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Covent wrote:
I did some shenanigans with vital strike here.

This is where I got the idea from! Sadly my GM will not let me cherry pick those random Tiefling options (oversized limbs).


I know about the weapon proficiency problems with the bastard sword, which is why I used the Wayfinder combo.


Half-Orc

STR: 18
DEX: 12
CON: 14
INT: 10
WIS: 12
CHA: 11

Level 1-4: Bloodrager (Abyssal = free enlarge)
Level 5-6: Eldritch Guardian Fighter (valet familiar that gets feats)
Level 7: Hunter (access to lead blades + stat bonuses)

Notable Items: (well within WBL of a lvl 7 player character)
Effortless Lace (going to use oversized weapon)
STR Belt
"+1 Furious" weapon
Wayfinder + Opalescent White Pyramid Ioun Stone (weapon familiarity + weapon focus)

Feats:
Raging Vitality
Sympathetic Rage (Eldritch Guardian Fighter will allow sharing of this)
Amplified Rage (valet familiar will share this)
Vital Strike

Mechanics: (I used this faq a lot: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t3f)
I will use an oversized Bastard Sword, enlarge myself, and cast lead blades. Thats normally 1d10 -> 2d8 -> 3d8 -> 4d8, 8d8 with vital strike. On top of that my STR is 18+4+4+2=28 (rage, amplified rage, STR Belt), which correlates to a +9 bonus (+13 on damage when 2-handing). This means the average damage on a single hit is approximately 36+16=52!
Obviously a straight fighter could out-damage me with a full attack, but I have greater accuracy, greater HP, bigger reach, and can move! Do you see anywhere I could improve?

Edit: I decided to try and ballpark the accuracy and HP stats too. The accuracy on 2-handing the Bastard sword should be about +19, and the HP is around 56, 98 while raging.


Yes there is no doubt for the vanilla monk, but the Unchained monk has the "unarmed strike" classifier after the additional attack. Would it still work?

Edit: I only ask because my GM was nice enough to adjust the Zen Archer to work with the Unchained Monk, but if I can't get the extra attack than it wasn't worth it.


How do you know for sure? Doesn't the changes to the flurry negate the extra attack since the original line says "one additional unarmed strike" and there is nothing that changes the "unarmed" part to bows?


A normal monk can spend a ki point mid flurry to make an extra free attack, same with an unchained monk. Does the alterations Zen Archer makes to flurry take this extra attack ability away?


Imbicatus wrote:

Slings are in the thrown weapon group, but they are projectile weapons, not thrown. A Far Strike monk cannot flurry with them.

Quote:
Projectile Weapons: Blowguns, crossbows, shortbows, slings, longbows, and halfling sling staves are examples of projectile weapons—weapons that launch ammunition at a target. Most projectile weapons require two hands to use (see specific weapon descriptions). A character cannot apply his Strength modifier on damage rolls with a projectile weapon unless it's a sling or a specially built composite shortbow or composite longbow. If the character has a penalty for low Strength, apply it to damage rolls when she uses a bow or a sling.

Was there an errata to Ranged Tactics Toolbox or some other ruling that came to light lately? Because according to this thread http://paizo.com/threads/rzs2nm54?How-to-build-a-Halfling-Sling-Master you seem to have stated that Far Strike Monk can indeed flurry with slings.


I was thinking of dipping a level of Far Strike Monk for the bonus feats needed for the Slipslinger Style feat tree, but was wondering if his Flurry of Blows alteration would allow me to flurry with Slings.
Technically this should work, seeing as Slings are in the thrown weapon group? Reasoning is similar to the fact that Slings can also be used in the Startoss Style, which was meant for thrown weapons also.

PRD wrote:


Flurry of Blows (Ex)
A far strike monk can make a flurry of blows as a full-attack action as long as he's attacking with thrown weapons.


Ravingdork wrote:

NEW CHARACTER

Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.

Credit for the concept goes to my friend, Darkwolf2391.

