![]() ![]()
Half-Orc STR: 18
Level 1-4: Bloodrager (Abyssal = free enlarge)
Notable Items: (well within WBL of a lvl 7 player character)
Feats:
Mechanics: (I used this faq a lot: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t3f)
Edit: I decided to try and ballpark the accuracy and HP stats too. The accuracy on 2-handing the Bastard sword should be about +19, and the HP is around 56, 98 while raging. ![]()
Yes there is no doubt for the vanilla monk, but the Unchained monk has the "unarmed strike" classifier after the additional attack. Would it still work? Edit: I only ask because my GM was nice enough to adjust the Zen Archer to work with the Unchained Monk, but if I can't get the extra attack than it wasn't worth it. ![]()
Imbicatus wrote:
Was there an errata to Ranged Tactics Toolbox or some other ruling that came to light lately? Because according to this thread http://paizo.com/threads/rzs2nm54?How-to-build-a-Halfling-Sling-Master you seem to have stated that Far Strike Monk can indeed flurry with slings. ![]()
I was thinking of dipping a level of Far Strike Monk for the bonus feats needed for the Slipslinger Style feat tree, but was wondering if his Flurry of Blows alteration would allow me to flurry with Slings.
PRD wrote:
![]()
Ravingdork wrote:
I believe you could improve this build by going with the Arcanist archetype Blood Arcanist You will still accomplish all of your fireball goals, however instead of "dumb" bloodline powers you can get cool arcanist exploits such as Potent Magic as well as being an Int caster instead of Cha.Alternatively, have you tried Crossblooded to get Draconic as well (another +1 dmg per die rolled). ![]()
Say I am a character level 5 Arcanist, obviously with caster level 5 as well. Dipping into say Fighter or Monk would be stupid because they do not gain any spellcasting, so I would obviously lose spell progression but I would also lose precious caster level. Now if instead I dipped into another casting class such as Sorcerer or Wizard, spell progression would still be left behind (as I gain the spell progression of a lvl 1 Sorcerer in its place) however, character caster level progression would remain intact correct? Casting a fireball would roll up 6d6. ![]()
Obviously I am arguing for the application of both at once since I am playing the PC this applies to; regardless of my bias the wording is what makes me think they are meant to be separate. Strangler (Combat Feat) simply allows one to apply their sneak damage to a successful grapple "harm" check by spending a swift action. However, Strangler (Brawler Archetype) deals an extra 1d6 sneak (+1d6) damage upon either "harm" or "pin" and doesn't have to spend an action. These are two different features that could apply in different situations separate from each other, but should also be able to be utilized togehter for a single build in which the PC never pins but only grapples and damages. ![]()
20 pts, Human
Alternate Racial Traits:
Traits:
Feats:
Gear: 10500 g
Final Stats:
Nice high bonus for free intimidate checks (+5) (Menacing Swordplay)
![]()
Raisse wrote:
I would also like an answer to these "burning" questions...hehe |