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127 posts. Organized Play character for Yves LeFebvre.


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Scarab Sages 1/5

I offer to GM PFS 2_01 The Bloodcove Disguise at CanGames on Friday May 18th, 2h00 PM. Just need to find an empty table....it *should be* no problem for the Friday PM slot. This session is not on the CanGames program, but will be registered officially on the Paizo website.

Scarab Sages

Obviously grapple rules are a mess....here is my fix:

Improved Grab should be changed for:

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a SWIFT action without provoking an attack of opportunity.

Mean only one Free Grapple attempt per round. Otherwise it is broken.

Maintaining a Grapple : not efficient because it wastes a standard action
When a character is held at the beginning of the monster's turn, maintaining the grapple should be relatively easy, so this grapple check should be a Free Action.

Taking -20: not worth it in Pathfinder cause the Grappling Condition only gives you a Dex penalty. I would revert to the 3.5 rule where the grappler looses is Dex bonus to AC, and becomes vulnerable to rogues sneak attacks.

My two cents...

Scarab Sages

amscrey wrote:

The Blink Spell description mentions that a "blinker" suffers a 20% mischance when attacking and those who attack him suffer a 50% mischance (unless those attackers can hit ethereal opponents and/or see invisible opponents) - How does this effect the grappling rules?

Can a combatant who is blinking grapple at all?

You could initiate a grapple but not maintain it! Blinking make you quickly move in and out of the material plane, many times per round.

Example: you succeed your initial grapple check by 'winning the mischance' . The grappled character can simply ready an action to move out of the grapple when you go ethereal, and since you go ethereal many times per round, he simply moves free during is turn...

Scarab Sages 1/5

Dragnmoon wrote:


I though he meant when you post on the Boards, which does not show up there. I am 2 games away from getting my 2nd star....yay..Only 80 more to go for 4 stars! Have a lot of work to do this year.

We do you see you are only 2 games away from your 2nd star...

I see only 'number of stars' in my profile

Scarab Sages

Oliver McShade wrote:


I would think a better way to write it would have been:
"While flying, the creature can take a standard action at some point during its move action when it makes a flyby attack, and then finish the move action. The creature can not take a second move or second standard action during a round when it makes a flyby attack.

This way you end up with (Move then standard action then move finished).
Which is what i think the original RAI was.

+1

The actual writing seems impossible to understand...??

Scarab Sages 1/5

Alizor wrote:


Haste doesn't specify that it adds to your base speed, so it should add the flat 30 ft. Your movement would become 60 feet (30+10 slowed down to 30 movement, plus 30 from haste). Not too bad for a character in full plate.

I like your argument!

Scarab Sages 1/5

james maissen wrote:


Depends, what's your AC?

Here's a question for you: What do you normally do in combats? Do you have selective channel or is channeling in combat a mater of retreating first?

Are your combats typically very spread out?

Do you have fellow players that spread these combats out even if they don't need to be?

-James

AC=22 (two-h weapon, no shield)

Combat role: melee type, most combats lasts a maximum of 4-5 rounds, so maybe one buff at the beginning and then fight (Spring attack to go to flanking position without provoking is a good strategy for now at Tier 7-8).

Not a good channeler (only 2/day, no selective channeling).

Scarab Sages 1/5

Another question related to these 'shiny brand new boots'

When activating the boots for movement, do I get +30 to my actual speed, or do gain +30 to base speed ?

This character is wearing heavy armor. His base speed is 40 (30 for human and + 10 for Travel domain) and actual (armored speed) is back to 30.

So, do I gain a) 30+30 = 60, or

b) get a base speed of 40+10+30 = 70, which reduced for armor yields 50
(using the non-numbered table page 170 of the core rulebook).

Think the answer is b)

If so should I sell my +1 full plate? (and purchase a +1 mithril breast plate).

Does the movement gain is better than the -3 AC lost for Tiers 9 to 12?
(though I am quite happy to have had that full plate until now).

Scarab Sages 1/5

Kalderaan wrote:

Well said James.

Add in the fact that the boots are activated as a FREE action, the boots are very worth it.