I believe you could improve this build by going with the Arcanist archetype Blood Arcanist

You will still accomplish all of your fireball goals, however instead of "dumb" bloodline powers you can get cool arcanist exploits such as Potent Magic as well as being an Int caster instead of Cha.

Alternatively, have you tried Crossblooded to get Draconic as well (another +1 dmg per die rolled).


Say I am a character level 5 Arcanist, obviously with caster level 5 as well. Dipping into say Fighter or Monk would be stupid because they do not gain any spellcasting, so I would obviously lose spell progression but I would also lose precious caster level. Now if instead I dipped into another casting class such as Sorcerer or Wizard, spell progression would still be left behind (as I gain the spell progression of a lvl 1 Sorcerer in its place) however, character caster level progression would remain intact correct? Casting a fireball would roll up 6d6.


Obviously I am arguing for the application of both at once since I am playing the PC this applies to; regardless of my bias the wording is what makes me think they are meant to be separate. Strangler (Combat Feat) simply allows one to apply their sneak damage to a successful grapple "harm" check by spending a swift action. However, Strangler (Brawler Archetype) deals an extra 1d6 sneak (+1d6) damage upon either "harm" or "pin" and doesn't have to spend an action. These are two different features that could apply in different situations separate from each other, but should also be able to be utilized togehter for a single build in which the PC never pins but only grapples and damages.


Bump?


Would the extra sneak damage from Strangler (Brawler archetype) stack with the extra sneak damage from Strangler (Combat Feat)? I am leaning towards yes, since the feat uses up a separate action (swift).


Dayfdd wrote:
I thought cracked stones had no additional effects in wayfinders, could be wrong do not have the source book on hand.

I would appreciate a source for this, when you have time :)


How does str dump correspond to loss of AC?
I intend to compensate for lack of Will save with Irrepressible, Steadfast Personality, and Charmed Life (swashbuckler special).


The Ioun Stone + Wayfinder gives me weapon focus. Do I need any other skills besides Perception and Intimidate?


20 pts, Human
level 5
Str:7
Dex:18 +2
Con:14
Int:7
Wis:7
Cha:16 +2

Alternate Racial Traits:
Dual Talent

Traits:
Armor Expert (-1 ACP)
Irrepressible

Feats:
1-Weapon Finesse (free), Dodge
3-Slashing Grace
4-Weapon specialization
5-Steadfast Personality

Gear: 10500 g
Mithral Breastplate
Bastard Sword
Head band of alluring Charisma +2
Ioun Stone, Opalescent White Pyramid (cracked)
Wayfinder (Weapon Focus)
Buckler

Final Stats:
Str:7
Dex:20
Con:16
Int:7
Wis:7
Cha:20

Nice high bonus for free intimidate checks (+5) (Menacing Swordplay)
Breastplate fully effective despite lacking proficiency
Almighty Dex to Dmg from Slashing Grace
AC: 10 + DEX + Nimble + Dodge + Buckler + Breastplate = 24


Raisse wrote:

What happens if you wield a 1 handed Kinetic Blade in 2 hands? 1.5 CON modifier? What about Power Attack?

If wielding it 2 handed changes the damage, then why restrict it to only light or one handed weapons?

If wielding it 2 handed doesn't change the damage, then the light weapon is always superior (the only difference is finesse).

And "finally", can you mix Kinetic Blade with Two-Weapon Fighting?
1. 2 Kinetic blades?
2. 1 Kinetic Blade + Kinetic Fist?
3. 1 Kinetic Blade + 1 regular weapon?

I would also like an answer to these "burning" questions...hehe


Is there an official FAQ or errata out yet about whether the Bloodrager Bloodlines are similar enough to the Sorcerer ones to qualify for such things as "Robe of Arcane Heritage" or the Dragon Disciple archetype?


So has anyone discovered the official ruling on using your Bloodline to activate your Robe of Arcane Heritage? I figured since you are forced to choose the same Bloodline if you wanted to multiclass into sorcerer + Bloodrager, that means that the bloodlines are synonymous.