Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
I wouldn’t be opposed to seeing more puzzles, along the lines where we could potentially uncover helpful information with knowledge checks, but for the most part figure it out ourselves.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
On his turn, Dskani moves into a flank with Kildel and swings his urumi at the beetle.
Urumi: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"While that could be helpful, it also might be dangerous. According to these journals, whoever was here was trying to increase the growth of plants. However, some of them were merely inflated with flammable gas." Skimming over a few more books, Dskani adds "It seems like there may even have been multiple residents here. These logs are in several different languages." Is it the same handwriting?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Are the books also in Draconic? "Hmm. I think this symbol on the spine of all these books may be linked to the Eye of Amrion."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani skims the books, searching for any information about the Eye, or at least any previous adventurers. Should I make a check of some sort?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani locates a wand of cure light wounds, two bottles of lightning, a tangleburn bag, and a flask of alchemist's fire. Catching up to the others, he sees the stairway leading down into the dark. "I think we've found everything there is to find in the cabin." As he begins to make his way down the stairs, he draws his shield and urumi as his holy symbol begins to glow (casting light on it).
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"I must admit, I don't like our odds of finding whatever patch of shrubbery leads back to the castle amid the long grass and birds. But, I don't see any other choices."
Would detect magic aid in finding the portal? Or is the whole area too magical to find it?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Leveled up and ready to go when everyone else is.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Woohoo! I'll be able to update levelled-up stats and post later tonight.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
I'll heal us, but then it does seem like a good idea to rest." Barring any objections, Channel Energy (Heal the Living): 2d6 ⇒ (2, 4) = 6
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"Now that we are out of danger, at least for the moment, I can channel some energy to heal us. I can do so twice more today."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Kildel Kursaand wrote: Mwk Cold Iron Greatsword Power Atk.: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25
Damage: 2d6 + 5 + 3 ⇒ (6, 6) + 5 + 3 = 20
Remind me never to get on Kildel's bad side.
Dskani skims the books, looking for any information that might help them. "What's the letter say?"
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani enters the cottage, looking around. Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani keeps an eye out for birds on his way to the cottage. Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Isidora Volus wrote: I would be in favour of recruiting some new players. I think having more people around might speed things up a little. ^ Agreed
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"I think we need to get to that cottage!" Dskani casts magic weapon on his urumi.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani attacks the new bird, after getting into a flanking position with Kildel.
Urumi: 1d20 + 8 ⇒ (20) + 8 = 28
Confirmation: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d8 + 8 ⇒ (3, 4) + 8 = 15
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani strikes once more, leaving a gash in the bird's side.
Urumi: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani draws his urumi and strikes at the bird.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
However, his attack goes wide.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani will follow Isidora.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Survival: 1d20 + 2 ⇒ (9) + 2 = 11
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Unless someone else wants to lead the way, Dskani pushes through the brush.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"That seems like a reasonable course of action."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
I'm going to to be away and unable to post for a few days, until Monday or Tuesday.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Does the foliage see, natural or magical in nature?
Knowledge (Arcana): 1d20 ⇒ 10
Knowledge (Nature): 1d20 ⇒ 16=10 (untrained)
Also, does it yield to poking/trying to get through physically?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani opens the door, after checking for traps. Perception: 1d20 + 2 ⇒ (1) + 2 = 3 Well, I think I know whether I see any traps.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
I don't suppose Amrion was kind enough to leave this door unlocked?
Unless the door is unlocked, Dskani will hit the stone to try to activate it.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Spellcraft: 1d20 ⇒ 9
Dskani casts detect magic, focusing on the door and stone above it. "Hmm… nothing. Maybe the strange glowing rock from our battle with that statue is of relevance."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Honestly, I'm not sure. This is my only means of contact with GM Ska, so I don't know what's going on.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani investigates the hallway to the left.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"I can't seem to figure out what this orrery does. Perhaps we should investigate down one of these hallways?"
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Do the other keyholes also have keys, or is this the only one?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani pulls the glowing lever.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
"Unless there are any objections, I say we should pull the glowing lever."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani examines the orrery, trying to figure out how it works.
Knowledge (Engineering): 1d20 ⇒ 6
Knowledge (Arcana): 1d20 ⇒ 15
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani follows up the staircase, urumi and shield held at the ready.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani checks if any of the doors are locked, keeping an eye out for traps. Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
As Ilyana's Magic heals Dskani, he lapses back into consciousness. Once he sees the enemy is defeated and the light of the windows and torches, he dispels his light spell. "Thank you." To the group, "I can heal us all once more today. However, it might be wise to save it for later."
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
DC 10 Con Save to Stabilize: 1d20 - 4 ⇒ (20) - 4 = 16
As the shadow lunges at Dskani, it rips a vicious wound, and his urumi clatters to the floor as Dskani keels over, motionless.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
AoO: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Miss if 20 or less: 1d100 ⇒ 80
Finally, Dskani's urumi connects with the shadowy fiend as it leaps up at the glowing symbol on a chain around his neck. However, the creature still rakes a claw across his chest, leaving a vicious wound. He raises his symbol, chanting a brief prayer, and a burst of light washes over the group. If he needs to move to fit everyone in the 30' range, he will. Channel Energy (Heal the Living): 2d6 ⇒ (3, 1) = 4
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Urumi: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Miss Chance: 1d100 ⇒ 95
Third time's the charm, I think
Dskani swipes a third time at blob 3.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Urumi: 1d20 + 6 ⇒ (5) + 6 = 11
Miss Chance: 1d100 ⇒ 71
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Dskani swings again, but the strange abomination evades him.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Urumi: 1d20 + 6 ⇒ (2) + 6 = 8
Looks like all my good luck was used up with the Fort saves.
Dskani strikes at the shadow that Kildel didn't get to make an aoo against, but telegraphs it by a foot.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani raises his holy symbol once more, and a burst of pale green energy ripples through the air. This time, though, it does not heal any wounds. The bright light eats away at the edges of the mysterious figures.
Channel Energy (Harm Undead): 2d6 ⇒ (3, 2) = 5
[ooc]Each of the enemies gets a DC 12 Will save to take half damage.[/dice]
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Seeing the strange blob of darkness lurch towards him, Dskani swings his urumi and it finds its mark with a disgusting squelch.
Urumi: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
ACs are back up to listed values.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Dskani advances cautiously about 15 feet towards the first shuffling, urumi and shield at the ready.
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