gravity bow on me, lasts full dungeon.
Eben also clangs his bracers together to activate them, granting him aspect of the falcon, and has his Quickening Metamagic rod at hand.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
I'll get to Eben's bufflist tomorrow or so, but it's the standard.
"Wait... Erip?" Eben looks around, to see if Clunk has been replaced by a dwarf he's never met, who may or may not be a skeleton crawling with acidic beetles.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Astraden Limhaare wrote: "The druids didn't say anything about this being safe. I think we're really in the past. This is crazy. No one get merced or lost back here, all right?" "...and nobody become your own great-great-great grandparent, because it's gross and makes family reunions really confusing!" Eben adds, as an addendum to the standard time travel rules. "I guess this is where/when Dragotha hides her phylactery? So we're just here to see that? So we don't have to, like, fight the entire Kyuss army of doom?"
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben is a tad more refined than Carina in his imbibing from the fountain: he conjures a simple clay cup out of the air with a use of prestidigitation and drinks from that instead of his hand- but the water goes down just as easily.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Diplomacy: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38
Eben polishes his nails against his tunic and then coolly blows on them, looking up at Tylanthos from under his eyelashes.

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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Sense motive: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34 Dammit.
"What is the purpose of the trials you set, if not to prove that we're ready for the challenge Dragotha brings? We defeated an ancient bringer of nightmares, in seconds. Harrowdroth never knew what hit him, literally. We silenced an abomination of the mind, and the ancient dragon it had enslaved as a mount. We even managed to spare the dragon, through an absolutely epic surgical strike. A literal surgical strike. And we bested Krathanos, a god. Tanith here wrestled him to the ground. And that's on top of the army of darkness that the Vecnan brought with him. How can you look at that and actually think 'They'll fall against Dragotha, no question?'"
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Well, in this case, that door led to the Roc King meeting the wrong group first. Say, you're druids, right? Can you reincarnate him? We didn't have the right... sacred oils, or whatever."
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
When the mark is on to you... make it their own fault.
"Yeah, that was really sad. Pity you guys let a creep like Darl Quethos onto the road to your little quest. If it had just been us, well, things would probably be different. Pretty sure I could charm the feathers off a roc." He gestures to the feather. "As it is, we had to pull this of Quethos's decapitated body. Damn shame."
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
1d1d20 + 54 + 2 ⇒ (7) + 54 + 2 = 63
"Oh, absolutely." Eben says with complete (feigned) confidence.
Bluff+good hope: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44
Take THAT, stupid Wisdom-based NPCs.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Harrowdroth- not giving anyone any bad dreams anymore. The Night Twist- quiet forever. Krathonas's belt... right here." Eben points at Tanith. "And the feather of the Roc King... right here." He points at Astraden.
Making a bluff check to see if we can lie-of-ommision glide past the fact that we didn't personally collect the feather.
Bluff+good hope: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Why, just because we're about to break down an ancient prison of abominations-slash-archive of things that should't be known?"

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Carina Viera wrote: Carina springs into action, moving to cut the night twist free from the dragon!
[dice=Heal *Good Hope, Moment of Greatness*]1d20+29+2+6
[dice=Action Point Boost]3d6
Final Result: 46 if Moment of Greatness applies, 40 if it doesn't. I hope it does.
There's no reason it wouldn't, assuming you haven't spent it already. Good hope is a morale bonus that affects skill checks, MoI doubles morale bonuses for one roll.
In the event that it doesn't, if she has spent it already or for any other reason, though: if Carina just barely fails the check, Eben will use an immediate action to cast timely inspiration. giving her a retroactive +3 competence bonus on the check.
In other words, no matter what: we got this.

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Oh! Wow, that actually did something? Alright, then..." EBen says, excited enough that he practically stumbles over the words to his next spell. He makes a series of plucking motions in the air; his shadow, flwing across the ground, matches his motions, but where it plucks, tiny shards of darkness gather in its hands. Eben winds up his hands and makes a hurling motion at the singing tree, his umbral reflection doing the same, but while Eben's hands seem to be pantomiming, the shadow shards thrown streak across the ground, then launch into the air, turning from darkness into burning light.
