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![]() As morbid as this sounds, I'm thinking of Silence of the Lambs or Men in Black, when the skin was worn like a body suit. with that in mind, here are some initial questions: 1. What are the rules if one PC wanted to wear the skin of the other? 2. Would this be a disguise? 3. If the PC was attacked while wearing the other PC, who would take the damage?
4. Could the PC that has this spell casted on them, put things inside their skin and carry it around like they were one big bag? 5. What happens if the PC's skin goes into an anti-magic area or gets dispel magic casted on them? 6. As your skin is now a construct, can you improve your construct skin following the standard modify construct rules? ![]()
![]() Scenario: I have an animal companion where I have gained 4th level in the class that gave me the companion. the companion is now increased in size, plus I have trained it feats, tricks, and skills. in regards to the below situations, my question is what happens to the animal's size increase when: 1. I retrain from animal bond to something else 2. I gain a negative level, and am no longer 4th level 3. Dismiss the animal, letting it free 4. Cast awaken on the animal and it's no longer viable to be an animal companion thanks! ![]()
![]() Mounted player has the Improved Overrun feat: Overrun wrote: Benefit: As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square and the player's mount has pounce: Pounce wrote: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability) The way I read this, is that the player uses the full-round action to charge through an opponent's square, while the mount pounces the opponent after they are prone. ![]()
![]() Mounted player has the Ride-by attack feat: Ride-by attack wrote: Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack. and the player's mount has pounce: Pounce wrote: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability) The way I read this, is that the player uses the full-round action to charge up to an opponent, make a standard attack while the mount gets to perform a full attack, then the player can move again. ![]()
![]() Any DMs out there dealing with a party that is trying to sell off all the robot bodies they get or harvest parts off them? My party has an Alchemist Construct Rider that is trying to use his 4th level bonus feat to craft constructs with the parts, or add them to his mount. If its not him, the rest of the party is trying to get scrolls of Infuse Robot to bring all the defeated robots back to life outside of the range of the signal and have them follow them as guardians. Rules show these robots at CR*20,000 gold in new condition, what would you price a body that had make whole casted on it to restore it new condition - sans the ability to function as a creature/robot? any suggestions or thoughts? ![]()
![]() Book Of The Damned, Volume 1 - Princes Of Darkness, PG 44 wrote:
Core Rule Book, PG 127 wrote:
Can I have the same Imp gain the benefits of being an animal companion and a familiar? ![]()
![]() Baseline information: Fused Eidolon:
+ Construct Armor:
Typically, a Synthesist loses benefits of armor, being replaced by the Eidolon, but, Construct Armor is actually a creature being worn and supplying its own set of benefits. Scenario 1:
Questions: 1. If the Eidolon replaces the construct, does the construct become innert and unable to act? - Specifically, if the construct is still active, the creator can order the removal of the armor with a swift action 2. When the Eidolon replaces the armor effect of wearing the construct, would any attacks directed at the wearer still first damage the construct as listed? Scenario 2:
Questions: 3. Does the ongoing damage effect transfer to the Eidolon or stay with the construct? ![]()
![]() Bestiary 4 wrote: phantom armors appear as a suit of damaged but animate armor that moves with deadly purpose and lethal precision. Can this be worn? Or, in general, can any animated armor or shield be worn?
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![]() So.
Nexus Crystal (minor Artifact)
or Gamin the Misforged
or other items and are awaiting some tie in to future story, a revisit to these items, or a follow up that should build upon the item? Anyone hear of any rumors/future stuffs that incorporate these things? ![]()
![]() Core books said wrote:
Question and Example: in the below example, can the Samurai use Unstoppable twice during the same fight to stay conscious?Samurai has 7 hitpoints, he takes 8pts of dmg, dropping him to -1.
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![]() Bestiary pg 314 wrote: If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster’s CR. Treat the monster’s CR as class levels when determining the monster PC’s overall levels. Bestiary pg 316 wrote: You can use the monsters on the following table as guidelines when determining effective cohort levels for monsters not on this list. This method provides conflicting results, and I'm trying to figure out why. Take a Satyr as an example:Monster as PC rule, it is a level 4 PC. Cohort listing, it is a level 7 Cohort What is the best way to determine levels of a Monster Race when being compared to the PCs? ![]()
![]() so, this question again, although with a slightly different take. animal companion and familiars don't mix, because familiars change the animal to magical beast.
shouldn't these two abilities stack? rules say that a paladin/ranger can stack their abilities because the creature qualifies for both classes.
same logic applies here.
