Hello fellow members of the messageboards, I hope you're having a nice holiday season. I come here to ask for advice regarding the current rules to create new monsters, found in the bestiaries; I understand all of the rules well enough but the one entry on special abilities (such as Ability Drain or breath weapons) confuses me, as it never states how many abilities can a monster have according to it's CR. Is there a way to calculate this or an unwritten rule I do not know of, or should I just give my homebrew monsters as many abilities as I see fit? Thanks in advance for any help or feedback.
Good day everyone. I just recently read though this treat and I'm quite thankful for all the feedback. Makes my work easier on this particular project. I have not changed much as of yet, but I do belief that the "size required to bypass DR" needs a revision. Mine is that the system will work with size differences, rather than with the normal sizes. For example: a Medium Humanoid's armor would be bypassed by a Large creature, but if the humanoid drinks a potion of enlarge person and turns large, the large creature and him now share the same size, thus they do not negate each other's DR. Also I noticed that there was nothing regarding size benefits for smaller creatures which, in my humble opinion, just screws them much more. Say you play a halfling. Every human you encounter will ignore your armor unless you get your hands on a magical one. Sucks for you, young halfling cavalier.
Is this any good?
Divemoreplox wrote:
My copy of Sword of Valor has not arrived yet, but I'll answer you to the best of my abilities. Also, I'll assume that you are the current DM. First, I recommend that first of all you try to change her attitude towards you, from hostile to unfriendly. If this doesn't work, I suggest that if the PC's are keen on redeeming her, that they deal non-lethal damage until she falls, and then bind her. Once bind, they will have an easier time dealing with her, as she cannot escape or attack them. I'll take a while, but making her friendly or even helpful should be a must, as far as I see it. You wouldn't listen a person you hate. After that I would simply rule that a diplomacy check with a good enough roleplay involved should be enough to convince her that her captors just want her to atone.
Avianfoo wrote: Prestige Points can be spent like currency, increasing as it is earned and decreasing as it is spent. Fame is simply the total amount of prestige collected in a characters career, it never decreases. So yes 1 prestige = 1 fame. If you gain 2 prestige at a single event then your fame, likewise, increases by 2. Ok, then I assumed correctly. Many thanks Mr. Foo. DocWatson wrote:
I would assume you do. Perhaps that fame was gained though the pc's back story and the events that lead to them been in a particular adventure. Now, another question would be what would happen with pc's with negative CHA? Let's imagine they dumped Cha (which some of my players are known to do) and they ended up with a -2 Cha mod. If they begin at level 1, this means -1 fame. Meaning they are infamous or the base fame remains at 0?
Good day everyone. This may seem like a dumb question, but forgive me if I got this wrong: "Each time your Fame increases, you also gain 1 Prestige Point. In a typical campaign, you should gain approximately 4 to 6 Prestige Points per character level." Does this mean that 1 fame = 1 prestige, or that one event that gives you fame (regardless of the amount of fame it gives you) provides you with 1 prestige? Maybe tis' just me, but i find the wording there kinda confusing.
For those interested, here's my homebrew'ish Mendevian code: Mendevian Code of Honor wrote:
icehawk333 wrote:
In Undeads revised it's stated that not all Liches start off as evil. They just become so after many years of loosing grasp of their mortality and the constant persecution that they must endure from a world that hates them, even if they actually turned to been undead with good intentions. If you were constantly persecuted and people tried to kill you at every turn just because you are you, I wouldn't blame you for turning into a crazy undead sociopath.
icehawk333 wrote:
Not to the topic of negative energy, but to the question of why are undead evil: In my own mythos "undead" can be either good or evil, depending on the way they were created. An undead that was created without the consent of the soul of whoever owned the body is inherently evil because the act that created it was a violation to it's remains. The creature does not want to exist, and the sooner it's gone the better. It despises the living and envies them as well. All because someone decided to bring them back to be used as meat shields. If you read the descriptions of many undeads, such as the Huecuva or the Ghoul, you'll notice the word "Hate" or some variant of it, to be present more often than not. I wouldn't say negative energy is evil. I would say it's a force commonly used for evil, and thus associated with the concept on both Golarion and the real world.