Casting shadow conjuration to emulate firey shuriken, total of 8 shuriken, launching them all at the night twist at once.
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (2) + 12 + 2 + 3 + 1 + 1 = 21
fire damage+PBS: 1d8 + 1 ⇒ (1) + 1 = 2
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (5) + 12 + 2 + 3 + 1 + 1 = 24
fire damage+PBS: 1d8 + 1 ⇒ (8) + 1 = 9
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (5) + 12 + 2 + 3 + 1 + 1 = 24
fire damage+PBS: 1d8 + 1 ⇒ (3) + 1 = 4
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (11) + 12 + 2 + 3 + 1 + 1 = 30
fire damage+PBS: 1d8 + 1 ⇒ (2) + 1 = 3
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (2) + 12 + 2 + 3 + 1 + 1 = 21
fire damage+PBS: 1d8 + 1 ⇒ (4) + 1 = 5
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (7) + 12 + 2 + 3 + 1 + 1 = 26
fire damage+PBS: 1d8 + 1 ⇒ (4) + 1 = 5
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (2) + 12 + 2 + 3 + 1 + 1 = 21
fire damage+PBS: 1d8 + 1 ⇒ (2) + 1 = 3
ranged touch+good hope+inspire courage+PBS+haste: 1d20 + 12 + 2 + 3 + 1 + 1 ⇒ (8) + 12 + 2 + 3 + 1 + 1 = 27
fire damage+PBS: 1d8 + 1 ⇒ (4) + 1 = 5
Total of 36 damage if they all hit, which, as I recall this things touch AC is pretty sad, so since none were nat 1s, they all might. Standard rules for shadow conjuration apply; DC 20 Will Save to reduce damage to 20%, one roll for all the shuriken, I assume.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Will+good hope: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Action point, just in case: 3d6 ⇒ (6, 5, 1) = 12
"The tree's trying to give me a wet willy! Yuck!" Eben calls out, completely oblivious to what could have happened and yet still kind of peeved, as though he spent a resource he totally didn't need to.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
As a suggestion for Clunk's action:
Seeing the ridiculous ease with with Eben's magic bolts hit the large, bulky pair in the sky, and lacking means of flight of his own, the Kolyarut begins his own magical bombardment, aimed at the parasitical tree. A rippling bolt of not-quite-darkness extends towards the pair.
enervation: 1d20 + 16 ⇒ (8) + 16 = 24
negative levels: 1d4 ⇒ 3
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Do you mean air walk? Or are you calling for a retreat?
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Just noticed now I rolled a 20 on that second bolt.
Crit Confirmation touch+good hope+inspire courage: 1d20 + 16 + 2 + 3 ⇒ (18) + 16 + 2 + 3 = 39
Sonic crit: 3d10 ⇒ (5, 7, 4) = 16

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
1d20 + 20 ⇒ (14) + 20 = 34
Eben dodges the worst of the acid cloud, partly through his own efforts and partly through Tanith's minion's intervention. Still, he hisses as he sizzles a bit. He changes up his bardic dance steps from one of comedic relief to one of valor.
Stopping the Countersong performance; beginning Inspire Courage as a swift action.
"Alright, we're at least partly shielded from your breath, let's work on your spellcasting..." Eben mutters, and gestures as he speaks. "Let's see if this works on dragons as nicely as it did..."
"ON."
"MIND."
"FLAYERS."
His last three words shriek out at Viruinnne as almost tangible forces of solid sound.
Casting deafening song bolts, all three targeted at the dragon.
Ranged touch attack+good hope+Inspire Courage: 1d20 + 16 + 2 + 3 ⇒ (3) + 16 + 2 + 3 = 24
sonic damage: 3d10 ⇒ (4, 6, 1) = 11
Ranged touch attack+good hope+Inspire Courage: 1d20 + 16 + 2 + 3 ⇒ (20) + 16 + 2 + 3 = 41
sonic damage: 3d10 ⇒ (10, 5, 3) = 18
Ranged touch attack+good hope+Inspire Courage: 1d20 + 16 + 2 + 3 ⇒ (13) + 16 + 2 + 3 = 34
sonic damage: 3d10 ⇒ (8, 8, 9) = 25
As a reminder, any bolt that hits deafens the target for 1d6 rounds.
