Danse Macabre

Dulenheim's page

Organized Play Member. 23 posts. No reviews. 1 list. 1 wishlist.


RSS

Dark Archive

I see, so I should just add abilities that "feel right" on a need to use basis. Thanks for the advice Sissyl, I very much appreciate it.

Dark Archive

Hello fellow members of the messageboards, I hope you're having a nice holiday season.

I come here to ask for advice regarding the current rules to create new monsters, found in the bestiaries; I understand all of the rules well enough but the one entry on special abilities (such as Ability Drain or breath weapons) confuses me, as it never states how many abilities can a monster have according to it's CR.

Is there a way to calculate this or an unwritten rule I do not know of, or should I just give my homebrew monsters as many abilities as I see fit?

Thanks in advance for any help or feedback.

Dark Archive

Good day everyone. I just recently read though this treat and I'm quite thankful for all the feedback. Makes my work easier on this particular project.

I have not changed much as of yet, but I do belief that the "size required to bypass DR" needs a revision. Mine is that the system will work with size differences, rather than with the normal sizes. For example: a Medium Humanoid's armor would be bypassed by a Large creature, but if the humanoid drinks a potion of enlarge person and turns large, the large creature and him now share the same size, thus they do not negate each other's DR.

Also I noticed that there was nothing regarding size benefits for smaller creatures which, in my humble opinion, just screws them much more. Say you play a halfling. Every human you encounter will ignore your armor unless you get your hands on a magical one. Sucks for you, young halfling cavalier.
So per each size category you are smaller than your enemy you add +2 to your defense.

Is this any good?

Dark Archive

Divemoreplox wrote:

I was just curious if I could get some clarification on the Redemption rules here, and ill use an example from an encounter in SoV...

** spoiler omitted **

The main question here being how to initiate a path of redemption with an NPC, especially one that is originally hostile.

My copy of Sword of Valor has not arrived yet, but I'll answer you to the best of my abilities. Also, I'll assume that you are the current DM.

First, I recommend that first of all you try to change her attitude towards you, from hostile to unfriendly. If this doesn't work, I suggest that if the PC's are keen on redeeming her, that they deal non-lethal damage until she falls, and then bind her.

Once bind, they will have an easier time dealing with her, as she cannot escape or attack them. I'll take a while, but making her friendly or even helpful should be a must, as far as I see it. You wouldn't listen a person you hate.

After that I would simply rule that a diplomacy check with a good enough roleplay involved should be enough to convince her that her captors just want her to atone.

Dark Archive

Avianfoo wrote:
Prestige Points can be spent like currency, increasing as it is earned and decreasing as it is spent. Fame is simply the total amount of prestige collected in a characters career, it never decreases. So yes 1 prestige = 1 fame. If you gain 2 prestige at a single event then your fame, likewise, increases by 2.

Ok, then I assumed correctly. Many thanks Mr. Foo.

DocWatson wrote:

Hmm, as an additional question the rules say:

PRD wrote:
You begin play with a Fame equal to your character level + your Charisma modifier.
Would this mean you begin play with that many Prestige Points as well?

I would assume you do. Perhaps that fame was gained though the pc's back story and the events that lead to them been in a particular adventure.

Now, another question would be what would happen with pc's with negative CHA? Let's imagine they dumped Cha (which some of my players are known to do) and they ended up with a -2 Cha mod. If they begin at level 1, this means -1 fame. Meaning they are infamous or the base fame remains at 0?

Dark Archive

Good day everyone.

This may seem like a dumb question, but forgive me if I got this wrong:

"Each time your Fame increases, you also gain 1 Prestige Point. In a typical campaign, you should gain approximately 4 to 6 Prestige Points per character level."

Does this mean that 1 fame = 1 prestige, or that one event that gives you fame (regardless of the amount of fame it gives you) provides you with 1 prestige?

Maybe tis' just me, but i find the wording there kinda confusing.

Dark Archive

1 person marked this as a favorite.

For those interested, here's my homebrew'ish Mendevian code:

Mendevian Code of Honor wrote:


* Become a Saint of a religion of a Good aligned God: +50 Honor.
* Become a lord or similar rank: +20 Honor.
* Survive a lengthy exploration to the Worldwound (*1): +20 Honor.
* Redeem a creature with the evil subtype: +20 Honor.
* Adopt a strict code of honor: +8 Honor.
* Redeem a mortal creature that has fallen to evil: +6 Honor.
* Acquire vassals: +4 Honor.
* Offer sanctuary and defend that offer: +3 Honor.
* Swear fealty to a lord: +3 Honor.
* Defeat a challenging Demon (CR 2 or more higher than APL): +2 Honor.
* Protect a holy site to a Good aligned God: +2 Honor.
* Purify and clean a holy site to Good aligned God if it has been trained by Evil: +2 Honor.
* Destroy a shrine that's dedicated to a Demon Lord: +2 Honor.
* Protect an innocent against significant odds (CR 2 or more higher than APL): +2 Honor.
* Swear a major oath and uphold it: +2 Honor.
* Help others in need without expecting rewards: +2 Honor.
* Win a tournament: +2 Honor.
* Accept an enemy's "parole":http://www.thefreedictionary.com/parole: +1 Honor.
* Participate in a tournament: +1 Honor.
* Use social status to gain advantages over others: -2 Honor.
* Accept an enemy's parole and refuse to honor the ransom: -2 Honor.
* Be betrayed by a "redeemed" foe: -2 Honor.
* Be convicted of a petty crime: -2 Honor.
* Offer sanctuary and betray it: -4 Honor.
* Swear a major oath and break it: -4 Honor.
* Win a tournament by cheating: -5 Honor.
* Allow others to fall to Evil ways: -10 Honor.
* Turn to the ways of Evil: -20 Honor.
* Ally with Demon Worshipers: -50 Honor.

