Mendev Crusader

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My group consists of 2 players, playing 2 characters each one. We have just ended Varnhold Banishment:

Tarlak: Kellid barbarian and General of the kingdom. Unconcerned, proud and quarrelsome, but still an awesome combatant. His position is more a question of image than a practical one. His imminent clash with Armag will be epic.

Thandara: Druid, fey-touched (fiend folio), from Gronzy forest in Brevoy, being scion of a minor family of the Medyev. She's the Queen. She has a particular concept of royalty and nobility: they're intermediaries between the land and people, but it's a duty, not a privilege. However, her fey heritage make's she distant and cold to the people.

Dargan: Human Fighter, from Brevoy. A bastard of house Lebeda. Mercenary. Very sensitive to the suffering of the disadvantaged. Now, married with Thandara, and King. Unlike his wife, his attitude make's him closer to the people.

Laurea: Female elf ranger. Beautiful and deadly. Master of assasins. Friend of kobolds. Doom of bandits.


Nebelwerfer41 wrote:

The group I DM for has made peace with the tribe in exchange for getting their statue back from the mites.

** spoiler omitted **

That involves a lot of funny situations !! As someone has said before, the only way to deal with kobolds is through intimidation. Give them reasons to be good guys. 'Carrot and stick' tactic. But don't be too hard. Ultimately, Kobolds are adorable.


Lycanthropos wrote:
Dreyvan wrote:

My players use the spy ministry as an agency of 'internal security'.

The Spy Master is actually Mikmek, a little kobold rescued in the mite's lair. I played him as an ironic and astute leader. He's in fact the cohort of Laurea, one of the players, a female elven explorer, who is the Royal Assasin. He has been with the party since they rescued him (and secretly loves Laurea O_o').
The Sootscale kobolds have developed a lot since the incorporation of his clan into the kingdom... and now, their ears work for the kings.
... However, The Queen (a fey-touched druid) doesn't trust the kobolds completely, and so she has a contingent of followers "watching the watchers": a dozen of awekened mice (smaller and with better hearing abilities than the kobolds).
As you see, my players are very paranoic, more involved in preventing the enemy within than spying in foreign courts...

Oh man! Your game seems something I'd LOVE to play!

Great roleplaying situations and great use of NPC makes the players feel like they are REALLY inside a vibrating full lived world.

I wish you enjoy the game!

That's why Kingmaker is my favorite AP. It has changed my concept of dungeon mastering and roleplaying. I was bored knowing always which was the 'next step in the road' with conventional adventures. Now, i enjoy every game sesion, never knowing what's going to happen. You only have to design a lot of NPCs and a few events. The rest is pure roleplaying. Wonderful !!!


I played the Sootscale as practical and clever people, primitive but adapted to a land now settled with humans. They tend to be sadistic but submissive.
Their friendship with the players and the kingdom is giving them more benefits than troubles. They now channel their sadistic instincts enjoying public executions.
Over time, there will be kobolds more civilized and less cruel.


My players use the spy ministry as an agency of 'internal security'.
The Spy Master is actually Mikmek, a little kobold rescued in the mite's lair. I played him as an ironic and astute leader. He's in fact the cohort of Laurea, one of the players, a female elven explorer, who is the Royal Assasin. He has been with the party since they rescued him (and secretly loves Laurea O_o').
The Sootscale kobolds have developed a lot since the incorporation of his clan into the kingdom... and now, their ears work for the kings.
... However, The Queen (a fey-touched druid) doesn't trust the kobolds completely, and so she has a contingent of followers "watching the watchers": a dozen of awekened mice (smaller and with better hearing abilities than the kobolds).
As you see, my players are very paranoic, more involved in preventing the enemy within than spying in foreign courts...


I'm using the weather charts in Silver Marches (Forgotten Realms setting). They work fine well. If the result doesn't match with the scene, i use "Rule 1" of DM Wellard.