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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Dungeon Kobold wrote: All misses. Tanith and Clunk are up. Also Carina.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
The spell states that they have to arrive on level ground, so elevation is out. As far as positioning- I figured proximity didn't really matter, since the dragon and tree are both flying, and wanted Carina within bombing distance and Astraden to be able to run and heal anyone as needed. I dunno, anyone have strong feelings otherwise?

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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
I assume the green circle is the cloud of nastiness?
"Damn, I can't see... AH IT'S IN MY MOUTH" Eben yelps as the cloud of noxious fog cuts off sight. He automatically nocks an arrow, then makes another displeased sound as he discovers how... thick the fog is. "Screw it, we're all out of this crap. And it's worth the burned vocal chords." A chant comes from his position, ancient words of mystical import.
"If you walk away, walk away, I walk away, walk away... I will follow!"
Concentration, continuous damage: 1d20 + 21 ⇒ (12) + 21 = 33
The fog cloud flares with suffused mauve light from within for a moment, followed by a number of matching light flashes popping into existence around the clearing. The entirety of Spiny's Six (plus Clunk) step out of those light flashes, hardly the worse for the dragon's opening salvo.
Casting bard's escape, taking all of us out of the fog cloud and putting us down elsewhere. My range covers most of the battlefield (up to 250 feet). Also going to try and separate us across the battlefield to avoid the temptation of dragon breath on the whole group...
OK, don't have permissions to move Astraden, Tanith, or Farrukh's tokens. I'd like to put Tanith next to Carina on the map, Astraden somewhere in the middle of the triangle of Eben, Carina, and Clunk, and Farrukh right underneath the flying tree/dragon combo. Actually, I'll move Cuetz as well, maybe set him next to Farrukh- I have to put him on the ground again, but this way he has less distance to fly to hulk smash tree.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Diplomacy+good hope: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
"...forgotten? Viriunne, are you saying we've met before?"
Farrukh, did you break linear continuity again? (Or will you have broken linear continuity again for the first time at some point in the future?)
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
sense motive: 1d20 + 25 ⇒ (17) + 25 = 42
Eben relays through Forzamele to Carina, It's... really struggling to stay sane. Killing it might be a mercy. But you're the surgeon, what do you think your chances are of un-infecting it without becoming a host for the tree yourself?
Out loud, he replies, "We... respect the sacrifice you've made, keeping this contained. We are very strongly anti-Dragotha ourselves, if that's any consolation."

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"That... seems regrettable." Eben says, switching to the much easier Common now that the dragon has established it won't get uppity over the use of Draconic. "Not to be pedantic, but I actually do have a worm in my skull, and I'm doing okay."
Oh, on that note, since the worm in question gives a +4 bonus on Knowledge checks involving dragons, let's see if Eben has ever heard of Viruinne before, either naturally or Kyuss-enhanced...
knowledge (arcana) + worm-filled goodness+ good hope: 1d20 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
ah, probably not. too bad, would have fun for that to be useful...
"How did you come to be here? I assume the tree was banished by the Order of the Storm. What about you?" he asks, hoping to forestall the 'kill them both' until at least the dragon have a chance to tell its story.
Oh, probably won't make a difference either, but in case Viruinne's nihilistic attitude is fueled by having the Mournful Song living inside it's body, Eben is happy to treat the dragon like an ally and extend my Countersong performance to include it.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"Maybe the dragon is a prisoner of the tree?" Eben asks, then haltingly asks in Draconic, "Dreh hi laan mu aak govey reyth nol hin qah?"
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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
will+good hope: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Eben grits his teeth against the emotional swell, and says as facetiously as possible, [b]"I dunno, pick up the beat a little and you could dance to it...[/dice] He does a half-hearted little shuffle of his feet to assert the case.
Using the oh-so-rarely touched Countersong.
Perform+good hope: 1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39
Anyone who rolls poorly, feel free to use that instead. I have 33 rounds of Performance remaining for the day, so we should be able to make those last thousand feet easy.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben obligingly pokes Astraden with her wand, pretending really hard to be a druid in his head.
