Tarrasque

Dungeon Maxter's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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How do you think the average peasant would treat an average Ratfolk? I feel like people would treat them no different than halflings or gnomes but a guy I know says that they would be treated like monsters and looked down upon. Especially in Taldor. Thoughts?

Maybe I just think Ratfolk look so cute that everyone would love them.

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When using wildshape I don't believe you get the armor bonus from the bracers unless you have the wild ability added on to it. Ironhide shouldn't stack with wildshape's natural armor bonus.

I don't understand how you're getting +4 ac from crane style and +4 ac from bastion stance. I just read Monk of the Sacred Mountain and bastion stance doesn't seem to say anything about giving a bonus to ac.

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I think it's definitely about who has the power, not just if you're the DM. In my campaign I happen to have the power because we play at my apartment, I'm the GM, and I provide maps, minis, and all the books we need. My players just bring their character sheets and dice. Also, I have a lot more experience playing Pathfinder and Dungeon & Dragons. My campaign is a little lethal, but my players trust me to not be a dick. Thus, I have a lot of power and can change and implement new things without too much fuss.

On the other hand, if you're a DM at someone else's house, and you're DMing for people that you haven't known for very long, well you might not have a lot of power. Changing things in the rules may require you to explain why and convince everyone that it will be fun, and that's how it should be.

If this is my first game with you and suddenly you start throwing rules changes at us, such as rolling starting hp, and they seem like they're going to make the game less fun, then I'm going to want you to explain why.

In the end every situation and every DM is different. Sometimes you should argue, sometimes you should get up and just leave and find a new game, sometimes you should stage a mutiny and have someone else DM, sometimes you might be in the wrong, and sometimes someone just needs a punch in the face. Without being there, or hearing all sides it can be difficult to judge who's in the right.

Someone should really right a guide to being at a Pathfinder game.

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So you just want to point out what's wrong? I guess I don't understand why. So that the developers can see a list of things that you think are wrong? So people can offer suggestions on how to fix the problem? If people are going to offer suggestions then shouldn't this go in the suggestions area? Are you just trying to make some noise?

It seems like most of the people on here don't agree with you.

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I don't have any advice for you but I really want to sit on a campaign like this. I never seem to have these kinds of problems. I want someone to come to one of my campaigns and be a dick. I would like to see how I would handle it. I'm kind of sad this stuff never happens to me :(

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shallowsoul wrote:

Lets take a look at one of your answers.

WBL: Now your response was that you are supposed to have more money as you level up. What kind of answer is that? Of course you are supposed to have more money because thingsget more expensive. The WBL does not work when you take crafting into consideration which is what we have been talking about.

Well you never said what was wrong with wealth by level. You just used an acronym that I assumed was wealth by level. For all I knew you had a problem with characters collecting more wealth as they leveled up.

Crafting and WBL has always worked just fine for me. If you're going to give your characters an infinite amount of time to craft whatever they want, then after they're done crafting just make sure you know what they have and adjust the treasure you're giving out accordingly. I don't give my characters an infinite amount of downtime though.

The Wealth by Level guide has always been an excellent resource for helping me make sure my player's have enough loot. Of course, my players know that taking crafting isn't going to allow them to become over-powered, it will merely give them easier access to some items. In the end I still decide how much money is out there.

You seem to be getting very excited, and forgetting things like spaces and grammar. Just for the ease of everyone reading, you might want to preview your post before submitting it.

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shallowsoul wrote:
Dungeon Maxter wrote:
shallowsoul wrote:

Here are a few areas that I see a problem with.

1: Magic Item Creation system.

2: Certain spells in the game such as Simulacrum.

3: Traits (Some are just too damn good).

4: Ways some things are written so they are not clear in their intent.

5: WBL.

I don't see a problem with any of these really. I really think you need to explain what's wrong with these areas instead of just throwing them out there and expecting everyone to agree with you.

1: Magic Item Creation is simple and it works and if you don't like it then just ban it in your campaign.

2: Simulacrum seems fine to me. You make a weak copy of something and it costs a bunch of money. I don't see how that's a game breaker.

3: Ban the traits you don't like from your campaign.

4: They give you a pretty good rough outline and you DM will decide the specifics. That's why you have a DM.

5: Don't see a problem here. You're suppose to have more money as you level up.

I kind of feel like this might belong in the homebrew area

Are you actually familiar with the system?

It sounds like your not according to your responses.

Yes, I've been playing Pathfinder since it came out. I'm usually a DM though, so I'm not sure if being a player gives you a different perspective. I haven't had any of the things that you are pointing out cause a problem in any of my campaigns.

If you're going to post problems, I think you should post exactly how these things are causing a problem. Expand on what you believe is so bad about them, and consider offering a solution or alternative. Also, you should probably to a spelling and grammar check before you submit your post.

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1 person marked this as a favorite.
shallowsoul wrote:

Here are a few areas that I see a problem with.

1: Magic Item Creation system.

2: Certain spells in the game such as Simulacrum.

3: Traits (Some are just too damn good).

4: Ways some things are written so they are not clear in their intent.