-------------

1 = This exploration must last more than a month.

Dark Archive

icehawk333 wrote:
Starglim wrote:

Almost all undead are evil because inherently they hate their accursed, unnatural existence and want or need to destroy life. Creating such undead is an evil act against both the dead person twisted into foul undeath and the living that it's free to prey upon. It's not because of negative energy.

Creating an undead that is content with its state, is not hateful by nature and doesn't feed upon the living would, in theory, not be an evil act. Juju oracles no longer do this.

Liches are evil, despite their consent.

In Undeads revised it's stated that not all Liches start off as evil. They just become so after many years of loosing grasp of their mortality and the constant persecution that they must endure from a world that hates them, even if they actually turned to been undead with good intentions.

If you were constantly persecuted and people tried to kill you at every turn just because you are you, I wouldn't blame you for turning into a crazy undead sociopath.

Dark Archive

icehawk333 wrote:
Todd Stewart wrote:

Negative energy is not evil. The negative energy plane is not evil. (Likewise positive energy isn't good, and the positive energy plane isn't good either).

Within Golarion's cosmos, the act of using negative energy to create undead is evil (with some rare/unique exceptions based on type of undead, manner of creation, circumstance, etc).

Are undead evil simply because they are animatd with negative energy, or if they were to atone (as per the spell) could they remain at that alignment without too much trouble?

Not to the topic of negative energy, but to the question of why are undead evil: In my own mythos "undead" can be either good or evil, depending on the way they were created.

An undead that was created without the consent of the soul of whoever owned the body is inherently evil because the act that created it was a violation to it's remains. The creature does not want to exist, and the sooner it's gone the better. It despises the living and envies them as well. All because someone decided to bring them back to be used as meat shields.

If you read the descriptions of many undeads, such as the Huecuva or the Ghoul, you'll notice the word "Hate" or some variant of it, to be present more often than not.

I wouldn't say negative energy is evil. I would say it's a force commonly used for evil, and thus associated with the concept on both Golarion and the real world.

Dark Archive

Klokk wrote:

I am using a following.

Chivalric Code, Political Code, General in full

From criminal code, I added End a long-running feud + Willingly take the fall for a higher-ranker, become guildmaster.

From Samurai Code, Adopt strict code of honour, destroy a shrine from opposing power, protect a shrine, slay an honorable opponent who has surrendered(x2 though so -10)

Basically actions my heroes do for the greater good are worth Honour, if its a good act and beyond the average persons actions, it may be worth honor.

I do like the idea of adding some for redemption related actions. Not just the killing of a evil/outsider but turning them to good.

For example..(spoiler is from one of the adventures so far in this path)

There is an old Ifrit Sergeant (Warlord 1, Fire Elemental Sorc 1) who fought in countless battles and skirmishes over the years, hes hired his blade out for 20 years now.. has a small command staff (downtime - organization)

Next is two Lizardman Kings, both born of the same tribe. They decided one day that killing humans and gnomes and sacrificing them to demons and other gods of chaos was wrong. Without speaking the two of them at the same moment, drove their war tridents into the face and side of the high shaman and ended up slaughtering their whole tribe of lizardmen. Saving some 200 starving and weakened slaves from being killed. They are almost cavalier in beliefs, most honorable of all pcs, though they are chaotic.

** spoiler omitted **...

Wow, your players are vastly better than mine, to be quite honest.

I think redemption (depending on the God and Ideology of the PC) should play a big role though the adventure, even from 1st level.

The cleric is still a long way from getting the Atonement spell, but that just mean they must help other reach good by only mortal means, which is a much bigger and rewarding challenge in the end of the day.

I'm hoping that the PC's won't just kill the CE dwarf, but they try to save him from himself and try to restore his sanity. We'll see how that works out.

Dark Archive

1 person marked this as a favorite.

Hello everyone,

I just started to run my campaign of The Worldwound Incursion, and I gotta say that so far this campaign is superb, and most of my players had a blast while playing.

While running the game, however, I decided to introduce the Honor system into our game. Half of the reason is because I feel it complements the setting. The other half is because I want to give it a try. Has anyone else done this as well?

Also, for anyone interesting into adding the system to their campaign, I'm using the basic Honor code plus the Chivalry code, and adding a few extra events of my own. Such are:

-Cleaning and consecrating altars of non-evil deities: +2 Honor.
-Protecting the Innocent, even when one's life is in danger: +2 Honor.
-Turning an Evil aligned humanoid or monstrous humanoid back into the path of good: +5 Honor.
-Turning a creature of the Evil Subtype back into the path of good: +20 Honor.