UMD: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben prepares to step back and avoid the onrushing ankou, but then as it approaches it... evaporates under a hail of Carina's exploding vials. "Yes, run into the throwing range of the mad bomber, because that's smart..." he says as the thing falls apart and ceases to be. Of course, this means he has to find a new target to pick om. Out of the two that are closest to him, he has no idea which is real and which is a shade, so he just picks at random.
Odds=north: 1d6 ⇒ 2 Darn, fake red it is. Clustered shots applies to DR, any shots that hit after the shade dies go to the real red.
Manyshot longbow+Inspire Courage+good hope+blessing of fervor+PBS: 1d20 + 20 + 3 + 2 + 2 + 1 ⇒ (16) + 20 + 3 + 2 + 2 + 1 = 44
damage Manyshot 1+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (6, 4) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 29
damage Manyshot 2+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (5, 2) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 26
Rapid shot longbow+Inspire Courage+good hope+blessing of fervor+PBS: 1d20 + 20 + 3 + 2 + 2 + 1 ⇒ (15) + 20 + 3 + 2 + 2 + 1 = 43
damage Rapid Shot 1+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (1, 4) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 24
Hasted shot longbow+Inspire Courage+good hope+blessing of fervor+PBS: 1d20 + 20 + 3 + 2 + 2 + 1 ⇒ (15) + 20 + 3 + 2 + 2 + 1 = 43
damage Hasted shot+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (2, 2) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 23
Iterative 1 longbow+Inspire Courage+good hope+blessing of fervor+PBS: 1d20 + 15 + 3 + 2 + 2 + 1 ⇒ (11) + 15 + 3 + 2 + 2 + 1 = 34
damage Iterative 1+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (3, 5) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 27
Iterative 2 longbow+Inspire Courage+good hope+blessing of fervor+PBS: 1d20 + 10 + 3 + 2 + 2 + 1 ⇒ (8) + 10 + 3 + 2 + 2 + 1 = 26
damage Iterative 2+Inspire courage+good hope+weapon of awe+arcane strike+PBS: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 + 1 ⇒ (2, 1) + 4 + 3 + 2 + 2 + 3 + 4 + 1 = 22
Continue Inspire Courage as a free action, continue Dance of 23 Steps as a free action, activate Arcane Strike as a swift action, five-foot step, full attack.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
116, if their DR is 10/iron

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben looks around, seeking a new target. And finds one. "Hey!" He shouts at the one creature that hasn't moved into melee combat. "You're hanging back. So... I bet you're real. I have some cold iron I'm willing to wager on that. Let's find out!" And with that, he sends a flurry of arrows at the lone creature.
Targeting Mr. Green, to the north. I have four cold iron arrows, those will be my first four shots, the rest I'll just rely on clustered shots for overcoming DR.
Manyshot longbow+Inspire Courage+good hope+blessing of fervor: 1d20 + 20 + 3 + 2 + 2 ⇒ (9) + 20 + 3 + 2 + 2 = 36
damage Manyshot 1+Inspire courage+good hope+weapon of awe+arcane strike: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 ⇒ (5, 2) + 4 + 3 + 2 + 2 + 3 + 4 = 25
damage Manyshot 2+Inspire courage+good hope+weapon of awe+arcane strike: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 ⇒ (5, 4) + 4 + 3 + 2 + 2 + 3 + 4 = 27
Rapid Shot longbow+Inspire Courage+good hope+blessing of fervor: 1d20 + 20 + 3 + 2 + 2 ⇒ (8) + 20 + 3 + 2 + 2 = 35
damage Rapid Shot+Inspire courage+good hope+weapon of awe+arcane strike: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 ⇒ (6, 1) + 4 + 3 + 2 + 2 + 3 + 4 = 25
hasted longbow+Inspire Courage+good hope+blessing of fervor: 1d20 + 20 + 3 + 2 + 2 ⇒ (1) + 20 + 3 + 2 + 2 = 28
"Ow." he mutters, as his finger snags on the bowstring on one of his shots. "Yes, I didn't enjoy that either." says the bowstring in return.
