The monetary system in D&D has bugged me for almost 30 years i.e. since I started BECMI. After the first few encounters we noticed that there is no use carrying around any silver and especially copper pieces. What I would like to see is to make the system more silver centered and make gold more valuable. Or if the gold is the only currency that matters, why do we need to have the exchange rates in the rules? I know there is something that costs a few copper but those are hardly ever used.
I was just comparing the weapon proficiencies of the different roguish types.
"Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields."
"Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields."
"Investigators are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields."
"A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields)."
"Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.
In my opinion these are a bit too limited. E.g. I think all of them should be able to use longbow, in order to be more efficient ranged attacker. Rogues and assassin should be able to to use sword cane like investigator. And furthermore they should be proficient with all the finessable weapons, especially whips. Also I would add buckler proficiency too.
What are your opinions about this? And what are all the daggers that assassin is able to use?
The fractional base bonuses variant in Pathfinder Unchained says:
"For classes with a d8 Hit Die, their BAB increases by 3/4 per level. For classes with a d10 or d12 Hit Die, their BAB increases by 1 per level (so it's not necessary to round the BAB for these classes). A multiclass character's base attack bonus will only ever improve using this variant."
However e.g. Dragon Disciple (not sure if there are others) has d12 HD but their BAB progression is 3/4. Should there be another way than HD to determine what is the correct BAB progression for each class? Or should the Dragon Disciple BAB progression be changed to match this rule?