shallowsoul wrote:
Here are a few areas that I see a problem with.
1: Magic Item Creation system.
2: Certain spells in the game such as Simulacrum.
3: Traits (Some are just too damn good).
4: Ways some things are written so they are not clear in their intent.
5: WBL.
I don't see a problem with any of these really. I really think you need to explain what's wrong with these areas instead of just throwing them out there and expecting everyone to agree with you.
1: Magic Item Creation is simple and it works and if you don't like it then just ban it in your campaign.
2: Simulacrum seems fine to me. You make a weak copy of something and it costs a bunch of money. I don't see how that's a game breaker.
3: Ban the traits you don't like from your campaign.
4: They give you a pretty good rough outline and you DM will decide the specifics. That's why you have a DM.
5: Don't see a problem here. You're suppose to have more money as you level up.
I kind of feel like this might belong in the homebrew area