Danse Macabre

Duo Skybreaker's page

250 posts. Alias of Valmoon.



Lantern Lodge

So my group has expressed desire to run this adventure path.
seeing as how theres a lot of mixed feelings on mythic, i was wondering how easy it would be to let the players use gesalt rules in place of mythic?

If I did this what changes should I make to the monsters?
how does mythic compare to gesalt is one drastically better?

Any help and insight would be loved.

-Valmoon

Lantern Lodge

First off my character is an Oracle of life with no set deity to worship.
I have also posted this in the Rise of the Runelords section.

I own the book and started to read the first book before getting invited to the campaign. I told the GM and he was ok with that as long as i stopped reading (I did and only got to the glassworks).

The characters name is Valmoon.

Valmoon's back story:

Growing up Valmoon never knew his true parents however, this didn't bother him as everyone in his home loved and treated him like a sibling or their own child. To this day the circumstances behind his mysterious arrival to the temple of Calistra leave many unanswered questions. These questions lead to Valmoon almost always having his nose in books. Valmoon spent much of his time studying ancient languages like Thassilon and the heavenly and demonic plains languages. It wasn't long into Valmoon's teen years that some of his "gifts" started to appear. First mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises started to go on around Valmoon and then shortly after he would start speaking in languages such as Abyssal and/or Infernal to "people" who were not there. This caused quite an uproar at first until they also discovered his talents for spell casting, it was then that the mishaps, occurrences and, speaking in tongues were understood.

Valmoon is an Oracle and as such Valmoon would spend time traveling from temples of Calistra to temples of Pharasma. It was during one such trip that Valmoon meat Shamira a fellow "priestess of Calistra". At the time she had been greatly injured and it was Valmoon who healed her not knowing what she truly was. It was during this time alone with Valmoon that she discovered the vanishing tattooed symbols on his shoulder blades, that he had spent a great deal of effort to hide from others. When pressed about it Valmoon divulged to her that it wasn't just Pharasma and Calistria's symbols that showed up on his back but, Nocticula and Charon's as well. If it wasn't for that Valmoon may well have found himself dead though he never knew it. Shamira could tell that having Nocticula and Charon's symbols on his back disturbed Valmoon but, over time she convinced him that it was ok. It was also her influence that convinced Valmoon to travel to Sandpoint after hearing of the recent troubles there.

In Sandpoint Valmoon was introduced to two other individuals both from the town. One a very capable female warrior and the other her childhood friend a male "scout" who's is infatuated with "pies" (in window sills). After events happened Valmoon found himself with these two quite a bit.

After the sawmill and the finding of Ven Vinder's daughter Kathrine dead. Valmoon placed a "false life medallion" gotten from Nualia hoping it could help in some way. Gm ruled that it would in fact help her stay "fresh". Valmoon then promised Mr. Ven he would help bring her back if it was within his power. Telling him that he should spend his time loving his currently living daughter the attention she desires and desires. (Valmoon has been "involved" with Shayliss helping her plot to get dad's attention using his room to provide the illusion of her being involved with an "adventurer."

we cleared Foxglove manor and fallowed the leads to Magnimar, Valmoon's home town. We got to the foxglove townhouse and found the "foxgloves" alive and well there to great us.

Here's were the problem is. Real live prevented me from showing up on time last session. The two group members were able to kill two faceless stalkers in the time it took me to get there.

in character I knew about the foxgloves already being dead. As I was the one who "freed" the wife. So the two monsters in the townhouse wasn't a surprise.

The Gm informed me that I had suddenly realized I had something to do else were. So I wasn't there for the fight. No big deal the scout asked for ability point help that I gave him. They then in character gave me $736GP as my share in the fight. no other information was given to me in character as they dragged me to a saw mill.

Would a CN character find this odd enough to investigate?

I feel like my character would based on a backstory with Calistria but, it could be player knowledge creeping in.

As a player they were bragging about getting a "tun" of gold and a house, exc.

They don't know that I just spent $7,992GP on the downtime system. (Lawyers, Bureaucrats, and the like.)

(I'm trying to grow better as a role player and blend/mix that in with my current character building habits. This is my second year playing pathfinder and love it.)
Any advice that can be given would be great.
-Valmoon

Lantern Lodge

First off my character is an Oracle of life with no set deity to worship.

