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My players mutinied slightly early. One of my players was a very accomplished diplomat, and had managed to get most of the crew on-side by the time the storm struck. I had already planted rumbling of mutiny (at the AP's suggestion), and so when Mr. Plugg tried to hand out punishments in the aftermath of the storm, they struck. It turned from a narrative scene in which everyone was on deck with Mr. Plugg listing punishments to "roll initiative". This left them in charge when it came time to explore the island and retrieve their missing crew-mates, but didn't ultimately end up changing much.


This is probably too late for the original commenter, but the way to figure out approximately when an AP starts it to get the publishing date for the first book and add 2,700 years AR. So since Ruins of Azlant was published in August 2017, it's probably set in 4717 AR. I usually go a step further and translate the start month similarly, but I'm not sure that's necessary.

Reading the details on the adventure background can confirm this. On page 24 "Captain Ancorato discovered the island in early 4715 AR", and on page 6 "Three years ago, that nation dispatched dozens of ships to survey islands approximately 300 miles south of the old Sun Temple Colony to determine their suitability for building a new colony." That would put the survey expedition starting in 4714 AR and succeeding in early 4715 AR, which makes sense.


In the home stretch of the regatta, Peppery Longfarthing (sorcerer 8) uses a scroll of Summon Monster VII. The book lists this as a DC 14 caster-level check to cast. This is nonsense, as caster-level checks are only ever used to compare the strength of spells against each other and against spell resistance. The rules here would actually call for a DC 33 Use Magic Device check in order to use a scroll for a spell she cannot cast, which she can repeatedly attempt until she succeeds or rolls a natural 1 (in which case she cannot attempt to activate the scroll for 24 horus). The problem with that is: What's her Use Magic Device skill?

I think I'll skip this bit and simply assume she rolled until she succeeded.


What is the motivation for Grigori to use a potion of undetectable alignment? In politics, the truth can be as useful as a lie if it's convenient enough, and I don't see how his actual alignment (CN) is at any odds with the image he has chosen to project of a concerned individual mistrustful of the local government.


The mine entrance itself reads as semi-hidden, if only coincidentally, by the fact that it's a narrow opening among an outcropping of boulders. However, the cage and sign are certainly more obvious. I'll go with the site being Standard, thanks. Got to keep in mind the hidden entrance, however. Depending on where the players approach from, they could find it first on a good (a very good) Perception check.


Hi. I'm running a Kingmaker campaign, and in setting up the location for the Sootscale Caverns I've run into an issue. The location is listed as being "hidden", but I can't find a check that would allow the PCs to locate it other than being led there by Mikmek or the map in the mite's war room. Is this an oversight?


I'm starting the adventure path soon, and I've decided that I'll simply allow a DC 10 Fortitude save to negate the Con damage. Still enough for them to be worried, not enough that the players are left wondering how anyone on this ship managed to survive a single week of drinking the stuff.