Shadow

Duskin Veilsong's page

166 posts. Organized Play character for adsapiens.


Full Name

Duskin Veilsong

Race

Wayang

Classes/Levels

Bard (Shadow Puppeteer) 2 | AC 21 T 14 FF 18 | HP 17/17 | F +2 R +7 W +3 (+2 vs. shadow) | Init +3 | Perc +5 DV | Performance 12/16

Gender

Male

Size

Small

Age

48

Special Abilities

Shadow Puppets

Alignment

Chaotic Neutral

Deity

Count Ranalc

Location

Thuvia

Languages

Common, Osiriani, Wayang

Occupation

Pathfinder

Strength 7
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 8
Charisma 18

About Duskin Veilsong

Celestial eagle

Shadow Conjuration

Duskin Veilsong
Wayang bard (shadow puppeteer) 2 (Pathfinder RPG Advanced Race Guide 210, Pathfinder RPG Bestiary 4 274)
CN Small humanoid (wayang)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 18 (+5 armor, +3 Dex, +2 shield, +1 size)
hp 17 (2d8+4)
Fort +2, Ref +7, Will +3; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. shadow spells
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d3-2/19-20) or
. . dagger +0 (1d3-2/19-20) or
. . dagger +0 (1d3-2/19-20) or
. . heavy shield bash -4 (1d3-2) or
. . unarmed strike +0 (1d2-2 nonlethal)
Ranged shortbow +5 (1d4-2/×3)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 15])
Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—ghost sound (DC 14), pass without trace, ventriloquism (DC 15)
Bard (Shadow Puppeteer) Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—liberating command[UC], unbreakable heart[ISWG], vanish[APG] (DC 15)
. . 0 (at will)—dancing lights, detect magic, mage hand, read magic, summon instrument
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 12, Int 12, Wis 8, Cha 18
Base Atk +1; CMB -2; CMD 11
Feats Noble Scion of the Arts[ISWG]
Traits lamasaran performer (thuvia), maestro of the society
Skills Acrobatics +5 (+1 to jump), Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +4, Knowledge (planes) +2, Knowledge (religion) +2, Perception +5, Perform (act) +10, Perform (dance) +10, Perform (oratory) +10, Spellcraft +6, Stealth +10, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Osiriani, Wayang
SQ bardic knowledge +1, light and dark, shadow magic, shadow play, shadow puppets, shadow servant, versatile performance (oratory)
Other Gear +1 chain shirt, heavy wooden shield, dagger, dagger, dagger, shortbow, cloak of resistance +1, bedroll, belt pouch, fishhook (2), flint and steel, Guitar, ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, mug/tankard, pot, sewing needle, signal whistle, small tent, soap, spider's silk rope (50 ft.)[APG], string or twine[APG], thread (50 ft.), torch (10), trail rations (5), waterskin, whetstone, eagle, mule, 790 gp, 2 sp, 7 cp
--------------------
Tracked Resources
--------------------
Bardic Performance (standard action, 16 rounds/day) - 0/16
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Ghost Sound (1/day) - 0/1
Lamasaran Performer (Thuvia, 1/day) - 0/1
Light and Dark (1/day) (Su) - 0/1
Pass without Trace (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
Ventriloquism (1/day) - 0/1
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Noble Scion of the Arts You are a member of a proud noble family.
Shadow Magic (Ex) Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast.
Shadow Play You require light to use Shadow Play and Shadow Puppets.
Shadow Puppets (Summon Monster I, DC 15) (Sp) Summon shadowy creatures as summon monster.
Shadow Resistance +2 on saves vs. shadow spells.
Shadow Servant (Sp) Create a shadowy version of unseen servant.
Versatile Performance (Oratory) +10 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

--------------------

Mule CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +2 (1d3+1 nonlethal) or
. . 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
--------------------
Tracked Resources
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

--------------------

Summoned Eagle CR –
Celestial eagle (Pathfinder RPG Bestiary, 118)
N Small animal
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 1 (1d8+1)
Fort +3, Ref +4, Will +2
Resist acid 5, cold 5, electricity 5; SR 5
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee unarmed strike +3 (1d2 nonlethal) or
. . bite +3 (1d4), 2 talons +3 (1d4)
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +10; Racial Modifiers +8 Perception
--------------------
Tracked Resources
--------------------
Smite Evil (1/day) (Su) - 0/1
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (5) You have Spell Resistance.
--------------------
When recognized as an illusion:

AC/Touch/FF drops to 11
All damage drops to 1