Count Lucinean Galdana

Duval Vine's page

No posts. Organized Play character for neodam.


Full Name

Duval Vine

Race

| HP 11/11 | AC 17, T 14, FF 13 | CMD 15 | F +2 R +6 W +2 | Init +5 | Perc +4

Classes/Levels

| Speed 30ft | Hidden strike +1d8/+1d4 | Active Conditions: None

Gender

”Duval Vine/The Blue Eye” | Male NG/CN Medium Human Vigilante 1

About Duval Vine

Duval Vine/The Blue Eye
Human vigilante 1 (UI 9)
NG/CN Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee short sword +2 (1d6+1/19-20), short sword +2 (1d6+1/19-20) or short sword +4 (1d6/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks hidden strike +1d8/+1d4
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Statistics
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Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Two-weapon Fighting*, Weapon Finesse*
Traits Ambush Training[PSP], Extremely Fashionable[ADA]
Skills Acrobatics +7, Diplomacy +5 (+9 in his social identity), Disguise +5 (+25 to appear as part of polite society while in his social identity), Intimidate +5, Knowledge (local) +4, Perception +4, Sense Motive +4
Languages Common
SQ dual identity, seamless guise, social talent (social grace [Diplomacy]), vigilante specialization (stalker)*
Combat Gear alchemist's fire; Other Gear studded leather, short swords (2), shortbow with 20 arrows, backpack, courtier's outfit, grappling hook, mirror, silk rope (50 ft.), tindertwig
* The effects of this ability have been calculated into the vigilante’s statistics.
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Special Abilities
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Dual Identity This character has two identities: his NG social identity as the nobleman Aric of Halvon, and his CN vigilante identity, the Red Raven. Knowledge checks about one identity do not reveal information about the other, and spells and effects that would locate one identity don’t find the other unless the caster knows both identities. The character picks an identity each morning and can change to the other one with 1 minute of costuming and mental preparation. This character sheet refers to him as the Red Raven for simplicity, except in abilities that he can use only in his social identity. He can use abilities marked with a [V] in his social guise—but risks betraying his secret identity. He can share his dual nature with fellow PCs without penalty.
Ambush Training The Red Raven gains a +1 trait bonus on weapon damage rolls during any surprise round in which he acts, as well as a +1 initiative bonus that has already been factored in to his statistics.
Extremely Fashionable The Red Raven gains a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks when he is wearing clothing and jewelry worth at least 150 gp and not covered in blood, dirt, or other unsightly substances. His courtier’s outfit alone is worth 35 gp.
Hidden Strike +1d8/+1d4[V] The Red Raven deals 1d8 points of precision damage against enemies that are completely unaware of his presence or who consider him an ally. He can also deal hidden strike damage to a target he is flanking or that is denied its Dexterity bonus to AC, but his hidden strike deals 1d4 points of precision damage to such targets instead. He can deal hidden strike damage to creatures with concealment (but not total concealment).
Seamless Guise If a creature suspects the Red Raven of being Aric of Halvon (or vice versa), he can attempt a Disguise check with a +20 circumstance bonus to reinforce his current identity.
Social Grace (Diplomacy) Whenever Aric of Halvon is in his social identity, he gains a +4 circumstance bonus on Diplomacy checks.