Do you guys have any suggestions for things I could add to that list? :D

Dark Archive

Wow, that was quick ;3

Thanks Snow and Weslocke. This ain't my first mythic game. We have been ruining with the free trial since it first came out and then changed to using Mythic Adventures when it first came out, ain't the first time I had to fight a party of mythics. It's tough, but I can handle the lot of them. (Been honest I would be much happier with 5 rather than 7, but we already have a nice group dynamic going, and I wouldn't like to have that gone.)

Also, my overall group has always been 5-6. 7 players doesn't scare me in the least, but I appreciate the concern.

Having said that, you two make an excellent point. I'm likely going to follow it, and kick some of them out. And they can always join another campaign. :D

On to Tangent; How didn't I think of that? Thanks for the quick advice y'all.

Dark Archive

Hello and Good day to you all,

Since the Worldwound Incursion arrived in the mail, my players have been lining up to play it. At the end of the day I allowed a total of 7 players to play though the first book.

As far as I can recall, these adventures assume the Medium Exp track format, and are ruled for 4 players at most. So an extra 3 players means I must either re-check my encounters in order to keep the game balanced and all players at the desired level for each part of the adventure.

First question: 3 Extra players means 69,000 extra exp (23,000 per player) that can be either used for encounters of scenes, am I correct?

Second Question: For all other DMs in these forums, how would you spend the extra exp, what encounters would you change?

My thoughts so far are making some encounters, like a certain undead dwarf, more powerful by increasing his CR, discovering secret passages beneath Kerabes that could lead them to more encounters and increase a bit the amount of EXP that already existing scenes give the players.

Thoughts?

Dark Archive

Tangent101 wrote:
Too powerful. They're not Traits. They're Feats. Heck, they're more powerful than some Feats.

The traits seem more like a combination of feats with mythic powers. Something I can actually get behind of when looking at how ludicrous most mythic powers are.

Dark Archive

shouldn't he also have the Mythic Subtype?

Dark Archive

Tinkergoth wrote:
Dulenheim wrote:
If she's been alive since the first crusade (if she was born the same year it started) she should be over 85...
Timelines always confuse me with Golarion. I keep meaning to look for a simple list of all the major events so I can figure it all out in case my players ever ask me about it.

It's particularly hard if you try to digest it all at once. One country has many events happening in a very short spam of time.

It doesn't help that we are...well, humans. We tend to see the world and the events around us a lot different than, say, a dwarf. A dwarf wouldn't even be that old at 85. However, in human years, that's quite ancient.

Dark Archive

If she's been alive since the first crusade (if she was born the same year it started) she should be over 85...

Dark Archive

Wait a second...just how old is queen Galfrey?

Dark Archive

I wouldn't expect any less of them. They know they face the abyss itself, so gearing up is to be expected.

Dark Archive

I though the same thing, and my solution is simple: Permadeath.

If one of the PC's die, thee player is not allowed to play another character. Their PC must be bough back to life in order for they to play again. I consider that the reason for the PC's is too relevant for they to be replaced with the first guy passing by. In applying my rules, my players have become increasingly better at preparing for battles, and taking abilities that help them come back if something goes wrong.

Small things like investing the party's money in a scroll of Reincarnate, or getting feats and abilities that allow resurrection.

They have also started to plan their characters a lot more.

Though that's just me going towards an extreme, and my party has certainly taken it well. This is not a solution for every group.

Dark Archive

James Jacobs wrote:

It's just Galfrey because Erik Mona said so, pretty much. She's his creation, after all.

When I was statting her up for part 4 of Wrath of the Righteous, I asked him this same question and that was his answer.

Not everyone on Golarion has two names, in any case. Galfrey is one of them.

Thanks James. Found it kinda confusing at first, is not every day that you find a queen without a surname.

Espagnoll wrote:

But her name is only Galfrey for some oath of humility?

Is quite strange to find a noble and queen without surname.

Yeah, I though that too. I suppose it would be easier to add a given name to her and leave Galfrey as her surname in a situation such as mine.

Paladinosaur wrote:

Could be "Galfrey of Mendev".

I might be wrong, but I believe most of the contemporary european monarchs use this style.

In which case, her son would be called Prince "given name" of Mendev?

Dark Archive

Oh...I see. No mean to pry on it much, but why was it so? Most other NPCs in the WotR path seem to have both given names and surnames. Except for the elf, but I assume that's a racial thing.

Dark Archive

Good day everyone,

I have a simple doubt regarding our setting for wrath of the righteous. What's Queen Galfrey's full name? Is Galfrey her surname, or given name?

Hope someone can enlighten me. Thanks in advance.

Why am I asking this?:
All of my players are using the background generator from Ultimate Campaign in order to generate their back stories. One of them happen to have rolled Noble Born, and been lucky enough to have rolled Regent as his noble rank. This effectively makes him the prince of Mendev, and son of Queen Galfrey. So, knowing at least her full name is kind of a necessity, even if it's not that big of a deal to most people.