Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) I'll help plant some evidence since that probably doesn't require a skill check in something I'm not trained in or reading a language I don't know.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf:
Down, Heel. Excellent job you did there. I'm really proud of you and you get an extra snack when we wrap this up. "We are not murder hobos but we do have a job to finish here. Let's wrap that up and get out of here before more trouble finds us."
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Pressing the attack (until he is at least unconscious).
Attack Details:
Using +1 adamantine longsword (19-20/x2) Full attack (+ Bull Aspect + Outflank) melee (longsword): 1d20 + 10 + 1 + 4 ⇒ (18) + 10 + 1 + 4 = 33 damage (S): 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13 melee (bite): 1d20 + 4 + 1 + 4 ⇒ (13) + 4 + 1 + 4 = 22 damage (B/P/S): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) It is posted here
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Activate my animal focus and full attack the dwarf laying on the stairs.
Attack Details:
Using +1 adamantine longsword (19-20/x2) Full attack (+ Bull Aspect + Outflank) melee (longsword): 1d20 + 10 + 1 + 4 ⇒ (15) + 10 + 1 + 4 = 30 damage (S): 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9 melee (bite): 1d20 + 4 + 1 + 4 ⇒ (20) + 4 + 1 + 4 = 29* damage (B/P/S): 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 *melee (bite) confirm?: 1d20 + 4 + 1 + 4 ⇒ (18) + 4 + 1 + 4 = 27 damage (B/P/S): 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Careful someone doesn't push you off the second floor and make you "fly" all the way down. Your skills would be a valuable addition to help us fight this dwarf thing that is on the stairs over here. He/she/it, can't really tell, is more down to
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Taking a swing and the prone dwarf and 5' stepping over to get a better flank when Murphy moves. melee (longsword): 1d20 + 10 ⇒ (7) + 10 = 17 damage (S): 1d8 + 6 ⇒ (6) + 6 = 12 Wolf:
Get around him and flank for me. Moved the three of us at the bottom of the map to make it a little clearer with the flank. Moved the dwarf 5' up the stairs so we can fit instead of moving us all to the other map.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Sorry traveling again.
Attack Details:
Using +1 adamantine longsword (19-20/x2) melee (longsword): 1d20 + 10 ⇒ (4) + 10 = 14 damage (S): 1d8 + 6 ⇒ (2) + 6 = 8
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) I'm trying to keep quiet during this, being less than ideal to interact diplomatically with others. Although I know the value of diplomacy, I'm just not good at it.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) It is kind of crowded in here, so I move up behind Taman and cast a healing spell on him. Cure Light Wounds: 1d8 + 5 ⇒ (8) + 5 = 13 I think that should get you to full.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Let me see if Murphy can sniff anything out in there." Wolf:
They heard some noises in there, see if you can smell anything in there hiding. Murphy using Scent so any opponent within 30' should be discovered.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Dresden doesn't need the communal fire resist as he has a natural resist of 5 and can add protection himself as needed. Murphy has the Protection from Energy (fire) up for 60 minutes (10 min/level).
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) While we're walking around investigating, I take a little time to use my cure light wounds wand on Murphy as I got healed up by Zaigan. Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 (charges used 35/50)
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) AoO
Attack Details:
Using +1 adamantine longsword (19-20/x2) melee (longsword): 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 damage (S): 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf:
Stop attacking that thing and come here. We're taking too much damage from that fire. I call Murphy over to me as I 5' step out of melee range of the big guy and cast a spell on Murphy when she moves next to me. Casting Protection from Energy (fire, 72hp) on Murphy.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) The next two weeks are generally going to be filled with holiday/vacation plans for a lot of folks. I'll try to keep up with the posts, but also having family over and generally enjoying the holiday break. Hope everyone has some good holidays.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) I move in while drawing my sword and position myself for an attack. Swift action activating my animal focus (bull). Getting in one swing. Attack Details:
Using +1 adamantine longsword (19-20/x2) Attack (+ Bull Aspect) melee (longsword): 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 damage (S): 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Wolf: Go flank that thing and see if we can trip it up.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Keeping my mouth shut as I lack the skills to interact with this one. But ready should a fight break out and really expecting a fight and for this not to go smoothly.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Not that I'm good with the pretty words, but I try to do my part, but maybe we could try going in the front and see if the servants that answer the door would be "helpful" to our cause. As a team we are pretty persuasive." Voting front door
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Well at least we tried the subtle approach, I guess now we might make a ruckus. Plus I wasn't looking forward to going up that hill all exposed and everything."