I own the book and started to read the first book before getting invited to the campaign. I told the GM and he was ok with that as long as i stopped reading (I did and only got to the glassworks).

The characters name is Valmoon.

Valmoon's back story:

Growing up Valmoon never knew his true parents however, this didn't bother him as everyone in his home loved and treated him like a sibling or their own child. To this day the circumstances behind his mysterious arrival to the temple of Calistra leave many unanswered questions. These questions lead to Valmoon almost always having his nose in books. Valmoon spent much of his time studying ancient languages like Thassilon and the heavenly and demonic plains languages. It wasn't long into Valmoon's teen years that some of his "gifts" started to appear. First mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises started to go on around Valmoon and then shortly after he would start speaking in languages such as Abyssal and/or Infernal to "people" who were not there. This caused quite an uproar at first until they also discovered his talents for spell casting, it was then that the mishaps, occurrences and, speaking in tongues were understood.

Valmoon is an Oracle and as such Valmoon would spend time traveling from temples of Calistra to temples of Pharasma. It was during one such trip that Valmoon meat Shamira a fellow "priestess of Calistra". At the time she had been greatly injured and it was Valmoon who healed her not knowing what she truly was. It was during this time alone with Valmoon that she discovered the vanishing tattooed symbols on his shoulder blades, that he had spent a great deal of effort to hide from others. When pressed about it Valmoon divulged to her that it wasn't just Pharasma and Calistria's symbols that showed up on his back but, Nocticula and Charon's as well. If it wasn't for that Valmoon may well have found himself dead though he never knew it. Shamira could tell that having Nocticula and Charon's symbols on his back disturbed Valmoon but, over time she convinced him that it was ok. It was also her influence that convinced Valmoon to travel to Sandpoint after hearing of the recent troubles there.

In Sandpoint Valmoon was introduced to two other individuals both from the town. One a very capable female warrior and the other her childhood friend a male "scout" who's is infatuated with "pies" (in window sills). After events happened Valmoon found himself with these two quite a bit.

After the sawmill and the finding of Ven Vinder's daughter Kathrine dead. Valmoon placed a "false life medallion" gotten from Nualia hoping it could help in some way. Gm ruled that it would in fact help her stay "fresh". Valmoon then promised Mr. Ven he would help bring her back if it was within his power. Telling him that he should spend his time loving his currently living daughter the attention she desires and desires. (Valmoon has been "involved" with Shayliss helping her plot to get dad's attention using his room to provide the illusion of her being involved with an "adventurer."

we cleared Foxglove manor and fallowed the leads to Magnimar, Valmoon's home town. We got to the foxglove townhouse and found the "foxgloves" alive and well there to great us.

Here's were the problem is. Real live prevented me from showing up on time last session. The two group members were able to kill two faceless stalkers in the time it took me to get there.

in character I knew about the foxgloves already being dead. As I was the one who "freed" the wife. So the two monsters in the townhouse wasn't a surprise.

The Gm informed me that I had suddenly realized I had something to do else were. So I wasn't there for the fight. No big deal the scout asked for ability point help that I gave him. They then in character gave me $736GP as my share in the fight. no other information was given to me in character as they dragged me to a saw mill.

Would a CN character find this odd enough to investigate?

I feel like my character would based on a backstory with Calistria but, it could be player knowledge creeping in.

As a player they were bragging about getting a "tun" of gold and a house, exc.

They don't know that I just spent $7,992GP on the downtime system. (Lawyers, Bureaucrats, and the like.)

(I'm trying to grow better as a role player and blend/mix that in with my current character building habits. This is my second year playing pathfinder and love it.)
Any advice that can be given would be great.
-Valmoon


Hello,

The homebrew is currently on hold as Gm has been busy but, I would like to have my character ready for when the game starts up again.

The gm has so far made the campaign about killing undead types. Not knowing this at the start I built my character poorly and then made a bad choice. This caused him to die. So using the information I have know about the campaign I am aiming for an Oracle(Of Life). That said when the game "started" the main boss of the city we were in gave us each a Cohort.

I am not a fan of my current Cohort and plan to peacefully let him go when we get back to town, picking up a new one in his place. That said I would love for the Cohort and my new character to have a good history together.