In addition, Haste only lasts for 1 round per level when it does get cast. That leaves a LOT of time without haste.

In addition, you can turn it on and off many times so the use is multipied.

My recommendation? Buy the boots.

Boots purchased!

Scarab Sages 1/5

james maissen wrote:


Given that you are mobility based build, you are likely to beat a caster on initiative a decent amount of the time.
-James

Nope, mobility for this character means I have the dodge, mobility and Spring attack feats, and that the Travel and Liberation domains prevent lots of stuff from hampering my movement.

Scarab Sages 1/5

Do you think it is a good idea to purchase these boots (12k gp, TPA needed=31) for my level 8 character (mobility-build Ftr1/Cle7)?

Think this item itself is worth the cost, but at Tier 8+ someone in the party may cast haste causing these boots less useful.

Which other item would you suggest instead for the same gold and TPA?

Thanx

Scarab Sages

Ravingdork wrote:

Then mobility builds with Spring Attack could actually suck LESS.

I do not understand why they changed Spring Attack (full round action instead of just move before and after your action). This feat was not broken, even in combination with Vital Strike.

Scarab Sages

2 people marked this as FAQ candidate. Staff response: no reply required.

And if Vital Strike is now a standard action, then the text in the PRD

'When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.'

Should be changed for

'As a standard action, you can make one attack at your highest base attack bonus that deals additional damage.'

As a PFS GM, I do not want to spend 30min explaining this to a player, when you run short in a fixed time game slot....

Scarab Sages

Caineach wrote:
Dabbler wrote:
There is an unofficial errata from James Jacob that it can be used with Spring Attack. But in any event it takes a standard action to perform a Vital Strike, so it cannot be done in conjunction with a full attack. However, it CAN be used in conjunction with a move action, so if you have to move you can use it to inflict extra damage, which makes up a bit for the inability to full attack while moving.
The official errata came out in the last one making spring attack a full round action, thus vital strike is not valid to use with it anymore.

I do not understand something: Spring Attack = Move + Attack = Full round action.

So Spring Attack always been a full round action, so why now we cannot combine Spring Attack + Vital Strike

and by the way: Move + Standard action = Full round action also.... (?)

And I cannot houserule cause I am playing PFS, have Spring Attack and planning to choose Vital Strike as my next feat....

Scarab Sages 1/5

Just to add my voice to 'Save PFS no.6 Black Waters' group...

GMed this mod a few times and always had fun with it

Certainly one of the best of Season 0...

Scarab Sages

Carbon D. Metric wrote:
It is a simple mistake of consistency. Go ahead and flag it for errata and for now simply let it work as written and add a sentence that reads "This spell bypasses the normal immunity to effects that provide a fortitude save granted by undead traits."

IMHO I would prefer is this spell granted a Will save instead (so no exception to Undead Immunities would be required)

Scarab Sages

Ringtail wrote:

I don't have a copy of the APG, could you post the spell?

Don't the Undead Traits say it is immune to fortitude saves unless that fortitude save would affect objects

(unless the effect also works on objects

or is harmless)

Target one incorporeal creature
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
The target coalesces into a semi-physical form for a short period
of time. While subject to the spell, the incorporeal creature
takes half damage (50%) from nonmagical attack forms, and
full damage from magic weapons, spells, spell-like effects, and
supernatural effects.

Scarab Sages

7 people marked this as FAQ candidate. Answered in the errata.

This spell could be useful against incorporeal undead, save the fact that a fortitude save is allowed and:

Undead Traits (Ex) Undead are immune to death
effects, disease, mind-affecting effects (charms,
compulsions, morale effects, phantasms, and patterns),
paralysis, poison, sleep, stun, and any effect that requires
a Fortitude save [...]

So shall we conlude this spell does not work with undead?

Scarab Sages

Let's say Bob the Paladin wants to purchase a Holy Longsword (+2 bonus), and the storekeeper tells Bob that his Longsword must be magical (+1 bonus) first.

a) +1 and then +2 bonus gives +3 bonus, price is 18k + cost of MW + cost of weapon, which gives 18315 gp.

b) 2000 gp for magical + 8000 gp for holy + cost of MW + cost of weapon, which gives 10315 gp

I think the answer is a) 18315 gp but want to be sure on that one...

