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Overall, I would like to see different weapons used in different situations and the proficiency system should accommodate that so that it isn't too single weapon focused. E.g. you start using spear but if the opponent gets too close you drop the spear and draw a sword and further if the opponent starts to grapple with you, you draw a dagger. And I have always been puzzled that all the dungeons and living quarters are big enough to wield a greatsword effectively. There should be limitations and different weapons used in different situations. Now with weapon focus and specialization feats (or dex to damage with a single weapon type with unchained rogue) people tend to stick to one weapon in all the situations and there seems to be no limitation to this.