So here is were I need help, the campaign is based on the D&D forgotten realm deities. I know next to nothing about any of the D&D deities or any D&D history past about two years ago. (When I started playing D&D and pathfinder.) So building a backstory to "make" my character care to be there is rather hard.

Things that may be important:

current party is:
2 Paladins
1 Wizard
1 Rogue
1 monk
1 pending Oracle

9th level
36 points
2 traits
no gold
max hp every level
Oracle of life (duel cursed)
cursed with:
Deaf (This is my non progressing curse. I have asked the GM to let me replace the word Deaf with mute but, he hasn't replied yet.)
and Haunted.

I hope to have a deity to worship but, not be required to for spell reasons.

For the Cohort I don't have anything set in stone but, I'm leaning twords a monster as pc type like a Succubus\Paladin, Medusa\Ranger or, Naga, Guardian\(insert class here).
This is because, the gm would like us to provide him with three goals for our character to achieve in life. So I thought It would be easier to tie one in with my backstory and goals.

The only thing I would rather not change is my character being an Oracle(Aasimar). The rest I'm flexible on.

Thank you in advance for any input you can offer me. ^.^


Players guide link

Character Creation Guidelines
1st Level Characters

Race: Core, APG, UC, UM, ARG 

Class: Core, APG, UC, UM, UE
Archetypes: Core, APG, UC, UM, ARG, UE
Abilities: 20-pt Buy

Alignment: All But, Your character needs to "play" well with others
Wealth: 150gp

Character Traits: Two traits, One must be a Campaign Trait from the Players Guide. (no rich parents please.)


Last night was a whirlwind in everyone's mind. Only bits and pieces of it float to the top of your minds. Lots of wonderful drinks, a BIG fight, Swaying ground, being dragged some were... As you slowly come to the sounds of gulls and the feel of gentle rocking fills your senses. Looking around in the area you all notice each other as well as various boxes and barrels. You are not tied up but a quick look at each of the other people in the room clearly states you are missing everything you walked into the bar with last night. Just your basic clothing is on your back. Like a Crack of lightning you all feel the after affects of a massive headache and an odd sickly taste in your mouths.

One question makes its way to the front of your mind. Where am I?!?

As this thought crosses your mind a group of footsteps can be heard coming down the stairs and to your "room".

Please post a self contained reaction and after that I will start us up on our first day!!!


Last night was a whirlwind in everyone's mind. Only bits and pieces of it float to the top of your minds. Lots of wonderful drinks, a BIG fight, Swaying ground, being dragged some were... As you slowly come to the sounds of gulls and the feel of gentle rocking fills your senses. Looking around in the area you all notice each other as well as various boxes and barrels. You are not tied up but a quick look at each of the other people in the room clearly states you are missing everything you walked into the bar with last night. Just your basic clothing is on your back. Like a Crack of lightning you all feel the after affects of a massive headache and an odd sickly taste in your mouths.

One question makes its way to the front of your mind. Where am I?!?

As this thought crosses your mind a group of footsteps can be heard coming down the stairs and to your "room".

Please post a self contained reaction and after that I will start us up on our first day!!!


1 person marked this as a favorite.

It is a wonderful red sky-ed early evening in Port Peril. The fishermen rushing there boats out for the long knight ahead of them, the sounds from the taverns in the area just starting to pick up business as the sailors(pirates / navy), merchants and visitors gather for the evening. A halfling woman playing a fiddle and loudly singing vulgar tunes, in the corner. The bartender, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. He greats the "normal's as they come in. Two men seem to be having a chat with him as you come in before slipping of to a corner in the shadows...

(Welcome I figure well have some small RP in here to get to know the group before, we get truly going. That way to have some knowledge as to who each other are.)


THIS IS CLOSED The GROUP IS ALREADY SET SORRY

Hello Everyone!
I Have been on the player side of Pathfinder for a little over a year know and as time went on my desire to GM only grew. So with out further delay here is what I am looking for.

As the title states this is a Skulls & Shackles campaign.