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "The angle of the ground slope doesn't look like we will need any ropes, but we will be pretty exposed on that ascent. I wish we had more time and could approach after dark ... if there is a dark time in a plane of fire ... or is it always lit up by the fires?" Dresden seems lost in thought.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Idruzi Zarshai wrote: ...how is Dresden talking with his animal companion? Hunters get that, but at a later level. That is a trait called Beastkin which you can take at level 1. Beastkin wrote: Select one specific type of animal (such as wolves or apes). You were raised from infancy by an animal or pack of animals of that type. You learned their ways and have more in common with your beastly kin than members of any humanoid race. You gain a +1 trait bonus on Survival checks and can use speak with animals as a spell-like ability at will to communicate with the type of animal that raised you. I can cast that once every 5 or 6 minutes as needed but it really is for comic relief. All of the other actual commands (like attack that or flank) are trained as the companion pet Tricks which Murphy knows and has a Handle Animal DC that I can't fail.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Looking at Taman still holding his sword in hand. "I don't think you'll be needing that for now." Attempting to assist in the Diplomacy. "Sorry for barging in here with swords at the ready but we were concerned when we heard the arguing and thought someone in distress. Perhaps you can assist us now that the lady is removed." Diplomacy (assist): 1d20 + 0 ⇒ (19) + 0 = 19 yup.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Looking at Murphy and he looks just fine.
Wolf:
Your ears are fine, there is nothing wrong with you. Just because their language is different doesn't make it dumb. Everyone else looks at us funny when we talk our noble wolf language. Just be thankful one of our people knows how to interpret that fire speech or we could be in trouble. I vote for diplomacy even though I have zero skill in that.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf:
I didn't think we were going to fight, but be ready just in case he gets us into one. "Who voted for the Barbarian diplomacy tactic? Do we have someone more diplomatic than the sharp end of a sword?"
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Using a wand and casting a spell of Endure Elements on my Wolf while we walk so he'll shut up. Wolf: That should help with the heat, now stop whining. We're in a hurry here. We have to finish this set of tasks in 4 hours, then we can eat.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf: Really all you can think about is food right now? Do you need me to cast that spell on you where you don't mind the heat or cold so much?
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Perception: 1d20 + 11 ⇒ (6) + 11 = 17 "I don't hear anything either, must be this heat messing with my head." Wolf: Do you hear anything funny?
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Let me see if I got this straight. You want us to
Feeling as I am so ill-equipped to be here, I'm wondering why on Golarion the Venture Captain sent me, of all people, on this mission. *sigh* When do we start?
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Player: Scott Gustafson
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Greetings Umberto and the rest of the team. I'm Dresden and this is my companion Murphy. Can't say as I've ever been to the plane of fire before so this should be interesting." Looking at my empty mug. "Uh, nice trick I have some oldlaw whiskey if we have a chance to relax and have a drink a little later." Diplomacy (gather info): 1d20 ⇒ 5 Maybe it is hot, I'm not even sure about that. copied from my intro
Murphy is generally the one to rush into battle first and get the far flanking position then I would move up/charge for the flank. I try to resolve Murphy's attacks and actions before mine. When you see me use spoiler'd text to talk to Murphy, feel free to read along. I will generally include lots of silly stuff using Murph as my comic relief.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Was it drain or damage? I can cast lesser restoration up to 4 times to clear damage if it helps. boon?: 1d20 ⇒ 12 Thanks for running the game.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf:
No don't pee in here, we're going back outside in a minute. Just hold it a little longer. "Why do you guys want to keep looking at these books? I thought we grabbed enough already. Plus this place is cleared out now, we can always come back later for more if we need to. It's time for us to go enjoy the outdoors once again." "And we have to pee so time to wrap up this place and get back outside." Wolf:
Great! Now you mentioned going pee and now I have to go too. Head towards that mirror I was putting together, that's our way out. I'm fine with the reroll list.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Detect Magic on ring and amulet, then spellcraft to try and figure out what they are.
"These are magical, but not sure what they are." Then a regular spellcraft to check the books.
Not really sure I'm helping, so will gather up the fragments and put the mirror back together so we're ready to go when all done in here.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) "Kett now's your chance to earn your "Book-Drop" name. This room looks empty now, maybe we can figure out what section this is and see if there are any books we should collect in here."
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) I take out my wand of Cure Light Wounds and use it on myself and Murphy. Self Wand CLW: 2d8 + 2 ⇒ (3, 3) + 2 = 8
Charges used 32, 33, 34
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Seeing a free space I can fit in, I move up to hit the remaining librarian. Swift action to switch my animal aspect back to bull. Attack Details:
Using +1 adamantine longsword (19-20/x2), + Bull Aspect, + bless melee (longsword): 1d20 + 10 + 1 + 1 ⇒ (5) + 10 + 1 + 1 = 17 damage (S): 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf: Yes, shiny armor said something about getting you a treat when we get back to town for being a good girl. We'll see if we can get a live deer so you can have a little fun hunting for your food.
Resources: HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30 Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4 Active:
Bull Aspect (+2 str) Wolf:
I think he wants you to move out of that spot so he can try to hog all the glory. He looks busy now so you should just keep doing what your doing. Good girl. I cast a healing spell on Kett and move. Or he moved and I moved behind him and healed him. Either way same results. CLW: 1d8 + 5 ⇒ (3) + 5 = 8 |