5: WBL.

I don't see a problem with any of these really. I really think you need to explain what's wrong with these areas instead of just throwing them out there and expecting everyone to agree with you.

1: Magic Item Creation is simple and it works and if you don't like it then just ban it in your campaign.

2: Simulacrum seems fine to me. You make a weak copy of something and it costs a bunch of money. I don't see how that's a game breaker.

3: Ban the traits you don't like from your campaign.

4: They give you a pretty good rough outline and you DM will decide the specifics. That's why you have a DM.

5: Don't see a problem here. You're suppose to have more money as you level up.

I kind of feel like this might belong in the homebrew area

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So I just bought Ultimate Equipment, I get home and I discover that at page 128 it skips 129 to 160 and goes straight to 161 and upon reaching 192 goes back to 161 so I have two sets of the pages 161 to 192 and am entirely missing pages 129 to 160. Should I return this to my local game store or do I need to talk to someone at Paizo?

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So my party reached Thistletop today. I have a fighter, druid, rogue, and wizard. The fighter was a samurai, but the the samurai died so now we have a fighter.

Upon reaching Thistletop they came upon the giant wall of briars. The druid walked right through and discovered that there were tunnels running through the briars. He returns to tell the party, but decides to continue scouting while they wait at the mouth of the tunnel. He tries to stay in the briars as much as possible, jumping across the tunnels and being stealthy.

First he finds the big hole in the ground. Passes that by and heads north, comes to the edge and see the bridge so decides to head that way. Finds the kennel with the goblin dogs tied up but they see him and start barking, so he turns around and heads the other way. Keeps sneaking until he finds the goblin refugees who don't see him. He then decides to head back to his companions, follows the same path back and fails a perception checks. Gets hit by the goblin druid hiding in the brambles, then fails on the iniative roll and gets hit again and goes down.

My thoughts on the goblin druid was that he would hear the goblin dogs barking and go investigate. He questions them with speak to animals, finds out that someone is running around in the brambles, sends a message to raise the alarm and then sets off to find the intruder. Since the player didn't immediately leave and seek out his companions but kept exploring it wasn't too difficult for the goblin druid to find him and ambush him.

So the party runs into save him but between the goblin dogs, the goblin druid/rogue, and the cougar they can't seem to get 15 past the entrance. An entagle spell really trips them up and they end up running away. At that point I ended the session, told the Druid's player to roll up a temp character for Tuesday that he can play until he discovers the Druids fate, with the chance that it might be his new character. I decided to have the goblin Druid kill the druids animal companion who also fell in the combat and torture the druid for information, but give the guy a chance to save his character.

What do you guys think? Reasonable and/or realistic response? Would you have done anything differently?

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I've been browsing through the forums and it seems to me that a lot of people just assume that everyone uses point buy like them. I've seen a few posts of people bashing people's characters for stupid placement of point buy only to have the person announce that they rolled, and it seems people are surprised. I like rolling stats.

I just started a game with six players and I made all of them roll there stats in order and then build a class from that. So if their first roll was a 16 then that was their strength. I know this is a bit extreme, but everyone liked it, and it made choosing your race interesting. If you wanted to be an elf you couldn't just buy your con up to offset the con minus you took.

I'm curious as to who else still rolls there stats. Is rolling your stats dead?

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Haha. I had not thought of it like that KnighterrantJr. So rocks fall by "accident" and everyone dies, except for my witch who just happened to have her jump spell cast on her and leaps to safety. This is going to get interesting.

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So I would really like to find a way to get a picture from the game master's guide as my avatar. The one I'm thinking of is the Goblin in the Dragon Outfit. So questions:

1) Am I allowed to do this?

2)If I am, what would be the best way to go about doing this?

All help is appreciated.

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My Chelish(is that right?) witch Angela had no deity for a long time. Just recently she accompanied some fellow pathfinders into a dungeon to stop some followers of Zyphus. She was so impressed by this deity that she decided to convert. She leveled up afterwards and I decided it was only fitting that she take the misfortune hex. Her patron is agility though, which looked interesting so I took it, but nothing to do with accidents. So she has an agile patron and a god of accidents. Any suggestions?

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Can a 1st level alchemist take the feat extra discovery? Is Discovery is a class feature for alchemists even if they haven't learned their first one yet? Does it even make thematic sense to let alchemists take extra discovery at 1st level?

I asked a few people at the game store and no one was 100% sure.

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Can a 1st level alchemist take the feat extra discovery? Is Discovery is a class feature for alchemists even if they haven't learned their first one yet? Does it even make thematic sense to let alchemists take extra discovery at 1st level?

I asked a few people at the game store and no one was 100% sure.

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9 people marked this as FAQ candidate. Answered in the FAQ.

A disagreement came up at a game last night. One player wished to use his flight hex to cast feather fall on everyone. I was under the impression that the flight hex only affected the witch, and that she could not make others lighter with it. The idea being that she is just lighter all the time, like having a ring of feather fall but instead its a supernatural ability.

So who's right? Can a witch use her flight hex to cast feather fall on anyone or just on herself?