Scarab Sages 1/5

Rami wrote:
He increased in his belligerent acts and proceeded to cast Prestidigitate over and over to make the shrine as filthy as we found it and seemed very pleased with himself after having literally desecrated MY gods shrine we just fought for and I cleaned.

As this point the GM must step in:

1) To help keep things under control, the GM requires anything PvP must be made IC (in-character).

2) Suddently, the filth appears on the guy rather than on the Irori shrine (someone casted spell-turning on the shrine, and the spellcraft DC for identifying this spell is 32 cause there is a +10 penalty because the spell was cast without someone hearing of seeing anything).

3) Anytime in that adventure Rami tries to cast a (beneficial) spell on that guy, Irori talks so loud in the head of Rami that he must a concentration check DC 25 + spell level or loose that spell.

If impossible to solve the issue in-game, the GM says to the player that he will have to report these actions as evil to the Society and that the player risks of having his character permenently removed from play. And the player's Chronicle for this adventure will include a note that this character committed (number) evil(s) action(s).

Scarab Sages

Fergie wrote:

Quote:

"A bit of ruling history:

Back in 3.0, a Wiz1/FtrX wearing full plate armor could read a scroll of shield without arcane spell failure chance...more... "

Seems the same problem would apply to wands as well. There is even a racial thing in the APG that allows you to have an effective caster level. This makes the shielded, mirror imaged, true strike fighter a little too easy in my opinion. I mean, why wouldn't every martial character do this and have a variety of wands for buffing and the occasional scorching ray or touch of idiocy?

You can do that, but it is much less effective than it seems.

You will need a move action (that provokes an AoO) to 'sheat' the wand back in your inventory. Or you can take the risk an enemy fighter sunder your wand (750 gp loss for 1st level or 4500 gp loss for a 2nd level wand).

Try it...

Scarab Sages

A bit of ruling history:

Back in 3.0, a Wiz1/FtrX wearing full plate armor could read a scroll of shield whitout arcane spell failure chance because he was reading a scroll, not casting a spell, and thus gaining a whopping +7 bonus to his AC.

This is why the rule was changed in 3.5, and adopted in Pathfinder:

hogarth wrote:

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way."

So when you are activating a scroll (belonging to your class spell list), you are not activating a magic item nor just reading a magical writing, but you are effectively casting a spell, (and your ability score should apply to determine the spell DC).

Thus you must provide the somatic component for the spell and arcane spell failure does apply!

UMD has his own rules: the UMD check emulates the minimum ability score to activate the scroll, so the DC depends on that minimum ability score.

Hope this helps!

Scarab Sages

Can someone please indicates where are located the Bonus Stacking Rules (resistance, morale, dodge, etc..). I've heard that there is something different in Pathfinder versus 3.5

Thanx

Scarab Sages

Xaaon of Korvosa wrote:


196] The library of Alexandria is never burned and scholars have access to the span of Ancient history, resulting in the archaeological location of Atlantis.

But we know where Atlantis was: on the now Greek island of Santorin!

This hollow island was a volcano that erupted in 1500 BC, destroying the Atlantis people.

Scarab Sages

1 person marked this as a favorite.

Korean War 1950-53

President Truman AGREES to the request of general MacArthur to use nuclear bombs against chinese air bases in Manchouria (NE China).

Russia certainly sides with North Korea and China...

We do not know what does the world look like today, but we do not use plastic miniatures made in China for our games!!!

Scarab Sages 1/5

I would suggest implementing a high-level campaign after level 12.

Some many efforts deployed to reach level 12: this need a reward instead of a forced retirement!

To prevent any implication by high-level characters on the world of Golarion, the candidate characters would enter a oneway gate to the outer sphere (campaign setting page 180) and never come back again.

New adventure environments could appear and disappear at will because of planar movements or rifts....(endless possibilities).

The high-level campaign would have its own organized play rules, different from the main campaign (planar forks illegal for play?).