Assuming the first three hit, that's 77 damage total. All the rest are standard ammunition, so Clustered Shots applies.
iterative 1 longbow+Inspire Courage+good hope+blessing of fervor: 1d20 + 15 + 3 + 2 + 2 ⇒ (18) + 15 + 3 + 2 + 2 = 40
damage Iterative 1+Inspire courage+good hope+weapon of awe+arcane strike: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 ⇒ (6, 2) + 4 + 3 + 2 + 2 + 3 + 4 = 26
iterative 2 longbow+Inspire Courage+good hope+blessing of fervor: 1d20 + 10 + 3 + 2 + 2 ⇒ (18) + 10 + 3 + 2 + 2 = 35
damage Iterative 2+Inspire courage+good hope+weapon of awe+arcane strike: 2d6 + 4 + 3 + 2 + 2 + 3 + 4 ⇒ (4, 1) + 4 + 3 + 2 + 2 + 3 + 4 = 23
Continue Inspire Courage as a free action, continue Dance of 23 Steps as a free action, activate Arcane Strike as a swift action, five-foot step, full attack.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Oh, nevermind, I just realized I have a better target that's not antimagiced or under cover.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
How does firing into an antimagic field work for me, not in the antimagic field? Obviously I'd lose the enhancement bonus on the arrows and any other effect delivered by the arrow itself. Would Inspire Courage and good hope still grant me a bonus, since the effect is on me, not the arrow?
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"And THAT'S how you deal with shadow monsters!" Eben shouts triumphantly, though perhaps not completely justifiably, as he manages to single-handedly take out the three weakest opponents on the field.

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Eben, now that he can see the enemies on several sides of him (and, more importantly, they can see him...) dances back out of their reach before summoning his bow to hand and launching a volley of arrows at the nearst opponent.
Taking a 5-foot step back; this may leave me in threat range of the one ankou south of Clunk, but should keep me safe from the two north/northwest of my old position. All attacks are initially directed at that ankou, if it dies I redirect all my other attacks at the one due north of Clunk. Forzamele actiavtes weapon of awe as I attack. Using the +2 to attack/+2 dodge to AC from Astraden's blessing. Clustered shots applies to their DR.
With blessing of fervor superseeding haste's ac bonus, EBen's effective AC is 37 this round.
manyshot longbow+PBS+Inspire courage+blessing of fervor+find fault+good hope: 1d20 + 20 + 1 + 3 + 2 + 5 + 2 ⇒ (15) + 20 + 1 + 3 + 2 + 5 + 2 = 48
damage Manyshot1+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (1, 5) + 4 + 1 + 3 + 2 + 4 + 2 = 22
damage Manyshot2+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (4, 2) + 4 + 1 + 3 + 2 + 4 + 2 = 22
rapid shot longbow+PBS+Inspire courage+blessing of fervor+good hope: 1d20 + 20 + 1 + 3 + 2 + 2 ⇒ (3) + 20 + 1 + 3 + 2 + 2 = 31
damage rapid shot longbow+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (6, 1) + 4 + 1 + 3 + 2 + 4 + 2 = 23
hasted longbow+PBS+Inspire courage+blessing of fervor+good hope: 1d20 + 20 + 1 + 3 + 2 + 2 ⇒ (4) + 20 + 1 + 3 + 2 + 2 = 32
damage, hasted longbow+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (6, 5) + 4 + 1 + 3 + 2 + 4 + 2 = 27
iterative lonbow1+PBS+Inspire courage+blessing of fervor+good hope: 1d20 + 15 + 1 + 3 + 2 + 2 ⇒ (7) + 15 + 1 + 3 + 2 + 2 = 30
damage, iterative longbow1+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (1, 3) + 4 + 1 + 3 + 2 + 4 + 2 = 20
iterative lonbow2+PBS+Inspire courage+blessing of fervor+good hope: 1d20 + 10 + 1 + 3 + 2 + 2 ⇒ (20) + 10 + 1 + 3 + 2 + 2 = 38
damage, iterative longbow2+PBS+inspire courage+weapon of awe+arcane strike+good hope, gravity bow: 2d6 + 4 + 1 + 3 + 2 + 4 + 2 ⇒ (5, 4) + 4 + 1 + 3 + 2 + 4 + 2 = 25
using my moment of greatness doubling for the crit confirm.
