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![]() Hi there, sadly due to something that has happened in the story of the campaign I play in, my half orc fighter 8/barbarian 1 (I was going to take more of barbarian) has had his main weapon destroyed (a minor artifact great axe) destroyed and now has a new weapon (minor artifact hammer). The annoying thing is that I have weapon focus, specialization and improved critical all for great axe. As the God I know follow (Thor, its a Nordic game) weapon is a hammer, I feel I should use the new weapon. My question is, other than the retraining feats from the Fighter class (which I, if I go for all my other levels in fighter, will only be able to retrain 2 feats) is there any way to retrain feats... Spells, Items, anything else... Is there a way you may suggest I could request some role play way of retraining a feat? My DM doesn't like my character much as I rolled well on my stats, is the only original character in a 1 1/2 year game (ie minor christmas tree effect) and so is fairly powerful and a level higher than the other characters (just got a level and not sure if to go fighter or barbarian). In the changing my god to Thor, I have lost alot and already been nerfed a bit but I feel this is another big blow. If you can help at all, please do. Many thanks in advance ![]()
![]() I apologise if this has been asked before but while making a Summoner for a game I'm due to start in a few weeks, I had an idea for my eidolon. Using Fly by attack and lots of grapple and magic flying, would it be possible to fly in, grab someone, fly up and drop them for some major damage? Surely there must be something in the rules about flying while grappling someone and doing this because it has to be too good to be true... ![]()
![]() Why not have a book of half Archetypes and Half Prestige Classes. Or Prestige class Archetypes... maybe a bit too far... But back to the first Idea, that would cover both camps of the Archetype vs. PrC argument and provide a whole bunch of new character options. I don't really see a disadvantage to something like that. ![]()
![]() I'm going to be playing a cavalier/graveknight/hellknight and I have quite a powerful charge it seems. I just want to know what damage gets multiplied and what doesn't. I have a large lance and the feat spirited charge so on a charge my damage should be x3. I have several components to the charge and I would appreciate some help knowing what gets multiplied by 3. 2d6 weapon damage
Also, what happens if I crit. Do I x3 twice, x6 or something else altogether? Thanks ![]()
![]() So I will be starting a game in a bit with a level 7 character. He's a fetchling with 4 levels of Ninja, and 3 level adjustment because hes possessed by a Babau Demon. It is epic 25 point buy and so I've started with double money, all in all, its allowed me to reach the point where I have 32 stealth. This is awesome, I will be sneak attacking like never before. Provided... Pathfinder SRD wrote:
Presumably that means I could attack someone, then stealth right infront of them at a still considerable 22 stealth. Then do it again, and again, and again. It doesn't say the -10 is cumulative so is it safe to presume I would remain at 22 stealth in front of this person? Another question, as stealthing can be part of a move, and tumbling is a move, using this feat, could I tumble around someone and stealth at the same time? I know the GM would argue as they haven't seen me move, just somewhat disappear, they would swing where I was. My character is going to be the main melee damage dealer in the party, sneak attack or not. If I can sneak though, an extra 4d6 will only help. Thanks for any answers/ideas ![]()
![]() Maverick898 wrote:
This has some pretty cool ideas for Demon possession. Read through that and it may give you a few thoughts on what he could get. Keep in mind that its not official Paizo stuff though. |