Scarab Sages

Pope Adrian IV refusing to relieve Henry II Plantagenest from his oath to give up the duchy of Normandy to his brother when he became king of England (near 1155).

France and England experience a long peaceful coexistence instead of being at war most of the time...

Scarab Sages 1/5

Presently Ftr1/Cle6 and I do not regret my choice....

But it is mainly a matter a character concept: Essel is a FIGHTER with lots of cool stuff in exchange for -2 BAB and a few less HPs

-can move normally thru difficult terrain thanks to travel domain

-can pass unhindered thru a web thanks to liberation domain

-never wonder if there will be a cleric in the group (I can cast healing splells spontaneously)

-never wonder if the cleric in the group will not heal me cause he does not like my play or my face (this may happen when playing with folks you don't know beforehand...)

-like a miniwheat, I can choose to express more my cleric side or my fighter side depending upon the situation (though I prefer the fighter side of course!)

Scarab Sages 1/5

Joshua J. Frost wrote:


Page 22 of the Guide says:
In any scenario, so long as a PC played three encounters,
they’re awarded their XP for that scenario.

Sould we consider here that 'played three encounters' actually means 'completed' or 'won' three encounters?

Other way to say this: let's say that a party completed the first two encounters, engaged in the third encounter, but then realized they could not win this third encounter and then escaped the monsters. And also suppose there is no way to engage and complete encounters 4 and 5.

Does this party receive xp for that mod or not? (I would think of no xp here)

Scarab Sages 1/5

DarkKnightCuron wrote:


I'd volunteer to help with that if they decided to go with a system like that, but I digress; We really should be encouraging players to meet face-to-face whenever possible (even if its just one convention per year) rather than encourage people to sit at home, at least in my opinion.

Thank you for volunteering! I can assure you though, if you had fun playing online with a group of people, you want to see these guys face-to-face in a con! I don't see online gaming as a competitor to convention gaming, it would be a plus instead!

On the business side, it could be very good for Paizo to offer online play: most of a gamer's budget goes on food, travel and hotel; reduce this spending and there will be more money to purchase the real stuff!

Think Paizo should try at least one 'official' online game run by a volunteer: pretty sure there would be 20 to 25 applicants for the 6 or 7 seats available...

Scarab Sages 1/5

IMHO, the best GM reward system is when you do not need it!

I would suggest that Paizo would run 'official' online games intended for GMs, selling seats at $4 each. When you finish the game, then you can download that adventure for 'free'.

I see these games as being run like 'slot zeroes' giving tips and advice for the playing GMs.

I do not like eating an adventure cause I think I am missing something (and my players thereafter too).

my 2 cents...

Scarab Sages 1/5

Guillaume Godbout wrote:
Katharan al-Zawree wrote:
ESSEL wrote:
Peux-tu expliquer comment ça va fonctionner?

Ben ya plusieures facon que ca peut se faire mais en gros: Skype/Ventrillo & Map Tool, j'ai meme joue "Expedition to the Demonweb Pits" au complet par MSN Messenger & web cam...

JP

Hé si ceci se concrétise, je serais intéressé à participer. J'avais une campagne il y a un an et demi qui utilisait MapTools et Skype. Ça se passait bien, en général. La campagne s'est effondrée lorsque mes joueurs se sont fait "nicker" par une bande de butraciens.

Salut Guillaume!

Skype est installé et fonctionnel!

SVP envoie-moi un email à

lotusbleu25@hotmail.com

pour que je te donne mon username sur Skype...(si autre personnes intéressées à jouer sur Skype/maptools bienvenue aussi).

On pourrait peut-etre créer un groupe yahoo pour le mustering des games.

J'ai 3 persos (niveau 1,2 et 6).

Scarab Sages 1/5

Kaladhan wrote:

Pour revenir sur le sujet de la Pathfinder Society...

Comment fonctionne l'organisation locale? J'ai lu quelques messages sur le groupe Yahoo. Ça me semble être une clique déjà bien établie. Il y a de la place pour un newbie? :D

En fait il y a un beucoup d'inscrits, mais très peu qui jouent régulièrement, ce qui donne peut-être l'impression d'une 'clique'...