Character Creation Guidelines
1st Level Characters

Race: Core, APG, UC, UM, ARG (no custom races) 

Class: Core, APG, UC, UM, UE
Archetypes: Core, APG, UC, UM, ARG, UE
Abilities: 20-pt Buy

Alignment: No Lawful Good, all else is allowed (but, your character needs to "play" well with others)
Wealth: 150gp

Character Traits: Two traits, One Must be a Campaign Trait from the Players Guide. (no rich parents)

What I'm Looking For
1. minimum of 1-2 posts per weekday
2. creative and interesting backgrounds
3. optimized character's are welcome as long as #2 is fallowed
4. Again, play well with others

You don't need a full character sheet for the application - just the background and character idea.

THIS IS CLOSED The GROUP IS ALREADY SET SORRY
THIS IS CLOSED The GROUP IS ALREADY SET SORRY


It is a wonderful red sky-ed early evening in Port Peril. The fishermen rushing there boats out for the long knight ahead of them, the sounds from the taverns in the area just starting to pick up business as the sailors(pirates / navy), merchants and visitors gather for the evening. A halfling woman playing a fiddle and loudly singing vulgar tunes, in the corner. The bartender, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. He greats the "normal's as they come in. Two men seem to be having a chat with him as you come in before slipping of to a corner in the shadows...

(Welcome I figure well have some small RP in here to get to know the group before, we get truly going. That way to have some knowledge as to who each other are.)


Hello Everyone!
I Have been on the player side of Pathfinder for a little over a year know and as time went on my desire to GM only grew. So with out further delay here is what I am looking for.

As the title states this is a Skulls & Shackles campaign.

Character Creation Guidelines
1st Level Characters

Race: Core, APG, UC, UM, ARG (no custom races) 

Class: Core, APG, UC, UM, UE
Archetypes: Core, APG, UC, UM, ARG, UE
Abilities: 20-pt Buy

Alignment: No Lawful Good, all else is allowed (but, your character needs to "play" well with others)
Wealth: 150gp

Character Traits: Two traits, One Must be a Campaign Trait from the Players Guide. (no rich parents)

What I'm Looking For
1. minimum of 1-2 posts per weekday
2. creative and interesting backgrounds
3. optimized character's are welcome as long as #2 is fallowed
4. Again, play well with others

You don't need a full character sheet for the application - just the background and character idea.

Recruitment will be open until August 31st.
Those picked will be posted September 1st around 2:30pm - 3:00pm CST.

Lantern Lodge

Does Necklace of Fireballs need use magic device in order to be used?
I'm thinking that it doesn't but, I would like to be sure.

prd wrote:

Aura moderate evocation; CL 10th

Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.

Description

This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Lantern Lodge

Below I am copy pasting the spells in question as well as the ammo in question. Thank you for any helpful information in advance.

The wording of these two spells state that they melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Bullets are small balls of lead or some other metal. There for a Gunslinger getting hit by fireball or lightning bolt would have just lost all there ammo is that not correct?

What about with cartridges? In ultimate combat under Firearms, Black Powder, and Water it states that cartridges protect black powder from exposure does this include lightning damage and/or fireball damage?

PRD wrote:


Lightning Bolt
School evocation [electricity]; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (fur and a glass rod)
Range 120 ft.
Area 120-ft. line
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.

The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.

Fireball
School evocation [fire]; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Bullet: The ammunition of most one-handed and two-handed firearms, firearm bullets typically take the form of small balls of lead or some other metal.

Alchemical Cartridges: An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.

Firearms, Black Powder, and Water: Black powder becomes useless when exposed to water, but powder horns and cartridges protect black powder from exposure. You cannot normally load an early firearm underwater or fire any firearm underwater without magical aid.

Lantern Lodge

Hello,
I just a few months ago started playing pathfinder and found it to be great fun. In this short time, I have gotten into home brewed campaigns and organized play. It's the newest home brew campaign that i'm having trouble creating a character for. What I know about the campaign this far is that the party is lacking a trap finder / close up melee bruiser and so I thought I would build one to join them. That's were I need help. We have access to only the stuff found in the prd. So I was thinking of making a Ninja, a Rogue or (ninja or rogue)/shadowdancer hybrid.

may be helpful info:
level 9
32 point buy
(No gold or gear as that will be worked out with GM before first game.
However, Ideas on what gear would be best is greatly appreciated.)

Thank you in advance for any and all help.