crit confirm, iterative2+PBS+Inspire courage+blessing of fervor+good hope: 1d20 + 10 + 1 + 3 + 2 + 4 ⇒ (18) + 10 + 1 + 3 + 2 + 4 = 38
crit damage, iterative longbow2+PBS+inspire courage+weapon of awe+arcane strike, gravity bow: 4d6 + 8 + 2 + 6 + 4 + 8 ⇒ (4, 6, 6, 5) + 8 + 2 + 6 + 4 + 8 = 49
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"HERONS? They're Ankou. Fey assassins. Hard enough by themselves, in a group it's another order of magnitude. Those... things they make are shadow constructs, like what I make, but scarier. Try to not believe in them, or if you can see through illusion, that would work too. Cold iron kills the main ankou faster, if anyone has any." Eben says, a sudden encyclopedia of knowledge gained the easy way, by casting a spell.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
It has been pointed out to me that I failed to do this before. Oops.
mirror images: 1d4 + 5 ⇒ (3) + 5 = 8

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Dungeon Kobold wrote: The Silence aura is the pale circle around one of the monsters, by the way. As long as he's not encompassed in that, Eben can quip all he wants. I'm not sure which pale circled monster you're referring to. There seem to be multiple monsters with pale circles around them, and all those circles seem to be personal-sized, rather than encompasing a radius. I'll just assume you''re saying Eben can speak for now? If I'm wrong, I'll retcon. But for now..."
Also, Combat Adjudication Bot, can you tell me how many of those attacks ate a mirror image? I figure at least one or two came within 5 points of AC 30.
Surrounded by enemies, both real and imaginary, Eben begins his fancy footwork.
Beginning Dance of 23 Steps as a free action, alsobeginning Inspire COurage as a move action.
"Okay, first of all..." he says, as he clicks a button on his Quickening rod, "What are these things?"
Casting Quickened find fault. Gives me the equivalent of a knowledge (whatever) with a result of 35 to Know Stuff about them. Prioritizing, Special Attacks, Vulnerabilities, and spell-like abilities, in that order.
"Whatever they are..." he says, waiting for the spell's knowledge to hit his brain, "Let's knock 'em out... fast."
Standard action to cast haste. Casting on the defensive concentration check: 1d20 + 21 ⇒ (5) + 21 = 26. Success!
TLDR, Casting find fault, haste, beginning Inspire Courage (+3), and Dance of 23 Steps.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
reflex+good hope: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Eben zigs and zags, but still can't avoid at least a glancing blow from one of the yellow beams of energy. His lips flap around as though he's trying to say something, but thanks to the last of the three shadow monsters, he doesn't actually make any audible sound. He pats his hair, smoothing it down, clearly concerned that what just happened might disrupt his coif.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
linguistics+good hope: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Eben just barely recognizes the runic script. "Ohhhh, hey, that's Druidic. Not something you see in the written form very often. I have no chance of translating it, though. Where's Anlathi when we need her?"

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Given the alterations to spell durations, I'll add the following to Eben's pre-cast spell list, all used with Extend Spell via arcane concordance: good hope, moment of greatness, cat's grace, mirror image, shield, and gravity bow.
Eben's updated buff list is as follows:
Greater magic weapon on Eben (longbow): All day.
Greater magic weapon on Cuetzpalli (Kelmarchen): All day+
Freedom of movement on Tanith, Farrukh, and Cuetzpalli: all day.
Good hope on the group: full dungeon/8 hour travel
Moment of greatness on the group: full dungeon/8 hour travel
Cat's grace on Eben: full dungeon/8 hour travel
Mirror image on Eben: full dungeon/8 hour travel
Shield on Eben: full dungeon/8 hour travel
Gravity bow on Eben: full dungeon/8 hour travel
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
"No, you're not..." Eben says, casting his own set of spells, first on himself, then walking around, touching first Kelmarchen, then tying little strips of leather on to the clothing of Cuetzpalli, Tanith, and Farrukh, and casting an additional spell upon each of those. "OK, now you're ready."
Casting arcane concordance to Extend the next four spells I cast: greater magic weapon on Kelmarchen, lasting for 30(!) hours, and freedom of movement on the three burly boys, lasting for five hours on each. Eben's own GMW on his bow still has about two hours of life in it as well.
Apologies if this contributes to KC's hate of high level PF1. :-)
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