Nous avons un urgent besoin de joueurs de niveau 6, afin de jouer autre chose que des Tiers 1-2!! Il va sans dire que les MJ sont TOUJOURS BIENVENUS itou. Donc le plus vite tu commences Kaladhan, le mieux c'est!

@+ autour d'une table...

Scarab Sages 1/5

Pardonnez mon ignorance, mais en gros Skype/Maptools qu'est-ce que c'est?

Pour les games 'réelles' on joue dans le coin de Verdun/Pointe St-Charles près du métro Charlevoix. Souvent, tous les joueurs comprennent le français. Le mustering se fait sur le groupe yahoo pathfinder_quebec. Bienvenue dans le club!

Je suis aussi ouvert à une game game de Pathfinder non-society! (tellement de problèmes à organiser les games de Pathfinder Society!)

Scarab Sages 1/5

Katharan al-Zawree wrote:

Si vous jouez par internet, je suis pret a jouer/DMer des mods si ca vous chantent... Un mini convention en-ligne...

JP

Peux-tu expliquer comment ça va fonctionner?

Scarab Sages 1/5

Katharan al-Zawree wrote:

Eventuellement, j'aimerais faire une petite game avec des gens de Montreal... mais faut dire que je suis present au plus 1 semaine par annee...

JP

Salut JP!! 8)

Yves

Scarab Sages

bullonir wrote:

I hadn't thought of that...

Sorry it took a while to reply... Busy with real life.

Can you PM me with your email, I'm having problems PMing you.
Sorry.

No rush!

Thanks!

Patrick

Je connais peu Ravenloft mais je pourrais essayer...

courriel : lotusbleu25@hotmail.com

Scarab Sages 1/5

Katharan al-Zawree wrote:

Eventuellement, j'aimerais faire une petite game avec des gens de Montreal... mais faut dire que je suis present au plus 1 semaine par annee...

JP

Envoie un email quand tu passes à Montréal, nous avons un maximum de 4 ou 5 joueurs par table, donc il y a toujours de la place. Nous jouons parfois au Gamer's World (www.gamersworld.ca)

lotusbleu25@hotmail.com

Scarab Sages 1/5

Dritzz wrote:


Merci pour le conseil par contre le site me semble un peu abandonné. d'autres plan ?

Cherche dans Yahoo Groups -Search Groups- pour Pathfinder Society France

Scarab Sages 1/5

Dritzz wrote:
seekerofshadowlight wrote:
Sweet a lodge in France. Not french or anything I just found that cool
It seems that we need some french players here !

Bonne chance pour trouver des joueurs!!

Possiblement sur

Spoiler:
http://www.greyhawk.fr/

tu trouveras de gens familiers avec les regles version 3.5 proches de Pathfinder.

Notre groupe de Montreal est en bonne partie composé d'anciens joueurs de la campagne de

Spoiler:
Living Greyhawk

Scarab Sages

meabolex wrote:


The 3.5 FAQ says it's a move action, and while it's ridiculous to think so, that's what it says. . . written by the "sage" himself. The 3.5 FAQ might as well come out and say, "you're crazy if you're using a light shield as a cleric" -- but it doesn't.

So, as long as the 3.5 FAQ ruling holds:

But does the 3.5 FAQ still holds?? We are playing with the Pathfinder rules now!

That rule issue was one of the reasons my own cleric choosed a two-handed weapon! I'm fine now....8)

Scarab Sages

meabolex wrote:
According to the 3.5 FAQ, you can cast spells while using a light shield, but it's *awkward*. You can't use the hand for somatic components, but you can "pass" your weapon from one hand to the light shield hand (as a *MOVE* action), then cast the spell. I suppose to switch hands with the weapon again will cost another (ridiculous) move action.

We should consider "pass" your weapon from one hand to the light shield and switch hands with the weapon again as 'not an action' (or maybe a swift action) using about the same amount of time as notching an arrow (see not an action description in the combat section of the rule book).

Switching from holding a weapon with two hands to holding a weapon with only one hand would fall into the 'not an action' category too.

