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Dzyu |
![Jade Mantis](http://cdn.paizo.com/image/avatar/mantis.jpg)
Hello forum!
I am going to play as a Sorcerer for the first time tomorrow, (I've played wizards before, but after reading about sorcerers every day this week I am starting to feel just how different they are) and all I've nailed down so far is that I'm going to be a merman (it's a caribbean pirate style campaign and I really like the idea. Also, I'm NOT going to take strongtail.).
I'm joining a level 6 party with a barbarian(strong melee), a ranger(strong melee), and a bard(He doesn't do anything. Not even sing, I hear). It's a RP-heavy group, with heavy and really dangerous encounters. They've had multiple player deaths already, but we hope to make it to lvl 20 (fast xp progression). I'm tempted to try a blaster, but intrigued by save or suck style.
I get the following stats to put where I want: 11, 12, 13, 14, 15, 16.
If I'm a blaster, after merfolk bonuses, I'm thinking:
str 11
dex 18
con 16
int 12
wis 13
cha 18
Or as a save-or-suck-caster:
str 11
dex 16
con 17
int 12
wis 13
cha 19
I might take darkvision instead of low light vision if I go for save-or-suck, as -1 to hit won't be an issue.
I've looked at feats, and spell perfection seems like a must-have spell for any sorcerer.
Draconic and elemental bloodlines look very tempting thanks to the flying. Celestial, too, a bit, but I'm not sure about this one.
I don't think crossblooded, while extremely tempting, is an option, simply because I wouldn't be able to start with the fins to feet spell... And the 2 lvls behind thing is really bad.
Other than this I'm pretty much uncertain about everything. So, uh, yeah, I wish I had more time, but I really don't, and studies have been killing me this week, so I'll gladly take extensive suggestions on what kind of merfolk sorcerer might be fun to play.