Warforged

Dustin Brants's page

Organized Play Member. 14 posts (247 including aliases). 1 review. 1 list. 1 wishlist. 1 Organized Play character. 1 alias.



Dark Archive

This year UnderDiscussion had their traditional interview with Jason Bulmahn, which can be heard on our Gen Con recap episode here.

If you're interested in the rest of our Gen Con coverage you can find the rest on our Gen Con 2014 page!

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This week UnderDiscussion is podcasting every day from The Best Four Days in Gaming! We kicked off everything Monday with our Tips and Advice for the con.

Today we posted the annual GenCon Car-Cast. Fan favorite, fan demanded, always fun. This year we embark extra early on the magical quest to the Best Four Days of Gaming. This year the Car-cast includes an interview with Dave Hornak about Scotty’s Brewhouse and the special prep that goes into planning for an event like GenCon! We talk about his history of gaming, the special menus that Scotty’s always prepares for GenCon, and the new Dogslicer ale!

This episode is a little noisy and a really clippy, but in our defense we did record it in a moving car with equipment we haven’t used in eight months. The rest of the will sound a lot better than this, and our regular episodes blow these away in terms of audio quality.

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Post some links to your GenCon photos people! I'll start.
My Flickr GenCon stream

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Given that there are now more arcane classes that prepare spells than just the wizard, does anyone see any reason that the prereq for the feat shouldn't read something like "1st level prepared arcane caster?"

(There's no epic player v. GM backstory on this one, I was just surprised when I went to put together a Magus that the requirement was wiz 1 and not just "has a spellbook" or something similar.)

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Finished it aout an hour ago. Freakin' Rocked!!!

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Hay folks, I just wanted to announce that today UnderDiscussion: the Undergopher podcast turns one year old and to celebrate we're having a contest to give away one of the basic sets of IronDie metal d6's! All of the info on how to enter is in the episode so give it a listen for your chance to win!

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I co-host an RPG/tabletop podcast and I'm trying to decide which episode is the "must listen" RPG episode. I've narrowed it down to four episodes that I think really exemplify the podcast but I can't decide from there.

I was hoping that you all could go here and give me your opinions of the four listed episodes.

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AKA 8one6

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We recently sat down with with Grey Endres who is currently working on a book about legendary game designer Sid Sackson to discuss Sid and his contributions to the board gaming world. Check it out here!

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[http://undergopher.com]AKA 8one6[/url]

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I'm going to start running an Eberron game under pathfinder at my FLGS starting on Feb 24th. I've got one seat open right now.
Location: Pulp Fiction Comics & Games Here's the address
Time: 5:00pm Fortnightly Thursdays starting with a char gen session on Feb 24th.

Here's the houserules and conversion document.
Post here if you would like to play.
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AKA 8one6

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greatamericanfolkhero wrote:

I've been thinking about running a new game up at the FLGS, but I wasn't quite sure what I should run, so before I put up something in the gamer connection boards I wanted to see what everyone else thought.

I was kicking around the idea of either a Temple of Elemental Evil game or a self created Eberron game. One would have some "old school" cred and would have a definate draw to anyone just looking for a dungeon crawl but the other would have greater freedom of action for the players and would allow me more leeway in plothooks.

Which would you play in if given the chance? Which would you run?
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AKA 8one6

I've been leaning toward eberron after thinking about it.

Dark Archive

So I know that spell like abilities don't use components, but I can't for the life of me find where in the core book or Pathfinder SRD it says that. A google search brings it up in the old 3.5 SRD. Is the no component thing still the case in Pathfinder or am I mistaken?
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AKA 8one6

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I can't believe that I forgot to post this here of all places. At GenCon Jason Bulmahn was kind enough to grant UnderDiscussion an interview.
Here's the link.
Give it a listen.

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I understand that the spell list is intentionally narrow for the magus, but I still think that a few could be added without too many problems.

What spells does everyone think should make it onto the list and at what level?

I'll start with one:
Lead Blades from the APG is a perfect fit for the class, but I would bump it's spell level to 2 for the Magus.

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The Perfect Balance special ability: if using a one-handed weapon the penalty is -1/-1 correct?
The way it's sounding to me is that Imp. Balance is letting you treat the one hand as a light to make it -2/-2 then perfect balance is subtracting from that.
Am I way off base here?

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I lookes for a thread on this topic, and couldn't find one, so here it goes:

I was just wondering if I was the only one who thinks that most aligned spells should actually lose their alignment descriptor? Personally, I don’t like them because of the arguments that spring from them.
The classic example is animate dead. It has the [Evil] descriptor. Personally I don’t think it should have an alignment descriptor. In my view it’s no more evil than animate object (which, oddly enough, isn’t on the wizard spell list, but that’s another rant.)
A lot of people argue that, having the [Evil] descriptor, casting the spell is an evil act and will turn the caster evil with enough castings. Personally I think that that argument sounds about as silly as saying Fireball, having the [Fire] descriptor, will turn the caster into fire.
There are other examples of spells that shouldn’t have the alignment descriptor that they have, or just shouldn’t have an alignment descriptor at all.

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I was reading the glossary and came across the part about ability score bonuses specifically this part:
“Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.” p.388

Am I correct in thinking that this is just a clearification on 3.5 and that this does not mean that a character can buy a +2 belt of strength and after a day take it off and forget about it? Or does this exactly mean that, and that the character does not need to fear that someone stealing his belt or walking into an anti-magic field will drop his ability score?