Consequence: you are not threatening with these wepons the round you cast a spell.

Think this ruling corresponds well to the way we are already playing anyways...

Scarab Sages 1/5

The Far Wanderer wrote:
A Drow faction would be really cool...

Especially if Albino Halfings could join...

Scarab Sages

bullonir wrote:

Hey,

Looking for a couple of players for my Ravenloft / Zobeck campaign... Two of my PCs can't really make it anymore...

Look for Miranda's Journal on the Fraternity of Shadows website to get an idea of what's going on... I am the DM and we have Patrice who is a Wizard (with some Akashic abilities from Arcana Evolved).
We're in the process of wrapping our brains around the Pathfinder rules that just came out! It's pretty laid back and we just want to have fun!

Right now, with just one PC and a DM, it's starting to look like that Fear of Girls video on UTube... :)
Not really, but it would be more fun with 2-3 PCs!

We're playing in French, but we could probably whip up some bilingual thing if there is a need...

Patrick
PS: We play in Montreal

PSS: We also play lots of Open Design, so if you own this stuff, you will have a lot of spoilers...

Any interest in Pathfinder Society?

Please have a look at our group:
http://games.groups.yahoo.com/group/pathfinder_quebec/

Scarab Sages

Tarren Dei wrote:

Does anyone know of gamers in Sherbrooke Quebec? How about gaming stores? The only one I can find is Le Griffon and I don't know if they carry Paizo products.

Where can I get my Paizo fix in Sherbrooke?

Hello!

The best place to find gamers in Sherbrooke is at the Université de Sherbrooke:
CJRSS (building E-1)
(Club de jeux de rôles et de stratégies de Sherbrooke)
Sous-sol, Pavillon de la vie étudiante
819 821-8000 poste 63956 cjrss at usherbrooke dot ca

When I was there, you could find people on most evenings during the week! The club was very active! The phone is shared for various university groups, so if u call there just ask for the 'Club de Jeux'

And by the way, if some of you may travel to Montreal during he week-end, please drop us a line on
http://games.groups.yahoo.com/group/pathfinder_quebec/
We play essentially only during the week-end, and upcoming games are listed in the database section of this group.

And, while in Montreal, you maybe wanting to make a stop by the Gamer's World www.gamersworld.ca
They host a RPG meet-up on some Saturdays. They do have some Pathfinder stuff in-store too.

Scarab Sages 1/5

Hey!

Do you realize you are only at a 4 hour drive from Montreal?

We have a small group here, but we've been fairly active: at least one person in our group has played/GMed every Tier 1-2 PFS Scenario (save for the latest #35).

You may consult our gaming schedule at:
http://games.groups.yahoo.com/group/pathfinder_quebec/
in the Database/Upcoming Games section

Long live Pathfinder Society!

Scarab Sages

NOM NOM NOM wrote:


Dire Lion: "Dammit, which button is the crouch button? I HATE THIS GAME!"

The crouch button is in

Spoiler:
Fallout Tactics: Brotherhood of Steel!.
Scarab Sages

1 person marked this as FAQ candidate.

Going basic:

A bard cast a grease spell from a (caster level 1) scroll, of course the spells last only one round, but what about the spell DC? Does the bard add his CHA bonus?

From the prevous ruling, the answer would be 'yes'(and I think it would be simpler like that).

Scarab Sages

QOShea wrote:
A Man In Black wrote:

The same logic makes it impossible for a man to hide behind a tree four feet wide.

So perhaps it isn't very good logic.

Actually, that same logic indicates that the tree also takes up at least a 5' cube, so it is easy for a man to hide behind it.

Yes! And the point is: you cannot charge from behind that tree cause it is blocking your path!

There is one way the lion can hide with nothing blocking the path in front of him: by laying completely prone on the ground and blending into the surroundings!

Scarab Sages

Crouching: I would consider that crouching exists only for descriptive/flavor purpose. I see nothing in the rules about crouching or any intermediate between standing and prone.

For rules purposes, a creature is either standing or prone, never in-between. Or else someone would need to rewrite the whole combat section of the big PFS book, cause PCs can crouch too.