Klokk wrote:
Wow, your players are vastly better than mine, to be quite honest. I think redemption (depending on the God and Ideology of the PC) should play a big role though the adventure, even from 1st level. The cleric is still a long way from getting the Atonement spell, but that just mean they must help other reach good by only mortal means, which is a much bigger and rewarding challenge in the end of the day. I'm hoping that the PC's won't just kill the CE dwarf, but they try to save him from himself and try to restore his sanity. We'll see how that works out.
Hello everyone, I just started to run my campaign of The Worldwound Incursion, and I gotta say that so far this campaign is superb, and most of my players had a blast while playing. While running the game, however, I decided to introduce the Honor system into our game. Half of the reason is because I feel it complements the setting. The other half is because I want to give it a try. Has anyone else done this as well? Also, for anyone interesting into adding the system to their campaign, I'm using the basic Honor code plus the Chivalry code, and adding a few extra events of my own. Such are: -Cleaning and consecrating altars of non-evil deities: +2 Honor.
Do you guys have any suggestions for things I could add to that list? :D
Wow, that was quick ;3 Thanks Snow and Weslocke. This ain't my first mythic game. We have been ruining with the free trial since it first came out and then changed to using Mythic Adventures when it first came out, ain't the first time I had to fight a party of mythics. It's tough, but I can handle the lot of them. (Been honest I would be much happier with 5 rather than 7, but we already have a nice group dynamic going, and I wouldn't like to have that gone.) Also, my overall group has always been 5-6. 7 players doesn't scare me in the least, but I appreciate the concern. Having said that, you two make an excellent point. I'm likely going to follow it, and kick some of them out. And they can always join another campaign. :D On to Tangent; How didn't I think of that? Thanks for the quick advice y'all.
Hello and Good day to you all, Since the Worldwound Incursion arrived in the mail, my players have been lining up to play it. At the end of the day I allowed a total of 7 players to play though the first book. As far as I can recall, these adventures assume the Medium Exp track format, and are ruled for 4 players at most. So an extra 3 players means I must either re-check my encounters in order to keep the game balanced and all players at the desired level for each part of the adventure. First question: 3 Extra players means 69,000 extra exp (23,000 per player) that can be either used for encounters of scenes, am I correct? Second Question: For all other DMs in these forums, how would you spend the extra exp, what encounters would you change? My thoughts so far are making some encounters, like a certain undead dwarf, more powerful by increasing his CR, discovering secret passages beneath Kerabes that could lead them to more encounters and increase a bit the amount of EXP that already existing scenes give the players. Thoughts?
Tinkergoth wrote:
It's particularly hard if you try to digest it all at once. One country has many events happening in a very short spam of time. It doesn't help that we are...well, humans. We tend to see the world and the events around us a lot different than, say, a dwarf. A dwarf wouldn't even be that old at 85. However, in human years, that's quite ancient.
I though the same thing, and my solution is simple: Permadeath. If one of the PC's die, thee player is not allowed to play another character. Their PC must be bough back to life in order for they to play again. I consider that the reason for the PC's is too relevant for they to be replaced with the first guy passing by. In applying my rules, my players have become increasingly better at preparing for battles, and taking abilities that help them come back if something goes wrong. Small things like investing the party's money in a scroll of Reincarnate, or getting feats and abilities that allow resurrection. They have also started to plan their characters a lot more. Though that's just me going towards an extreme, and my party has certainly taken it well. This is not a solution for every group.
James Jacobs wrote:
Thanks James. Found it kinda confusing at first, is not every day that you find a queen without a surname. Espagnoll wrote:
Yeah, I though that too. I suppose it would be easier to add a given name to her and leave Galfrey as her surname in a situation such as mine. Paladinosaur wrote:
In which case, her son would be called Prince "given name" of Mendev?
Good day everyone, I have a simple doubt regarding our setting for wrath of the righteous. What's Queen Galfrey's full name? Is Galfrey her surname, or given name? Hope someone can enlighten me. Thanks in advance. Why am I asking this?: All of my players are using the background generator from Ultimate Campaign in order to generate their back stories. One of them happen to have rolled Noble Born, and been lucky enough to have rolled Regent as his noble rank. This effectively makes him the prince of Mendev, and son of Queen Galfrey. So, knowing at least her full name is kind of a necessity, even if it's not that big of a deal to most people. |