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![]() Russ Taylor wrote this feat, and states it works for Eidolon. Joshua J Frost is a PF event manager and PFS player, that changed his opinion and now thinks otherwise. James Jaccobs states the eidolon is considered an animal companion, but again, as he typically speaks for PFS, this might be from a pathfinder society perspective. Has anyone found a definitive post anywhere that provides any additional light on this? ![]()
![]() It looks like we can finally put this debate to rest. With the release of the Technology Guide, and the blurb in there about explosives:
Technology Guide wrote:
We can now all agree that any trap has the potential to allow a character to take 10 on, but not 20. Cheers! ![]()
![]() I just ran a scenario where the PCs gathered up and kept all the construct bodies, stating that they were going cast repair magics like make whole, and then sell the them for the initial creation cost. EX. each Fearmonger prototype's body is worth 500gp. has anyone come across a group trying to do this? ![]()
![]() if there were two instances of brown mold next to each other, wouldn't they destroy themselves? Brown Mold (CR 2): Brown mold feeds on warmth,
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![]() Bestiary Core Rule Book wrote:
Bestiary Core Rule Book wrote:
What kind of action is a Succcubus's Energy Drain Ability? 1. is it considered one of the actions that can take place during a grapple? such as move, pin, tie up, damage
2. is it considered a standard action all by itself (as is typical with an undeclared Supernatural attack)?
3. is it a special attack, similar to rake, but unlike rake requires no attack roll, and is automatically applied when specialized conditions are met (the grapple)? 4. or is it a free action that the succubus can only take once she uses a standard action to grapple her target?
5. or is it a variant of a grapple maneuver?
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![]() what they are:
how the fit on your character:
what my question is:
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![]() As a caster advances in levels, so to does their familiar: Familiar Basics pg 82 PHB:
Per Bestiary pg 295:
My question:
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![]() with the recent ruling that conditions need to be cleared by the end of the scenario for characters or they are declared as dead, what is the ruling for a familiar/companion/eidolon? if the companion has a neg level, curse, or condition, and its not cleared, will that companion be declared dead as well? and if yes, when the PC pays to have the companion brought back to life, that doesn't necessarily mean the condition is cleared: 1. If the companion is played in another scenario, without clearing the same old condition, will they be again declared dead at the end of the new scenario too? 2. Will that mean the PC will have to keep paying to have the companion raised each scenario if the condition is not cleared? thanks ![]()
![]() specifically in PFS, but also in general, can you modify your animal companion's stats? looking at either the point system, or just switching two stats around, is this possible/legal? everything I have read, talks about: items, feats, skills, but I can't seem to find anything on stat changes also, when answering, could you please provide the PFS reference that provides any input? ![]()
![]() So, I read the core book - pg 535, ego battles and the accompanying will save to stay in control, or else all the bulleted items on that page may happen.
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![]() Hi All - As I have been playing PFS, I have noticed issues that would crop up several times by random players at my table. So, I thought I would start a thread with the intent to bring to light common misconceptions that players may have unwittingly done. Feel free to add any that you have encountered in your travels as well The below cases are some of those witnessed examples: 1. Produce flame – is not a touch spell, its a range 0' spell 2. Reach weapons – cannot reach an opponent in a diagonal 10’ square (counts as 15’) 3. 5’ step – provokes an AOO when stepping in from a diagonal square 10’ to 5’ (counts as 15’ to 5’) 4. Mage armor, shield, or other protection spells that add armor or shield bonus – do not add to CMD 5. Move enhancement bonus does not stack with monk’s increase movement 6. Move enhancement bonus does stack with Barbarian’s increased movement 7. Anyone can disable a nonmagical traps if they are skilled in disable trap 8. Lunge Feat – additional reach only counts on your turn - doesnt threaten squares when its not your turn 9. Flat-footed/Dexless characters do not add Dex bonus to CMD 10. Reach weapons suffer soft cover penalties when attacking through people 11. Aid another only works if the aiding PC can meet the required DC the primary PC is performing 12. Aid another in combat only works for those that threaten the same opponent ![]()
![]() this is a thread about grappling special maneuver and what value does it actually provide. take this scenario of a fight that looks at a creature with 3 natural attacks and the grab special ability. with a full attack option, the creature begins the attacks adjacent to a PC.
2nd, and 3rd attack are now at -2 to hit due to grapple condition, and if the creature uses finesse, the attacks are at an additional -2 due to the dex loss for the grapple condition. the subsequent grapple checks are not affected by the initial -2, due to grapple checks being unaffected, but the CMD for the PC to break free is 2 less, again due to the -4 to dex from the grapple condition. there is the idea that a creature could take -20 to grapple without gaining the grapple condition, but that isnt really realistic against a standard PC. next round
the creature also now has to decide if it wants to move or do damage.
if the creature decides to move, it can only move half its movement, and if it wishes to prevent AOO, it will need to tumble, again reducing movement by half.
if the creature decides to pin the PC, it has to spend a standard action (which is part of the maintain grapple function) to move the grapple to a pin, but then it now loses its dex to AC for the surrounding PCs, and is still unable to move away. if the creature gained the grapple through a bite, and also had a manufactured weapon, it would lose the ability to fight with a two handed weapon, due to the grapple condition's restriction of no 2handed actions. so, i guess, my question is this: what is the point? |